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| 1 /* | 1 /* |
| 2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 95 if (shouldFailDrawingBufferCreationForTesting) { | 95 if (shouldFailDrawingBufferCreationForTesting) { |
| 96 shouldFailDrawingBufferCreationForTesting = false; | 96 shouldFailDrawingBufferCreationForTesting = false; |
| 97 return nullptr; | 97 return nullptr; |
| 98 } | 98 } |
| 99 | 99 |
| 100 OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(context.g et()); | 100 OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(context.g et()); |
| 101 if (!extensionsUtil->isValid()) { | 101 if (!extensionsUtil->isValid()) { |
| 102 // This might be the first time we notice that the WebGraphicsContext3D is lost. | 102 // This might be the first time we notice that the WebGraphicsContext3D is lost. |
| 103 return nullptr; | 103 return nullptr; |
| 104 } | 104 } |
| 105 bool packedDepthStencilSupported = extensionsUtil->supportsExtension("GL_OES _packed_depth_stencil"); | |
| 106 if (!packedDepthStencilSupported) { | |
| 107 return nullptr; | |
| 108 } | |
| 109 extensionsUtil->ensureExtensionEnabled("GL_OES_packed_depth_stencil"); | |
|
Ken Russell (switch to Gerrit)
2016/02/08 21:39:45
I wonder whether these checks could be replaced wi
Zhenyao Mo
2016/02/09 17:21:23
Done.
| |
| 105 bool multisampleSupported = (extensionsUtil->supportsExtension("GL_CHROMIUM_ framebuffer_multisample") | 110 bool multisampleSupported = (extensionsUtil->supportsExtension("GL_CHROMIUM_ framebuffer_multisample") |
| 106 || extensionsUtil->supportsExtension("GL_EXT_multisampled_render_to_text ure")) | 111 || extensionsUtil->supportsExtension("GL_EXT_multisampled_render_to_text ure")) |
| 107 && extensionsUtil->supportsExtension("GL_OES_rgb8_rgba8"); | 112 && extensionsUtil->supportsExtension("GL_OES_rgb8_rgba8"); |
| 108 if (multisampleSupported) { | 113 if (multisampleSupported) { |
| 109 extensionsUtil->ensureExtensionEnabled("GL_OES_rgb8_rgba8"); | 114 extensionsUtil->ensureExtensionEnabled("GL_OES_rgb8_rgba8"); |
| 110 if (extensionsUtil->supportsExtension("GL_CHROMIUM_framebuffer_multisamp le")) | 115 if (extensionsUtil->supportsExtension("GL_CHROMIUM_framebuffer_multisamp le")) |
| 111 extensionsUtil->ensureExtensionEnabled("GL_CHROMIUM_framebuffer_mult isample"); | 116 extensionsUtil->ensureExtensionEnabled("GL_CHROMIUM_framebuffer_mult isample"); |
| 112 else | 117 else |
| 113 extensionsUtil->ensureExtensionEnabled("GL_EXT_multisampled_render_t o_texture"); | 118 extensionsUtil->ensureExtensionEnabled("GL_EXT_multisampled_render_t o_texture"); |
| 114 } | 119 } |
| 115 bool packedDepthStencilSupported = extensionsUtil->supportsExtension("GL_OES _packed_depth_stencil"); | |
| 116 if (packedDepthStencilSupported) | |
| 117 extensionsUtil->ensureExtensionEnabled("GL_OES_packed_depth_stencil"); | |
| 118 bool discardFramebufferSupported = extensionsUtil->supportsExtension("GL_EXT _discard_framebuffer"); | 120 bool discardFramebufferSupported = extensionsUtil->supportsExtension("GL_EXT _discard_framebuffer"); |
| 119 if (discardFramebufferSupported) | 121 if (discardFramebufferSupported) |
| 120 extensionsUtil->ensureExtensionEnabled("GL_EXT_discard_framebuffer"); | 122 extensionsUtil->ensureExtensionEnabled("GL_EXT_discard_framebuffer"); |
| 121 | 123 |
| 122 RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(std::move(c ontext), extensionsUtil.release(), multisampleSupported, packedDepthStencilSuppo rted, discardFramebufferSupported, preserve, requestedAttributes)); | 124 RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(std::move(c ontext), extensionsUtil.release(), multisampleSupported, packedDepthStencilSuppo rted, discardFramebufferSupported, preserve, requestedAttributes)); |
| 123 if (!drawingBuffer->initialize(size)) { | 125 if (!drawingBuffer->initialize(size)) { |
| 124 drawingBuffer->beginDestruction(); | 126 drawingBuffer->beginDestruction(); |
| 125 return PassRefPtr<DrawingBuffer>(); | 127 return PassRefPtr<DrawingBuffer>(); |
