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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLVertexArray_DEFINED | 8 #ifndef GrGLVertexArray_DEFINED |
| 9 #define GrGLVertexArray_DEFINED | 9 #define GrGLVertexArray_DEFINED |
| 10 | 10 |
| 11 #include "GrTypesPriv.h" | 11 #include "GrTypesPriv.h" |
| 12 #include "gl/GrGLDefines.h" | 12 #include "gl/GrGLDefines.h" |
| 13 #include "gl/GrGLTypes.h" | 13 #include "gl/GrGLTypes.h" |
| 14 #include "SkTArray.h" | 14 #include "SkTArray.h" |
| 15 | 15 |
| 16 class GrGLVertexBuffer; | 16 class GrGLVertexBuffer; |
| 17 class GrGLIndexBuffer; | 17 class GrGLIndexBuffer; |
| 18 class GrGLGpu; | 18 class GrGLGpu; |
| 19 | 19 |
| 20 struct GrGLAttribLayout { | |
| 21 GrGLint fCount; | |
| 22 GrGLenum fType; | |
| 23 GrGLboolean fNormalized; | |
| 24 }; | |
| 25 | |
| 26 static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType
type) { | |
| 27 static const GrGLAttribLayout kLayouts[kGrVertexAttribTypeCount] = { | |
| 28 {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType | |
| 29 {2, GR_GL_FLOAT, false}, // kVec2f_GrVertexAttribType | |
| 30 {3, GR_GL_FLOAT, false}, // kVec3f_GrVertexAttribType | |
| 31 {4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType | |
| 32 {1, GR_GL_UNSIGNED_BYTE, true}, // kUByte_GrVertexAttribType | |
| 33 {4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType | |
| 34 {2, GR_GL_SHORT, false}, // kVec2s_GrVertexAttribType | |
| 35 {4, GR_GL_INT, false}, // kInt_GrVertexAttribType | |
| 36 }; | |
| 37 GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType); | |
| 38 GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType); | |
| 39 GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType); | |
| 40 GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType); | |
| 41 GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType); | |
| 42 GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType); | |
| 43 GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType); | |
| 44 GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType); | |
| 45 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayouts) == kGrVertexAttribTypeCount); | |
| 46 return kLayouts[type]; | |
| 47 } | |
| 48 | |
| 49 /** | 20 /** |
| 50 * This sets and tracks the vertex attribute array state. It is used internally
by GrGLVertexArray | 21 * This sets and tracks the vertex attribute array state. It is used internally
by GrGLVertexArray |
| 51 * (below) but is separate because it is also used to track the state of vertex
array object 0. | 22 * (below) but is separate because it is also used to track the state of vertex
array object 0. |
| 52 */ | 23 */ |
| 53 class GrGLAttribArrayState { | 24 class GrGLAttribArrayState { |
| 54 public: | 25 public: |
| 55 explicit GrGLAttribArrayState(int arrayCount = 0) { | 26 explicit GrGLAttribArrayState(int arrayCount = 0) { |
| 56 this->resize(arrayCount); | 27 this->resize(arrayCount); |
| 57 } | 28 } |
| 58 | 29 |
| 59 void resize(int newCount) { | 30 void resize(int newCount) { |
| 60 fAttribArrayStates.resize_back(newCount); | 31 fAttribArrayStates.resize_back(newCount); |
| 61 for (int i = 0; i < newCount; ++i) { | 32 for (int i = 0; i < newCount; ++i) { |
| 62 fAttribArrayStates[i].invalidate(); | 33 fAttribArrayStates[i].invalidate(); |
| 63 } | 34 } |
| 64 } | 35 } |
| 65 | 36 |
| 66 /** | 37 /** |
| 67 * This function enables and sets vertex attrib state for the specified attr
ib index. It is | 38 * This function enables and sets vertex attrib state for the specified attr
