Index: include/core/SkRRect.h |
diff --git a/include/core/SkRRect.h b/include/core/SkRRect.h |
index 66c433f43b8de831acc73be583ed0a9c5dc7bd50..e70cff6db9a5ea80f49af4057be1b2aff65dbe12 100644 |
--- a/include/core/SkRRect.h |
+++ b/include/core/SkRRect.h |
@@ -26,15 +26,9 @@ class SkMatrix; |
// use growToInclude to fit skp round rects & generate stats (RRs vs. real paths) |
// check on # of rectorus's the RRs could handle |
// rendering work |
-// add entry points (clipRRect, drawRRect) - plumb down to SkBaseDevice |
-// update SkPath.addRRect() to take an SkRRect - only use quads |
-// -- alternatively add addRRectToPath here |
+// update SkPath.addRRect() to only use quads |
// add GM and bench |
-// clipping opt |
-// update SkClipStack to perform logic with RRs |
// further out |
-// add RR rendering shader to Ganesh (akin to cicle drawing code) |
-// - only for simple RRs |
// detect and triangulate RRectorii rather than falling back to SW in Ganesh |
// |