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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/feature_info.h" | 5 #include "gpu/command_buffer/service/feature_info.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include <set> | 9 #include <set> |
| 10 #include <vector> | 10 #include <vector> |
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| 557 if (enable_depth_texture) { | 557 if (enable_depth_texture) { |
| 558 validators_.texture_internal_format.AddValue(GL_DEPTH_STENCIL); | 558 validators_.texture_internal_format.AddValue(GL_DEPTH_STENCIL); |
| 559 validators_.texture_format.AddValue(GL_DEPTH_STENCIL); | 559 validators_.texture_format.AddValue(GL_DEPTH_STENCIL); |
| 560 validators_.pixel_type.AddValue(GL_UNSIGNED_INT_24_8); | 560 validators_.pixel_type.AddValue(GL_UNSIGNED_INT_24_8); |
| 561 validators_.texture_depth_renderable_internal_format.AddValue( | 561 validators_.texture_depth_renderable_internal_format.AddValue( |
| 562 GL_DEPTH_STENCIL); | 562 GL_DEPTH_STENCIL); |
| 563 validators_.texture_stencil_renderable_internal_format.AddValue( | 563 validators_.texture_stencil_renderable_internal_format.AddValue( |
| 564 GL_DEPTH_STENCIL); | 564 GL_DEPTH_STENCIL); |
| 565 } | 565 } |
| 566 validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8); | 566 validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8); |
| 567 if (context_type_ == CONTEXT_TYPE_WEBGL1) { |
| 568 // For glFramebufferRenderbuffer and glFramebufferTexture2D calls with |
| 569 // attachment == GL_DEPTH_STENCIL_ATTACHMENT, we always split into two |
| 570 // calls, one with attachment == GL_DEPTH_ATTACHMENT, and one with |
| 571 // attachment == GL_STENCIL_ATTACHMENT. So even if the underlying driver |
| 572 // is ES2 where GL_DEPTH_STENCIL_ATTACHMENT isn't accepted, it is still |
| 573 // OK. |
| 574 validators_.attachment.AddValue(GL_DEPTH_STENCIL_ATTACHMENT); |
| 575 } |
| 567 } | 576 } |
| 568 | 577 |
| 569 if (gl_version_info_->is_es3 || | 578 if (gl_version_info_->is_es3 || |
| 570 gl_version_info_->is_desktop_core_profile || | 579 gl_version_info_->is_desktop_core_profile || |
| 571 extensions.Contains("GL_OES_vertex_array_object") || | 580 extensions.Contains("GL_OES_vertex_array_object") || |
| 572 extensions.Contains("GL_ARB_vertex_array_object") || | 581 extensions.Contains("GL_ARB_vertex_array_object") || |
| 573 extensions.Contains("GL_APPLE_vertex_array_object")) { | 582 extensions.Contains("GL_APPLE_vertex_array_object")) { |
| 574 feature_flags_.native_vertex_array_object = true; | 583 feature_flags_.native_vertex_array_object = true; |
| 575 } | 584 } |
| 576 | 585 |
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| 1418 if (pos == std::string::npos) { | 1427 if (pos == std::string::npos) { |
| 1419 extensions_ += (extensions_.empty() ? "" : " ") + str; | 1428 extensions_ += (extensions_.empty() ? "" : " ") + str; |
| 1420 } | 1429 } |
| 1421 } | 1430 } |
| 1422 | 1431 |
| 1423 FeatureInfo::~FeatureInfo() { | 1432 FeatureInfo::~FeatureInfo() { |
| 1424 } | 1433 } |
| 1425 | 1434 |
| 1426 } // namespace gles2 | 1435 } // namespace gles2 |
| 1427 } // namespace gpu | 1436 } // namespace gpu |
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