| Index: include/core/SkRRect.h
|
| diff --git a/include/core/SkRRect.h b/include/core/SkRRect.h
|
| index 66c433f43b8de831acc73be583ed0a9c5dc7bd50..e70cff6db9a5ea80f49af4057be1b2aff65dbe12 100644
|
| --- a/include/core/SkRRect.h
|
| +++ b/include/core/SkRRect.h
|
| @@ -26,15 +26,9 @@ class SkMatrix;
|
| // use growToInclude to fit skp round rects & generate stats (RRs vs. real paths)
|
| // check on # of rectorus's the RRs could handle
|
| // rendering work
|
| -// add entry points (clipRRect, drawRRect) - plumb down to SkBaseDevice
|
| -// update SkPath.addRRect() to take an SkRRect - only use quads
|
| -// -- alternatively add addRRectToPath here
|
| +// update SkPath.addRRect() to only use quads
|
| // add GM and bench
|
| -// clipping opt
|
| -// update SkClipStack to perform logic with RRs
|
| // further out
|
| -// add RR rendering shader to Ganesh (akin to cicle drawing code)
|
| -// - only for simple RRs
|
| // detect and triangulate RRectorii rather than falling back to SW in Ganesh
|
| //
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|
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|