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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h

Issue 1673093002: Use noperspective interpolation for 2D draws (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fName -> fVsOut Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED
9 #define GrGLSLFragmentShaderBuilder_DEFINED 9 #define GrGLSLFragmentShaderBuilder_DEFINED
10 10
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25 , fHasCustomColorOutput(false) 25 , fHasCustomColorOutput(false)
26 , fHasSecondaryOutput(false) { 26 , fHasSecondaryOutput(false) {
27 fSubstageIndices.push_back(0); 27 fSubstageIndices.push_back(0);
28 } 28 }
29 virtual ~GrGLSLFragmentBuilder() {} 29 virtual ~GrGLSLFragmentBuilder() {}
30 /** 30 /**
31 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile 31 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile
32 * if code is added that uses one of these features without calling enableFe ature() 32 * if code is added that uses one of these features without calling enableFe ature()
33 */ 33 */
34 enum GLSLFeature { 34 enum GLSLFeature {
35 kStandardDerivatives_GLSLFeature = 0, 35 kStandardDerivatives_GLSLFeature = kLastGLSLPrivateFeature + 1,
36 kPixelLocalStorage_GLSLFeature = 1, 36 kPixelLocalStorage_GLSLFeature
37 kLastGLSLFeature = kPixelLocalStorage_GLSLFeature
38 }; 37 };
39 38
40 /** 39 /**
41 * If the feature is supported then true is returned and any necessary #exte nsion declarations 40 * If the feature is supported then true is returned and any necessary #exte nsion declarations
42 * are added to the shaders. If the feature is not supported then false will be returned. 41 * are added to the shaders. If the feature is not supported then false will be returned.
43 */ 42 */
44 virtual bool enableFeature(GLSLFeature) = 0; 43 virtual bool enableFeature(GLSLFeature) = 0;
45 44
46 /** 45 /**
47 * This returns a variable name to access the 2D, perspective correct versio n of the coords in 46 * This returns a variable name to access the 2D, perspective correct versio n of the coords in
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161 static const char* DeclaredColorOutputName() { return "fsColorOut"; } 160 static const char* DeclaredColorOutputName() { return "fsColorOut"; }
162 static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryC olorOut"; } 161 static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryC olorOut"; }
163 162
164 /* 163 /*
165 * An internal call for GrGLProgramBuilder to use to add varyings to the ver tex shader 164 * An internal call for GrGLProgramBuilder to use to add varyings to the ver tex shader
166 */ 165 */
167 void addVarying(GrGLSLVarying*, GrSLPrecision); 166 void addVarying(GrGLSLVarying*, GrSLPrecision);
168 167
169 void onFinalize() override; 168 void onFinalize() override;
170 169
171 /**
172 * Features that should only be enabled by GrGLSLFragmentShaderBuilder itsel f.
173 */
174 enum GLSLPrivateFeature {
175 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1,
176 kBlendEquationAdvanced_GLSLPrivateFeature,
177 kBlendFuncExtended_GLSLPrivateFeature,
178 kExternalTexture_GLSLPrivateFeature,
179 kLastGLSLPrivateFeature = kBlendFuncExtended_GLSLPrivateFeature
180 };
181
182 // Interpretation of FragPosKey when generating code 170 // Interpretation of FragPosKey when generating code
183 enum { 171 enum {
184 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil l not be needed. 172 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil l not be needed.
185 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t op-left. 173 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t op-left.
186 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b ottom-left. 174 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b ottom-left.
187 }; 175 };
188 176
189 static const char* kDstTextureColorName; 177 static const char* kDstTextureColorName;
190 178
191 bool fSetupFragPosition; 179 bool fSetupFragPosition;
192 bool fTopLeftFragPosRead; 180 bool fTopLeftFragPosRead;
193 int fCustomColorOutputIndex; 181 int fCustomColorOutputIndex;
194 182
195 // some state to verify shaders and effects are consistent, this is reset be tween effects by 183 // some state to verify shaders and effects are consistent, this is reset be tween effects by
196 // the program creator 184 // the program creator
197 bool fHasReadDstColor; 185 bool fHasReadDstColor;
198 bool fHasReadFragmentPosition; 186 bool fHasReadFragmentPosition;
199 187
200 friend class GrGLSLProgramBuilder; 188 friend class GrGLSLProgramBuilder;
201 friend class GrGLProgramBuilder; 189 friend class GrGLProgramBuilder;
202 190
203 typedef GrGLSLXPFragmentBuilder INHERITED; 191 typedef GrGLSLXPFragmentBuilder INHERITED;
204 }; 192 };
205 193
206 #endif 194 #endif
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