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Unified Diff: src/gpu/glsl/GrGLSLCaps.h

Issue 1673093002: Use noperspective interpolation for 2D draws (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fName -> fVsOut Created 4 years, 10 months ago
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Index: src/gpu/glsl/GrGLSLCaps.h
diff --git a/src/gpu/glsl/GrGLSLCaps.h b/src/gpu/glsl/GrGLSLCaps.h
index 060539645e23369d3e5e6aae2079b0f9702aa71e..2f87f6685032cdf9af8266767c98c9fbb4ed01b7 100755
--- a/src/gpu/glsl/GrGLSLCaps.h
+++ b/src/gpu/glsl/GrGLSLCaps.h
@@ -54,6 +54,10 @@ public:
bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; }
+ bool flatInterpolationSupport() const { return fFlatInterpolationSupport; }
+
+ bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; }
+
AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; }
bool mustEnableAdvBlendEqs() const {
@@ -105,6 +109,11 @@ public:
return fExternalTextureExtensionString;
}
+ const char* noperspectiveInterpolationExtensionString() const {
+ SkASSERT(this->noperspectiveInterpolationSupport());
+ return fNoPerspectiveInterpolationExtensionString;
+ }
+
/**
* Given a texture's config, this determines what swizzle must be appended to accesses to the
* texture in generated shader code. Swizzling may be implemented in texture parameters or a
@@ -137,6 +146,8 @@ private:
bool fBindlessTextureSupport : 1;
bool fUsesPrecisionModifiers : 1;
bool fCanUseAnyFunctionInShader : 1;
+ bool fFlatInterpolationSupport : 1;
+ bool fNoPerspectiveInterpolationSupport : 1;
// Used for specific driver bug work arounds
bool fCanUseMinAndAbsTogether : 1;
@@ -148,6 +159,7 @@ private:
const char* fFragCoordConventionsExtensionString;
const char* fSecondaryOutputExtensionString;
const char* fExternalTextureExtensionString;
+ const char* fNoPerspectiveInterpolationExtensionString;
const char* fFBFetchColorName;
const char* fFBFetchExtensionString;
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