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Side by Side Diff: src/gpu/glsl/GrGLSLGeometryProcessor.cpp

Issue 1673093002: Use noperspective interpolation for 2D draws (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fName -> fVsOut Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLSLGeometryProcessor.h" 8 #include "GrGLSLGeometryProcessor.h"
9 9
10 #include "GrCoordTransform.h" 10 #include "GrCoordTransform.h"
11 #include "glsl/GrGLSLFragmentShaderBuilder.h" 11 #include "glsl/GrGLSLFragmentShaderBuilder.h"
12 #include "glsl/GrGLSLProcessorTypes.h" 12 #include "glsl/GrGLSLProcessorTypes.h"
13 #include "glsl/GrGLSLUniformHandler.h" 13 #include "glsl/GrGLSLUniformHandler.h"
14 #include "glsl/GrGLSLVarying.h" 14 #include "glsl/GrGLSLVarying.h"
15 #include "glsl/GrGLSLVertexShaderBuilder.h" 15 #include "glsl/GrGLSLVertexShaderBuilder.h"
16 16
17 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { 17 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) {
18 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; 18 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder;
19 GrGPArgs gpArgs; 19 GrGPArgs gpArgs;
20 this->onEmitCode(args, &gpArgs); 20 this->onEmitCode(args, &gpArgs);
21 vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); 21 vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
22 if (kVec2f_GrSLType == gpArgs.fPositionVar.getType()) {
23 args.fVaryingHandler->setNoPerspective();
24 }
22 } 25 }
23 26
24 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb, 27 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb,
25 GrGLSLVaryingHandler* varyingHandle r, 28 GrGLSLVaryingHandler* varyingHandle r,
26 GrGLSLUniformHandler* uniformHandle r, 29 GrGLSLUniformHandler* uniformHandle r,
27 const GrShaderVar& posVar, 30 const GrShaderVar& posVar,
28 const char* localCoords, 31 const char* localCoords,
29 const SkMatrix& localMatrix, 32 const SkMatrix& localMatrix,
30 const TransformsIn& tin, 33 const TransformsIn& tin,
31 TransformsOut* tout) { 34 TransformsOut* tout) {
(...skipping 115 matching lines...) Expand 10 before | Expand all | Expand 10 after
147 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); 150 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
148 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", 151 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
149 gpArgs->fPositionVar.c_str(), viewMatrixNam e, posName); 152 gpArgs->fPositionVar.c_str(), viewMatrixNam e, posName);
150 } else { 153 } else {
151 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); 154 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
152 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", 155 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
153 gpArgs->fPositionVar.c_str(), viewMatrixNam e, posName); 156 gpArgs->fPositionVar.c_str(), viewMatrixNam e, posName);
154 } 157 }
155 } 158 }
156 } 159 }
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