| Index: src/gpu/batches/GrPLSPathRenderer.cpp
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| diff --git a/src/gpu/batches/GrPLSPathRenderer.cpp b/src/gpu/batches/GrPLSPathRenderer.cpp
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| index b4f6ce42105a2328fd4fc4e71a472235737af7fa..faadd6d49b7623482e4732484d9b88b4d3bcb41a 100644
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| --- a/src/gpu/batches/GrPLSPathRenderer.cpp
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| +++ b/src/gpu/batches/GrPLSPathRenderer.cpp
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| @@ -328,7 +328,7 @@ public:
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|                                     delta3.vsOut(), v3.vsOut(), v1.vsOut(), v1.vsOut(), v3.vsOut());
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|  
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|              GrGLSLVertToFrag windings(kInt_GrSLType);
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| -            varyingHandler->addVarying("windings", &windings, kLow_GrSLPrecision);
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| +            varyingHandler->addFlatVarying("windings", &windings, kLow_GrSLPrecision);
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|              vsBuilder->codeAppendf("%s = %s;", 
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|                                     windings.vsOut(), te.inWindings()->fName);
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|  
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| @@ -513,7 +513,7 @@ public:
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|                                     ep1.vsOut());
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|  
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|              GrGLSLVertToFrag windings(kInt_GrSLType);
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| -            varyingHandler->addVarying("windings", &windings, kLow_GrSLPrecision);
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| +            varyingHandler->addFlatVarying("windings", &windings, kLow_GrSLPrecision);
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|              vsBuilder->codeAppendf("%s = %s;", 
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|                                     windings.vsOut(), qe.inWindings()->fName);
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|  
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| 
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