| Index: src/gpu/batches/GrPLSPathRenderer.cpp
|
| diff --git a/src/gpu/batches/GrPLSPathRenderer.cpp b/src/gpu/batches/GrPLSPathRenderer.cpp
|
| index b4f6ce42105a2328fd4fc4e71a472235737af7fa..faadd6d49b7623482e4732484d9b88b4d3bcb41a 100644
|
| --- a/src/gpu/batches/GrPLSPathRenderer.cpp
|
| +++ b/src/gpu/batches/GrPLSPathRenderer.cpp
|
| @@ -328,7 +328,7 @@ public:
|
| delta3.vsOut(), v3.vsOut(), v1.vsOut(), v1.vsOut(), v3.vsOut());
|
|
|
| GrGLSLVertToFrag windings(kInt_GrSLType);
|
| - varyingHandler->addVarying("windings", &windings, kLow_GrSLPrecision);
|
| + varyingHandler->addFlatVarying("windings", &windings, kLow_GrSLPrecision);
|
| vsBuilder->codeAppendf("%s = %s;",
|
| windings.vsOut(), te.inWindings()->fName);
|
|
|
| @@ -513,7 +513,7 @@ public:
|
| ep1.vsOut());
|
|
|
| GrGLSLVertToFrag windings(kInt_GrSLType);
|
| - varyingHandler->addVarying("windings", &windings, kLow_GrSLPrecision);
|
| + varyingHandler->addFlatVarying("windings", &windings, kLow_GrSLPrecision);
|
| vsBuilder->codeAppendf("%s = %s;",
|
| windings.vsOut(), qe.inWindings()->fName);
|
|
|
|
|