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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLVarying_DEFINED | 8 #ifndef GrGLSLVarying_DEFINED |
9 #define GrGLSLVarying_DEFINED | 9 #define GrGLSLVarying_DEFINED |
10 | 10 |
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64 struct GrGLSLGeoToFrag : public GrGLSLVarying { | 64 struct GrGLSLGeoToFrag : public GrGLSLVarying { |
65 GrGLSLGeoToFrag(GrSLType type) | 65 GrGLSLGeoToFrag(GrSLType type) |
66 : GrGLSLVarying(type, kGeoToFrag_Varying) {} | 66 : GrGLSLVarying(type, kGeoToFrag_Varying) {} |
67 }; | 67 }; |
68 | 68 |
69 static const int kVaryingsPerBlock = 8; | 69 static const int kVaryingsPerBlock = 8; |
70 | 70 |
71 class GrGLSLVaryingHandler { | 71 class GrGLSLVaryingHandler { |
72 public: | 72 public: |
73 explicit GrGLSLVaryingHandler(GrGLSLProgramBuilder* program) | 73 explicit GrGLSLVaryingHandler(GrGLSLProgramBuilder* program) |
74 : fVertexInputs(kVaryingsPerBlock) | 74 : fVaryings(kVaryingsPerBlock) |
75 , fVertexInputs(kVaryingsPerBlock) | |
75 , fVertexOutputs(kVaryingsPerBlock) | 76 , fVertexOutputs(kVaryingsPerBlock) |
76 , fGeomInputs(kVaryingsPerBlock) | 77 , fGeomInputs(kVaryingsPerBlock) |
77 , fGeomOutputs(kVaryingsPerBlock) | 78 , fGeomOutputs(kVaryingsPerBlock) |
78 , fFragInputs(kVaryingsPerBlock) | 79 , fFragInputs(kVaryingsPerBlock) |
79 , fFragOutputs(kVaryingsPerBlock) | 80 , fFragOutputs(kVaryingsPerBlock) |
80 , fProgramBuilder(program) {} | 81 , fProgramBuilder(program) |
82 , fDefaultInterpolationModifier(nullptr) {} | |
81 | 83 |
82 virtual ~GrGLSLVaryingHandler() {} | 84 virtual ~GrGLSLVaryingHandler() {} |
83 | 85 |
84 typedef GrTAllocator<GrGLSLShaderVar> VarArray; | 86 /* |
85 typedef GrGLSLProgramDataManager::VaryingHandle VaryingHandle; | 87 * Notifies the varying handler that this shader will never emit geometry in perspective and |
88 * therefore does not require perspective-correct interpolation. When suppor ted, this allows | |
89 * varyings to use the "noperspective" keyword, which means the GPU can use cheaper math for | |
90 * interpolation. | |
91 */ | |
92 void setNoPerspective(); | |
86 | 93 |
87 /* | 94 /* |
88 * addVarying allows fine grained control for setting up varyings between st ages. Calling this | 95 * addVarying allows fine grained control for setting up varyings between st ages. Calling this |
89 * functions will make sure all necessary decls are setup for the client. Th e client however is | 96 * functions will make sure all necessary decls are setup for the client. Th e client however is |
90 * responsible for setting up all shader code (e.g "vOut = vIn;") If you jus t need to take an | 97 * responsible for setting up all shader code (e.g "vOut = vIn;") If you jus t need to take an |
91 * attribute and pass it through to an output value in a fragment shader, us e | 98 * attribute and pass it through to an output value in a fragment shader, us e |
92 * addPassThroughAttribute. | 99 * addPassThroughAttribute. |
93 * TODO convert most uses of addVarying to addPassThroughAttribute | 100 * TODO convert most uses of addVarying to addPassThroughAttribute |
94 */ | 101 */ |
95 void addVarying(const char* name, | 102 void addVarying(const char* name, |
96 GrGLSLVarying*, | 103 GrGLSLVarying* varying, |
97 GrSLPrecision precision = kDefault_GrSLPrecision); | 104 GrSLPrecision precision = kDefault_GrSLPrecision) { |
105 SkASSERT(GrSLTypeIsFloatType(varying->type())); // Integers must use add FlatVarying. | |
106 this->internalAddVarying(name, varying, precision, false /*flat*/); | |
107 } | |
98 | 108 |
99 /* | 109 /* |
100 * This call can be used by GP to pass an attribute through all shaders dire ctly to 'output' in | 110 * addFlatVarying sets up a varying whose value is constant across every fra gment. The graphics |
101 * the fragment shader. Though this call effects both the vertex shader and fragment shader, | 111 * pipeline will pull its value from the final vertex of the draw primitive (provoking vertex). |
102 * it expects 'output' to be defined in the fragment shader before this call is made. If there | 112 * Flat interpolation is not always supported and the user must check the ca ps before using. |
113 * TODO: Some platforms can change the provoking vertex. Should we be resett ing this knob? | |
114 */ | |
115 void addFlatVarying(const char* name, | |
116 GrGLSLVarying* varying, | |
117 GrSLPrecision precision = kDefault_GrSLPrecision) { | |
118 this->internalAddVarying(name, varying, precision, true /*flat*/); | |
119 } | |
120 | |
121 /* | |
