Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "glsl/GrGLSLVarying.h" | 8 #include "glsl/GrGLSLVarying.h" |
| 9 | 9 |
| 10 #include "glsl/GrGLSLProgramBuilder.h" | 10 #include "glsl/GrGLSLProgramBuilder.h" |
| 11 | 11 |
| 12 void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::At tribute* input, | 12 void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::At tribute* input, |
| 13 const char* output) { | 13 const char* output, GrSLPreci sion precision) { |
| 14 GrSLType type = GrVertexAttribTypeToSLType(input->fType); | 14 GrSLType type = GrVertexAttribTypeToSLType(input->fType); |
| 15 GrGLSLVertToFrag v(type); | 15 GrGLSLVertToFrag v(type); |
| 16 this->addVarying(input->fName, &v); | 16 this->addVarying(input->fName, &v, precision); |
| 17 this->writePassThroughAttribute(input, output, v); | |
| 18 } | |
| 19 | |
| 20 void GrGLSLVaryingHandler::addFlatPassThroughAttribute(const GrGeometryProcessor ::Attribute* input, | |
| 21 const char* output, | |
| 22 GrSLPrecision precision) { | |
| 23 GrSLType type = GrVertexAttribTypeToSLType(input->fType); | |
| 24 GrGLSLVertToFrag v(type); | |
| 25 this->addFlatVarying(input->fName, &v, precision); | |
| 26 this->writePassThroughAttribute(input, output, v); | |
| 27 } | |
| 28 | |
| 29 void GrGLSLVaryingHandler::writePassThroughAttribute(const GrGeometryProcessor:: Attribute* input, | |
| 30 const char* output, const G rGLSLVarying& v) { | |
| 17 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName); | 31 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName); |
| 18 | 32 |
| 19 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { | 33 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { |
| 20 fProgramBuilder->fGS.codeAppendf("%s = %s[0];", v.gsOut(), v.gsIn()); | 34 fProgramBuilder->fGS.codeAppendf("%s = %s[0];", v.gsOut(), v.gsIn()); |
| 21 } | 35 } |
| 22 | 36 |
| 23 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn()); | 37 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn()); |
| 24 } | 38 } |
| 25 | 39 |
| 26 void GrGLSLVaryingHandler::addVarying(const char* name, | 40 void GrGLSLVaryingHandler::internalAddVarying(const char* name, |
| 27 GrGLSLVarying* varying, | 41 GrGLSLVarying* varying, |
| 28 GrSLPrecision precision) { | 42 GrSLPrecision precision, |
| 43 bool flat) { | |
| 44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShad er(); | |
| 29 SkASSERT(varying); | 45 SkASSERT(varying); |
| 46 SkASSERT(varying->vsVarying() || willUseGeoShader); | |
|
egdaniel
2016/02/12 03:55:07
if we add this assert, shouldn't we also have SkAS
Chris Dalton
2016/02/12 16:25:28
My idea behind that assert was that it made sure t
| |
| 47 | |
| 48 VaryingInfo& v = fVaryings.push_back(); | |
|
egdaniel
2016/02/12 03:55:07
I don't necessarily dislike this VaryingInfo thing
Chris Dalton
2016/02/12 16:25:28
Yeah, you get a compile error if you use both (whi
egdaniel
2016/02/12 16:33:58
Just throwing in an idea off your comment. Would i
| |
| 49 v.fType = varying->fType; | |
| 50 v.fPrecision = precision; | |
| 51 v.fIsFlat = flat; | |
| 52 v.fVisibility = kNone_GrShaderFlags; | |
| 30 if (varying->vsVarying()) { | 53 if (varying->vsVarying()) { |
| 31 this->addVertexVarying(name, precision, varying); | 54 v.fVisibility |= kVertex_GrShaderFlag; |
| 55 fProgramBuilder->nameVariable(&v.fVsOut, 'v', name); | |
| 56 varying->fVsOut = v.fVsOut.c_str(); | |
| 32 } | 57 } |
| 33 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { | 58 if (willUseGeoShader) { |
| 34 this->addGeomVarying(name, precision, varying); | 59 v.fVisibility |= kGeometry_GrShaderFlag; |
| 60 fProgramBuilder->nameVariable(&v.fGsOut, 'g', name); | |
| 61 varying->fGsIn = v.fVsOut.c_str(); | |
| 62 varying->fGsOut = v.fGsOut.c_str(); | |
| 35 } | 63 } |
| 36 if (varying->fsVarying()) { | 64 if (varying->fsVarying()) { |
| 37 this->addFragVarying(precision, varying); | 65 v.fVisibility |= kFragment_GrShaderFlag; |
