Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(3)

Unified Diff: src/gpu/glsl/GrGLSLShaderVar.h

Issue 1673093002: Use noperspective interpolation for 2D draws (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: formatting Created 4 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: src/gpu/glsl/GrGLSLShaderVar.h
diff --git a/src/gpu/glsl/GrGLSLShaderVar.h b/src/gpu/glsl/GrGLSLShaderVar.h
index e26a75c0966794143980f48a66b7755f823bd806..812d604be9150de9aca1968fc1a1cf3090f35c02 100644
--- a/src/gpu/glsl/GrGLSLShaderVar.h
+++ b/src/gpu/glsl/GrGLSLShaderVar.h
@@ -51,7 +51,9 @@ public:
GrGLSLShaderVar(const GrGLSLShaderVar& var)
: GrShaderVar(var.c_str(), var.getType(), var.getTypeModifier(),
var.getArrayCount(), var.getPrecision())
- , fUseUniformFloatArrays(var.fUseUniformFloatArrays) {
+ , fUseUniformFloatArrays(var.fUseUniformFloatArrays)
+ , fLayoutQualifier(var.fLayoutQualifier)
+ , fExtraModifiers(var.fExtraModifiers) {
SkASSERT(kVoid_GrSLType != var.getType());
}
@@ -136,6 +138,10 @@ public:
fLayoutQualifier = layoutQualifier;
}
+ void addModifier(const char* modifier) {
+ fExtraModifiers.appendf("%s ", modifier);
+ }
+
/**
* Write a declaration of this variable to out.
*/
@@ -144,11 +150,8 @@ public:
if (!fLayoutQualifier.isEmpty()) {
out->appendf("layout(%s) ", fLayoutQualifier.c_str());
}
+ out->append(fExtraModifiers);
if (this->getTypeModifier() != kNone_TypeModifier) {
- if (GrSLTypeIsIntType(fType) && (this->getTypeModifier() == kVaryingIn_TypeModifier ||
- this->getTypeModifier() == kVaryingOut_TypeModifier)) {
- out->append("flat ");
- }
out->append(TypeModifierString(glslCaps, this->getTypeModifier()));
out->append(" ");
}
@@ -234,9 +237,10 @@ private:
/// Work around driver bugs on some hardware that don't correctly
/// support uniform float []
- bool fUseUniformFloatArrays;
+ bool fUseUniformFloatArrays;
- SkString fLayoutQualifier;
+ SkString fLayoutQualifier;
+ SkString fExtraModifiers;
typedef GrShaderVar INHERITED;
};

Powered by Google App Engine
This is Rietveld 408576698