| 126 } | 128 } |
| 127 return drawingBuffer.release(); | 129 return drawingBuffer.release(); |
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| 701 if (m_packedDepthStencilExtensionSupported) { | 703 if (m_packedDepthStencilExtensionSupported) { |
| 702 if (!m_depthStencilBuffer) | 704 if (!m_depthStencilBuffer) |
| 703 m_depthStencilBuffer = m_context->createRenderbuffer(); | 705 m_depthStencilBuffer = m_context->createRenderbuffer(); |
| 704 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); | 706 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); |
| 705 if (m_antiAliasingMode == MSAAImplicitResolve) | 707 if (m_antiAliasingMode == MSAAImplicitResolve) |
| 706 m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_samp leCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); | 708 m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_samp leCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); |
| 707 else if (m_antiAliasingMode == MSAAExplicitResolve) | 709 else if (m_antiAliasingMode == MSAAExplicitResolve) |
| 708 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m _sampleCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); | 710 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m _sampleCount, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); |
| 709 else | 711 else |
| 710 m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_ OES, size.width(), size.height()); | 712 m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_ OES, size.width(), size.height()); |
| 711 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT , GL_RENDERBUFFER, m_depthStencilBuffer); | 713 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTA CHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); |
| 712 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); | |
| 713 } else { | 714 } else { |
| 714 if (m_requestedAttributes.depth) { | 715 if (m_requestedAttributes.depth) { |
| 715 if (!m_depthBuffer) | 716 if (!m_depthBuffer) |
| 716 m_depthBuffer = m_context->createRenderbuffer(); | 717 m_depthBuffer = m_context->createRenderbuffer(); |
| 717 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer); | 718 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer); |
| 718 if (m_antiAliasingMode == MSAAImplicitResolve) | 719 if (m_antiAliasingMode == MSAAImplicitResolve) |
| 719 m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_ sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height()); | 720 m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_ sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height()); |
| 720 else if (m_antiAliasingMode == MSAAExplicitResolve) | 721 else if (m_antiAliasingMode == MSAAExplicitResolve) |
| 721 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFE R, m_sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height()); | 722 m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFE R, m_sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height()); |
| 722 else | 723 else |
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| 1068 | 1069 |
| 1069 if (m_antiAliasingMode == MSAAImplicitResolve) | 1070 if (m_antiAliasingMode == MSAAImplicitResolve) |
| 1070 m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_A TTACHMENT0, target, m_colorBuffer.textureId, 0, m_sampleCount); | 1071 m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_A TTACHMENT0, target, m_colorBuffer.textureId, 0, m_sampleCount); |
| 1071 else | 1072 else |
| 1072 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ta rget, m_colorBuffer.textureId, 0); | 1073 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ta rget, m_colorBuffer.textureId, 0); |
| 1073 | 1074 |
| 1074 m_context->bindTexture(GL_TEXTURE_2D, m_texture2DBinding); | 1075 m_context->bindTexture(GL_TEXTURE_2D, m_texture2DBinding); |
| 1075 } | 1076 } |
| 1076 | 1077 |
| 1077 } // namespace blink | 1078 } // namespace blink |
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