| 66 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); | |
| 38 } | 67 } |
| 39 } | 68 } |
| 40 | 69 |
| 41 void GrGLSLVaryingHandler::addVertexVarying(const char* name, | |
| 42 GrSLPrecision precision, | |
| 43 GrGLSLVarying* v) { | |
| 44 fVertexOutputs.push_back(); | |
| 45 fVertexOutputs.back().setType(v->fType); | |
| 46 fVertexOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModif ier); | |
| 47 fVertexOutputs.back().setPrecision(precision); | |
| 48 fProgramBuilder->nameVariable(fVertexOutputs.back().accessName(), 'v', name) ; | |
| 49 v->fVsOut = fVertexOutputs.back().getName().c_str(); | |
| 50 } | |
| 51 void GrGLSLVaryingHandler::addGeomVarying(const char* name, | |
| 52 GrSLPrecision precision, | |
| 53 GrGLSLVarying* v) { | |
| 54 // if we have a GS take each varying in as an array | |
| 55 // and output as non-array. | |
| 56 if (v->vsVarying()) { | |
| 57 fGeomInputs.push_back(); | |
| 58 fGeomInputs.back().setType(v->fType); | |
| 59 fGeomInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModif ier); | |
| 60 fGeomInputs.back().setPrecision(precision); | |
| 61 fGeomInputs.back().setUnsizedArray(); | |
| 62 *fGeomInputs.back().accessName() = v->fVsOut; | |
| 63 v->fGsIn = v->fVsOut; | |
| 64 } | |
| 65 | |
| 66 if (v->fsVarying()) { | |
| 67 fGeomOutputs.push_back(); | |
| 68 fGeomOutputs.back().setType(v->fType); | |
| 69 fGeomOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeMod ifier); | |
| 70 fGeomOutputs.back().setPrecision(precision); | |
| 71 fProgramBuilder->nameVariable(fGeomOutputs.back().accessName(), 'g', nam e); | |
| 72 v->fGsOut = fGeomOutputs.back().getName().c_str(); | |
| 73 } | |
| 74 } | |
| 75 | |
| 76 void GrGLSLVaryingHandler::addFragVarying(GrSLPrecision precision, GrGLSLVarying * v) { | |
| 77 v->fFsIn = v->fGsOut ? v->fGsOut : v->fVsOut; | |
| 78 fFragInputs.push_back().set(v->fType, | |
| 79 GrGLSLShaderVar::kVaryingIn_TypeModifier, | |
| 80 v->fFsIn, | |
| 81 precision); | |
| 82 } | |
| 83 | |
| 84 void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) { | 70 void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) { |
| 85 int vaCount = gp.numAttribs(); | 71 int vaCount = gp.numAttribs(); |
| 86 for (int i = 0; i < vaCount; i++) { | 72 for (int i = 0; i < vaCount; i++) { |
| 87 const GrGeometryProcessor::Attribute& attr = gp.getAttrib(i); | 73 const GrGeometryProcessor::Attribute& attr = gp.getAttrib(i); |
| 88 this->addAttribute(GrShaderVar(attr.fName, | 74 this->addAttribute(GrShaderVar(attr.fName, |
| 89 GrVertexAttribTypeToSLType(attr.fType), | 75 GrVertexAttribTypeToSLType(attr.fType), |
| 90 GrShaderVar::kAttribute_TypeModifier, | 76 GrShaderVar::kAttribute_TypeModifier, |
| 91 GrShaderVar::kNonArray, | 77 GrShaderVar::kNonArray, |
| 92 attr.fPrecision)); | 78 attr.fPrecision)); |
| 93 } | 79 } |
| 94 } | 80 } |
| 95 | 81 |
| 96 void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) { | 82 void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) { |
| 97 SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); | 83 SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); |
| 98 for (int j = 0; j < fVertexInputs.count(); ++j) { | 84 for (int j = 0; j < fVertexInputs.count(); ++j) { |
| 99 const GrGLSLShaderVar& attr = fVertexInputs[j]; | 85 const GrGLSLShaderVar& attr = fVertexInputs[j]; |
| 100 // if attribute already added, don't add it again | 86 // if attribute already added, don't add it again |
| 101 if (attr.getName().equals(var.getName())) { | 87 if (attr.getName().equals(var.getName())) { |
| 102 return; | 88 return; |
| 103 } | 89 } |
| 104 } | 90 } |
| 105 fVertexInputs.push_back(var); | 91 fVertexInputs.push_back(var); |
| 106 } | 92 } |
| 107 | 93 |
| 94 void GrGLSLVaryingHandler::setNoPerspective() { | |
| 95 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); | |
| 96 if (!caps.noperspectiveInterpolationSupport()) { | |
| 97 return; | |
| 98 } | |
| 99 if (const char* extension = caps.noperspectiveInterpolationExtensionString() ) { | |