122 * The GP can use these calls to pass an attribute through all shaders direc tly to 'output' in | |
123 * the fragment shader. Though these calls affect both the vertex shader an d fragment shader, | |
124 * they expect 'output' to be defined in the fragment shader before the call is made. If there | |
103 * is a geometry shader, we will simply take the value of the varying from t he first vertex and | 125 * is a geometry shader, we will simply take the value of the varying from t he first vertex and |
104 * that will be set as the output varying for all emitted vertices. | 126 * that will be set as the output varying for all emitted vertices. |
105 * TODO it might be nicer behavior to have a flag to declare output inside t his call | 127 * TODO it might be nicer behavior to have a flag to declare output inside t hese calls |
106 */ | 128 */ |
107 void addPassThroughAttribute(const GrGeometryProcessor::Attribute*, const ch ar* output); | 129 void addPassThroughAttribute(const GrGeometryProcessor::Attribute*, const ch ar* output, |
130 GrSLPrecision = kDefault_GrSLPrecision); | |
131 void addFlatPassThroughAttribute(const GrGeometryProcessor::Attribute*, cons t char* output, | |
132 GrSLPrecision = kDefault_GrSLPrecision); | |
108 | 133 |
109 void emitAttributes(const GrGeometryProcessor& gp); | 134 void emitAttributes(const GrGeometryProcessor& gp); |
110 | 135 |
111 // This should be called once all attributes and varyings have been added to the | 136 // This should be called once all attributes and varyings have been added to the |
112 // GrGLSLVaryingHanlder and before getting/adding any of the declarations to the shaders. | 137 // GrGLSLVaryingHanlder and before getting/adding any of the declarations to the shaders. |
113 void finalize(); | 138 void finalize(); |
114 | 139 |
115 void getVertexDecls(SkString* inputDecls, SkString* outputDecls) const; | 140 void getVertexDecls(SkString* inputDecls, SkString* outputDecls) const; |
116 void getGeomDecls(SkString* inputDecls, SkString* outputDecls) const; | 141 void getGeomDecls(SkString* inputDecls, SkString* outputDecls) const; |
117 void getFragDecls(SkString* inputDecls, SkString* outputDecls) const; | 142 void getFragDecls(SkString* inputDecls, SkString* outputDecls) const; |
143 | |
118 protected: | 144 protected: |
119 VarArray fVertexInputs; | 145 struct VaryingInfo { |
120 VarArray fVertexOutputs; | 146 GrSLType fType; |
121 VarArray fGeomInputs; | 147 GrSLPrecision fPrecision; |
122 VarArray fGeomOutputs; | 148 bool fIsFlat; |
123 VarArray fFragInputs; | 149 SkString fName; |
egdaniel
2016/02/12 18:53:06
I think using fName is kind of confusing since it
Chris Dalton
2016/02/12 19:35:03
Done.
| |
124 VarArray fFragOutputs; | 150 SkString fGsOut; |
151 GrShaderFlags fVisibility; | |
152 }; | |
153 | |
154 typedef GrTAllocator<VaryingInfo> VaryingList; | |
155 typedef GrTAllocator<GrGLSLShaderVar> VarArray; | |
156 typedef GrGLSLProgramDataManager::VaryingHandle VaryingHandle; | |
157 | |
158 VaryingList fVaryings; | |
159 VarArray fVertexInputs; | |
160 VarArray fVertexOutputs; | |
161 VarArray fGeomInputs; | |
162 VarArray fGeomOutputs; | |
163 VarArray fFragInputs; | |
164 VarArray fFragOutputs; | |
125 | 165 |
126 // This is not owned by the class | 166 // This is not owned by the class |
127 GrGLSLProgramBuilder* fProgramBuilder; | 167 GrGLSLProgramBuilder* fProgramBuilder; |
128 | 168 |
129 private: | 169 private: |
130 void addVertexVarying(const char* name, GrSLPrecision precision, GrGLSLVaryi ng* v); | 170 void internalAddVarying(const char* name, GrGLSLVarying*, GrSLPrecision, boo l flat); |
131 void addGeomVarying(const char* name, GrSLPrecision precision, GrGLSLVarying * v); | 171 void writePassThroughAttribute(const GrGeometryProcessor::Attribute*, const char* output, |
132 void addFragVarying(GrSLPrecision precision, GrGLSLVarying* v); | 172 const GrGLSLVarying&); |
133 | 173 |
134 void addAttribute(const GrShaderVar& var); | 174 void addAttribute(const GrShaderVar& var); |
135 | 175 |
136 virtual void onFinalize() = 0; | 176 virtual void onFinalize() = 0; |
137 | 177 |
138 // helper function for get*Decls | 178 // helper function for get*Decls |
139 void appendDecls(const VarArray& vars, SkString* out) const; | 179 void appendDecls(const VarArray& vars, SkString* out) const; |
140 | 180 |
181 const char* fDefaultInterpolationModifier; | |
182 | |
141 friend class GrGLSLProgramBuilder; | 183 friend class GrGLSLProgramBuilder; |
142 }; | 184 }; |
143 | 185 |
144 #endif | 186 #endif |
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