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| 1 /* | 1 /* |
| 2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 95 if (shouldFailDrawingBufferCreationForTesting) { | 95 if (shouldFailDrawingBufferCreationForTesting) { |
| 96 shouldFailDrawingBufferCreationForTesting = false; | 96 shouldFailDrawingBufferCreationForTesting = false; |
| 97 return nullptr; | 97 return nullptr; |
| 98 } | 98 } |
| 99 | 99 |
| 100 OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(context.g
et()); | 100 OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(context.g
et()); |
| 101 if (!extensionsUtil->isValid()) { | 101 if (!extensionsUtil->isValid()) { |
| 102 // This might be the first time we notice that the WebGraphicsContext3D
is lost. | 102 // This might be the first time we notice that the WebGraphicsContext3D
is lost. |
| 103 return nullptr; | 103 return nullptr; |
| 104 } | 104 } |
| 105 ASSERT(extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil")); |
| 106 extensionsUtil->ensureExtensionEnabled("GL_OES_packed_depth_stencil"); |
| 105 bool multisampleSupported = (extensionsUtil->supportsExtension("GL_CHROMIUM_
framebuffer_multisample") | 107 bool multisampleSupported = (extensionsUtil->supportsExtension("GL_CHROMIUM_
framebuffer_multisample") |
| 106 || extensionsUtil->supportsExtension("GL_EXT_multisampled_render_to_text
ure")) | 108 || extensionsUtil->supportsExtension("GL_EXT_multisampled_render_to_text
ure")) |
| 107 && extensionsUtil->supportsExtension("GL_OES_rgb8_rgba8"); | 109 && extensionsUtil->supportsExtension("GL_OES_rgb8_rgba8"); |
| 108 if (multisampleSupported) { | 110 if (multisampleSupported) { |
| 109 extensionsUtil->ensureExtensionEnabled("GL_OES_rgb8_rgba8"); | 111 extensionsUtil->ensureExtensionEnabled("GL_OES_rgb8_rgba8"); |
| 110 if (extensionsUtil->supportsExtension("GL_CHROMIUM_framebuffer_multisamp
le")) | 112 if (extensionsUtil->supportsExtension("GL_CHROMIUM_framebuffer_multisamp
le")) |
| 111 extensionsUtil->ensureExtensionEnabled("GL_CHROMIUM_framebuffer_mult
isample"); | 113 extensionsUtil->ensureExtensionEnabled("GL_CHROMIUM_framebuffer_mult
isample"); |
| 112 else | 114 else |
| 113 extensionsUtil->ensureExtensionEnabled("GL_EXT_multisampled_render_t
o_texture"); | 115 extensionsUtil->ensureExtensionEnabled("GL_EXT_multisampled_render_t
o_texture"); |
| 114 } | 116 } |
| 115 bool packedDepthStencilSupported = extensionsUtil->supportsExtension("GL_OES
_packed_depth_stencil"); | |
| 116 if (packedDepthStencilSupported) | |
| 117 extensionsUtil->ensureExtensionEnabled("GL_OES_packed_depth_stencil"); | |
| 118 bool discardFramebufferSupported = extensionsUtil->supportsExtension("GL_EXT
_discard_framebuffer"); | 117 bool discardFramebufferSupported = extensionsUtil->supportsExtension("GL_EXT
_discard_framebuffer"); |
| 119 if (discardFramebufferSupported) | 118 if (discardFramebufferSupported) |
| 120 extensionsUtil->ensureExtensionEnabled("GL_EXT_discard_framebuffer"); | 119 extensionsUtil->ensureExtensionEnabled("GL_EXT_discard_framebuffer"); |
| 121 | 120 |
| 122 RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(std::move(c
ontext), extensionsUtil.release(), multisampleSupported, packedDepthStencilSuppo
rted, discardFramebufferSupported, preserve, requestedAttributes)); | 121 RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(std::move(c
ontext), extensionsUtil.release(), multisampleSupported, true, discardFramebuffe
rSupported, preserve, requestedAttributes)); |
| 123 if (!drawingBuffer->initialize(size)) { | 122 if (!drawingBuffer->initialize(size)) { |
| 124 drawingBuffer->beginDestruction(); | 123 drawingBuffer->beginDestruction(); |
| 125 return PassRefPtr<DrawingBuffer>(); | 124 return PassRefPtr<DrawingBuffer>(); |
| 126 } | 125 } |
| 127 return drawingBuffer.release(); | 126 return drawingBuffer.release(); |
| 128 } | 127 } |
| 129 | 128 |
| 130 void DrawingBuffer::forceNextDrawingBufferCreationToFail() | 129 void DrawingBuffer::forceNextDrawingBufferCreationToFail() |