| 100 int bit = 1 << GrGLSLFragmentShaderBuilder::kNoPerspectiveInterpolation_ GLSLPrivateFeature; | |
| 101 fProgramBuilder->fVS.addFeature(bit, extension); | |
| 102 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { | |
| 103 fProgramBuilder->fGS.addFeature(bit, extension); | |
| 104 } | |
| 105 fProgramBuilder->fFS.addFeature(bit, extension); | |
| 106 } | |
| 107 fDefaultInterpolationModifier = "noperspective"; | |
| 108 } | |
| 109 | |
| 108 void GrGLSLVaryingHandler::finalize() { | 110 void GrGLSLVaryingHandler::finalize() { |
| 111 for (int i = 0; i < fVaryings.count(); ++i) { | |
| 112 const VaryingInfo& v = this->fVaryings[i]; | |
| 113 const char* modifier = v.fIsFlat ? "flat" : fDefaultInterpolationModifie r; | |
| 114 if (v.fVisibility & kVertex_GrShaderFlag) { | |
| 115 fVertexOutputs.push_back().set(v.fType, GrShaderVar::kVaryingOut_Typ eModifier, v.fVsOut, | |
| 116 v.fPrecision, nullptr, modifier); | |
| 117 if (v.fVisibility & kGeometry_GrShaderFlag) { | |
| 118 fGeomInputs.push_back().set(v.fType, GrShaderVar::kVaryingIn_Typ eModifier, v.fVsOut, | |
| 119 GrShaderVar::kUnsizedArray, v.fPreci sion, nullptr, | |
| 120 modifier); | |
| 121 } | |
| 122 } | |
| 123 if (v.fVisibility & kFragment_GrShaderFlag) { | |
| 124 const char* fsIn = v.fVsOut.c_str(); | |
| 125 if (v.fVisibility & kGeometry_GrShaderFlag) { | |
| 126 fGeomOutputs.push_back().set(v.fType, GrGLSLShaderVar::kVaryingO ut_TypeModifier, | |
| 127 v.fGsOut, v.fPrecision, nullptr, mo difier); | |
| 128 fsIn = v.fGsOut.c_str(); | |
| 129 } | |
| 130 fFragInputs.push_back().set(v.fType, GrShaderVar::kVaryingIn_TypeMod ifier, fsIn, | |
| 131 v.fPrecision, nullptr, modifier); | |
| 132 } | |
| 133 } | |
| 109 this->onFinalize(); | 134 this->onFinalize(); |
| 110 } | 135 } |
| 111 | 136 |
| 112 void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) cons t { | 137 void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) cons t { |
| 113 for (int i = 0; i < vars.count(); ++i) { | 138 for (int i = 0; i < vars.count(); ++i) { |
| 114 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); | 139 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); |
| 115 out->append(";"); | 140 out->append(";"); |
| 116 } | 141 } |
| 117 } | 142 } |
| 118 | 143 |
| 119 void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* output Decls) const { | 144 void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* output Decls) const { |
| 120 this->appendDecls(fVertexInputs, inputDecls); | 145 this->appendDecls(fVertexInputs, inputDecls); |
| 121 this->appendDecls(fVertexOutputs, outputDecls); | 146 this->appendDecls(fVertexOutputs, outputDecls); |
| 122 } | 147 } |
| 123 | 148 |
| 124 void GrGLSLVaryingHandler::getGeomDecls(SkString* inputDecls, SkString* outputDe cls) const { | 149 void GrGLSLVaryingHandler::getGeomDecls(SkString* inputDecls, SkString* outputDe cls) const { |
| 125 this->appendDecls(fGeomInputs, inputDecls); | 150 this->appendDecls(fGeomInputs, inputDecls); |
| 126 this->appendDecls(fGeomOutputs, outputDecls); | 151 this->appendDecls(fGeomOutputs, outputDecls); |
| 127 } | 152 } |
| 128 | 153 |
| 129 void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDe cls) const { | 154 void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDe cls) const { |
| 130 // We should not have any outputs in the fragment shader when using version 1.10 | 155 // We should not have any outputs in the fragment shader when using version 1.10 |
| 131 SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation() || | 156 SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation() || |
| 132 fFragOutputs.empty()); | 157 fFragOutputs.empty()); |
| 133 this->appendDecls(fFragInputs, inputDecls); | 158 this->appendDecls(fFragInputs, inputDecls); |
| 134 this->appendDecls(fFragOutputs, outputDecls); | 159 this->appendDecls(fFragOutputs, outputDecls); |
| 135 } | 160 } |
| 136 | 161 |
| OLD | NEW |