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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLSLGeometryProcessor.h" | 8 #include "GrGLSLGeometryProcessor.h" |
9 | 9 |
10 #include "GrCoordTransform.h" | 10 #include "GrCoordTransform.h" |
11 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 11 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
12 #include "glsl/GrGLSLProcessorTypes.h" | 12 #include "glsl/GrGLSLProcessorTypes.h" |
13 #include "glsl/GrGLSLUniformHandler.h" | 13 #include "glsl/GrGLSLUniformHandler.h" |
14 #include "glsl/GrGLSLVarying.h" | 14 #include "glsl/GrGLSLVarying.h" |
15 #include "glsl/GrGLSLVertexShaderBuilder.h" | 15 #include "glsl/GrGLSLVertexShaderBuilder.h" |
16 | 16 |
17 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { | 17 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { |
18 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; | 18 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; |
19 GrGPArgs gpArgs; | 19 GrGPArgs gpArgs; |
20 this->onEmitCode(args, &gpArgs); | 20 this->onEmitCode(args, &gpArgs); |
21 vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); | 21 vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); |
| 22 if (kVec2f_GrSLType == gpArgs.fPositionVar.getType()) { |
| 23 args.fVaryingHandler->setNoPerspective(); |
| 24 } |
22 } | 25 } |
23 | 26 |
24 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb, | 27 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb, |
25 GrGLSLVaryingHandler* varyingHandle
r, | 28 GrGLSLVaryingHandler* varyingHandle
r, |
26 GrGLSLUniformHandler* uniformHandle
r, | 29 GrGLSLUniformHandler* uniformHandle
r, |
27 const GrShaderVar& posVar, | 30 const GrShaderVar& posVar, |
28 const char* localCoords, | 31 const char* localCoords, |
29 const SkMatrix& localMatrix, | 32 const SkMatrix& localMatrix, |
30 const TransformsIn& tin, | 33 const TransformsIn& tin, |
31 TransformsOut* tout) { | 34 TransformsOut* tout) { |
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147 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | 150 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
148 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", | 151 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", |
149 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); | 152 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); |
150 } else { | 153 } else { |
151 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); | 154 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); |
152 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", | 155 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", |
153 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); | 156 gpArgs->fPositionVar.c_str(), viewMatrixNam
e, posName); |
154 } | 157 } |
155 } | 158 } |
156 } | 159 } |
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