| 131 { | 130 { |
| 132 shouldFailDrawingBufferCreationForTesting = true; | 131 shouldFailDrawingBufferCreationForTesting = true; |
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| 701 if (m_packedDepthStencilExtensionSupported) { | 700 if (m_packedDepthStencilExtensionSupported) { |
| 702 if (!m_depthStencilBuffer) | 701 if (!m_depthStencilBuffer) |
| 703 m_depthStencilBuffer = m_context->createRenderbuffer(); | 702 m_depthStencilBuffer = m_context->createRenderbuffer(); |
| 704 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); | 703 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); |
| 705 if (m_antiAliasingMode == MSAAImplicitResolve) | 704 if (m_antiAliasingMode == MSAAImplicitResolve) |
| 706 m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_samp
leCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); | 705 m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_samp
leCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); |
| 707 else if (m_antiAliasingMode == MSAAExplicitResolve) | 706 else if (m_antiAliasingMode == MSAAExplicitResolve) |
| 708 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m
_sampleCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); | 707 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m
_sampleCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); |
| 709 else | 708 else |
| 710 m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_
OES, size.width(), size.height()); | 709 m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_
OES, size.width(), size.height()); |
| 711 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER, m_depthStencilBuffer); | 710 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTA
CHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); |
| 712 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, m_depthStencilBuffer); | |
| 713 } else { | 711 } else { |
| 714 if (m_requestedAttributes.depth) { | 712 if (m_requestedAttributes.depth) { |
| 715 if (!m_depthBuffer) | 713 if (!m_depthBuffer) |
| 716 m_depthBuffer = m_context->createRenderbuffer(); | 714 m_depthBuffer = m_context->createRenderbuffer(); |
| 717 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer); | 715 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer); |
| 718 if (m_antiAliasingMode == MSAAImplicitResolve) | 716 if (m_antiAliasingMode == MSAAImplicitResolve) |
| 719 m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_
sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height()); | 717 m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_
sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height()); |
| 720 else if (m_antiAliasingMode == MSAAExplicitResolve) | 718 else if (m_antiAliasingMode == MSAAExplicitResolve) |
| 721 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFE
R, m_sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height()); | 719 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFE
R, m_sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height()); |
| 722 else | 720 else |
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| 1068 | 1066 |
| 1069 if (m_antiAliasingMode == MSAAImplicitResolve) | 1067 if (m_antiAliasingMode == MSAAImplicitResolve) |
| 1070 m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_A
TTACHMENT0, target, m_colorBuffer.textureId, 0, m_sampleCount); | 1068 m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_A
TTACHMENT0, target, m_colorBuffer.textureId, 0, m_sampleCount); |
| 1071 else | 1069 else |
| 1072 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ta
rget, m_colorBuffer.textureId, 0); | 1070 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ta
rget, m_colorBuffer.textureId, 0); |
| 1073 | 1071 |
| 1074 m_context->bindTexture(GL_TEXTURE_2D, m_texture2DBinding); | 1072 m_context->bindTexture(GL_TEXTURE_2D, m_texture2DBinding); |
| 1075 } | 1073 } |
| 1076 | 1074 |
| 1077 } // namespace blink | 1075 } // namespace blink |
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