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Side by Side Diff: src/gpu/GrPathProcessor.cpp

Issue 1673093002: Use noperspective interpolation for 2D draws (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fName -> fVsOut Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrPathProcessor.h" 8 #include "GrPathProcessor.h"
9 9
10 #include "gl/GrGLGpu.h" 10 #include "gl/GrGLGpu.h"
11 #include "glsl/GrGLSLCaps.h" 11 #include "glsl/GrGLSLCaps.h"
12 #include "glsl/GrGLSLFragmentShaderBuilder.h" 12 #include "glsl/GrGLSLFragmentShaderBuilder.h"
13 #include "glsl/GrGLSLProcessorTypes.h" 13 #include "glsl/GrGLSLProcessorTypes.h"
14 #include "glsl/GrGLSLUniformHandler.h" 14 #include "glsl/GrGLSLUniformHandler.h"
15 #include "glsl/GrGLSLVarying.h" 15 #include "glsl/GrGLSLVarying.h"
16 16
17 class GrGLPathProcessor : public GrGLSLPrimitiveProcessor { 17 class GrGLPathProcessor : public GrGLSLPrimitiveProcessor {
18 public: 18 public:
19 GrGLPathProcessor() : fColor(GrColor_ILLEGAL) {} 19 GrGLPathProcessor() : fColor(GrColor_ILLEGAL) {}
20 20
21 static void GenKey(const GrPathProcessor& pathProc, 21 static void GenKey(const GrPathProcessor& pathProc,
22 const GrGLSLCaps&, 22 const GrGLSLCaps&,
23 GrProcessorKeyBuilder* b) { 23 GrProcessorKeyBuilder* b) {
24 b->add32(SkToInt(pathProc.overrides().readsColor()) | 24 b->add32(SkToInt(pathProc.overrides().readsColor()) |
25 SkToInt(pathProc.overrides().readsCoverage()) << 16); 25 (SkToInt(pathProc.overrides().readsCoverage()) << 1) |
26 (SkToInt(pathProc.viewMatrix().hasPerspective()) << 2));
26 } 27 }
27 28
28 void emitCode(EmitArgs& args) override { 29 void emitCode(EmitArgs& args) override {
29 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 30 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
30 const GrPathProcessor& pathProc = args.fGP.cast<GrPathProcessor>(); 31 const GrPathProcessor& pathProc = args.fGP.cast<GrPathProcessor>();
31 32
33 if (!pathProc.viewMatrix().hasPerspective()) {
34 args.fVaryingHandler->setNoPerspective();
35 }
36
32 // emit transforms 37 // emit transforms
33 this->emitTransforms(args.fVaryingHandler, args.fTransformsIn, args.fTra nsformsOut); 38 this->emitTransforms(args.fVaryingHandler, args.fTransformsIn, args.fTra nsformsOut);
34 39
35 // Setup uniform color 40 // Setup uniform color
36 if (pathProc.overrides().readsColor()) { 41 if (pathProc.overrides().readsColor()) {
37 const char* stagedLocalVarName; 42 const char* stagedLocalVarName;
38 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderF lag, 43 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderF lag,
39 kVec4f_GrSLType, 44 kVec4f_GrSLType,
40 kDefault_GrSLPrecis ion, 45 kDefault_GrSLPrecis ion,
41 "Color", 46 "Color",
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130 135
131 void GrPathProcessor::getGLSLProcessorKey(const GrGLSLCaps& caps, 136 void GrPathProcessor::getGLSLProcessorKey(const GrGLSLCaps& caps,
132 GrProcessorKeyBuilder* b) const { 137 GrProcessorKeyBuilder* b) const {
133 GrGLPathProcessor::GenKey(*this, caps, b); 138 GrGLPathProcessor::GenKey(*this, caps, b);
134 } 139 }
135 140
136 GrGLSLPrimitiveProcessor* GrPathProcessor::createGLSLInstance(const GrGLSLCaps& caps) const { 141 GrGLSLPrimitiveProcessor* GrPathProcessor::createGLSLInstance(const GrGLSLCaps& caps) const {
137 SkASSERT(caps.pathRenderingSupport()); 142 SkASSERT(caps.pathRenderingSupport());
138 return new GrGLPathProcessor(); 143 return new GrGLPathProcessor();
139 } 144 }
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