ib index. It is |
| 68 * assumed that the GrGLAttribArrayState is tracking the state of the curren
tly bound vertex | 39 * assumed that the GrGLAttribArrayState is tracking the state of the curren
tly bound vertex |
| 69 * array object. | 40 * array object. |
| 70 */ | 41 */ |
| 71 void set(GrGLGpu*, | 42 void set(GrGLGpu*, |
| 72 int attribIndex, | 43 int attribIndex, |
| 73 GrGLuint vertexBufferID, | 44 GrGLuint vertexBufferID, |
| 74 GrGLint size, | 45 GrVertexAttribType type, |
| 75 GrGLenum type, | |
| 76 GrGLboolean normalized, | |
| 77 GrGLsizei stride, | 46 GrGLsizei stride, |
| 78 GrGLvoid* offset); | 47 GrGLvoid* offset); |
| 79 | 48 |
| 80 /** | 49 /** |
| 81 * This function disables vertex attribs not present in the mask. It is assu
med that the | 50 * This function disables vertex attribs not present in the mask. It is assu
med that the |
| 82 * GrGLAttribArrayState is tracking the state of the currently bound vertex
array object. | 51 * GrGLAttribArrayState is tracking the state of the currently bound vertex
array object. |
| 83 */ | 52 */ |
| 84 void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask); | 53 void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask); |
| 85 | 54 |
| 86 void invalidate() { | 55 void invalidate() { |
| (...skipping 21 matching lines...) Expand all Loading... |
| 108 private: | 77 private: |
| 109 /** | 78 /** |
| 110 * Tracks the state of glVertexAttribArray for an attribute index. | 79 * Tracks the state of glVertexAttribArray for an attribute index. |
| 111 */ | 80 */ |
| 112 struct AttribArrayState { | 81 struct AttribArrayState { |
| 113 void invalidate() { | 82 void invalidate() { |
| 114 fEnableIsValid = false; | 83 fEnableIsValid = false; |
| 115 fAttribPointerIsValid = false; | 84 fAttribPointerIsValid = false; |
| 116 } | 85 } |
| 117 | 86 |
| 118 bool fEnableIsValid; | 87 bool fEnableIsValid; |
| 119 bool fAttribPointerIsValid; | 88 bool fAttribPointerIsValid; |
| 120 bool fEnabled; | 89 bool fEnabled; |
| 121 GrGLuint fVertexBufferID; | 90 GrGLuint fVertexBufferID; |
| 122 GrGLint fSize; | 91 GrVertexAttribType fType; |
| 123 GrGLenum fType; | 92 GrGLsizei fStride; |
| 124 GrGLboolean fNormalized; | 93 GrGLvoid* fOffset; |
| 125 GrGLsizei fStride; | |
| 126 GrGLvoid* fOffset; | |
| 127 }; | 94 }; |
| 128 | 95 |
| 129 SkSTArray<16, AttribArrayState, true> fAttribArrayStates; | 96 SkSTArray<16, AttribArrayState, true> fAttribArrayStates; |
| 130 }; | 97 }; |
| 131 | 98 |
| 132 /** | 99 /** |
| 133 * This class represents an OpenGL vertex array object. It manages the lifetime
of the vertex array | 100 * This class represents an OpenGL vertex array object. It manages the lifetime
of the vertex array |
| 134 * and is used to track the state of the vertex array to avoid redundant GL call
s. | 101 * and is used to track the state of the vertex array to avoid redundant GL call
s. |
| 135 */ | 102 */ |
| 136 class GrGLVertexArray { | 103 class GrGLVertexArray { |
| (...skipping 24 matching lines...) Expand all Loading... |
| 161 void invalidateCachedState(); | 128 void invalidateCachedState(); |
| 162 | 129 |
| 163 private: | 130 private: |
| 164 GrGLuint fID; | 131 GrGLuint fID; |
| 165 GrGLAttribArrayState fAttribArrays; | 132 GrGLAttribArrayState fAttribArrays; |
| 166 GrGLuint fIndexBufferID; | 133 GrGLuint fIndexBufferID; |
| 167 bool fIndexBufferIDIsValid; | 134 bool fIndexBufferIDIsValid; |
| 168 }; | 135 }; |
| 169 | 136 |
| 170 #endif | 137 #endif |
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