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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrCaps.h" | 9 #include "GrCaps.h" |
10 #include "GrContextOptions.h" | 10 #include "GrContextOptions.h" |
11 | 11 |
12 GrShaderCaps::GrShaderCaps() { | 12 GrShaderCaps::GrShaderCaps() { |
13 fShaderDerivativeSupport = false; | 13 fShaderDerivativeSupport = false; |
14 fGeometryShaderSupport = false; | 14 fGeometryShaderSupport = false; |
15 fPathRenderingSupport = false; | 15 fPathRenderingSupport = false; |
16 fDstReadInShaderSupport = false; | 16 fDstReadInShaderSupport = false; |
17 fDualSourceBlendingSupport = false; | 17 fDualSourceBlendingSupport = false; |
| 18 fIntegerSupport = false; |
18 fShaderPrecisionVaries = false; | 19 fShaderPrecisionVaries = false; |
19 } | 20 } |
20 | 21 |
21 static const char* shader_type_to_string(GrShaderType type) { | 22 static const char* shader_type_to_string(GrShaderType type) { |
22 switch (type) { | 23 switch (type) { |
23 case kVertex_GrShaderType: | 24 case kVertex_GrShaderType: |
24 return "vertex"; | 25 return "vertex"; |
25 case kGeometry_GrShaderType: | 26 case kGeometry_GrShaderType: |
26 return "geometry"; | 27 return "geometry"; |
27 case kFragment_GrShaderType: | 28 case kFragment_GrShaderType: |
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43 } | 44 } |
44 | 45 |
45 SkString GrShaderCaps::dump() const { | 46 SkString GrShaderCaps::dump() const { |
46 SkString r; | 47 SkString r; |
47 static const char* gNY[] = { "NO", "YES" }; | 48 static const char* gNY[] = { "NO", "YES" }; |
48 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivative
Support]); | 49 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivative
Support]); |
49 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSu
pport]); | 50 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSu
pport]); |
50 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSup
port]); | 51 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSup
port]); |
51 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderS
upport]); | 52 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderS
upport]); |
52 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendi
ngSupport]); | 53 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendi
ngSupport]); |
| 54 r.appendf("Integer Support : %s\n", gNY[fIntegerSupport])
; |
53 | 55 |
54 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar
ies]); | 56 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar
ies]); |
55 | 57 |
56 for (int s = 0; s < kGrShaderTypeCount; ++s) { | 58 for (int s = 0; s < kGrShaderTypeCount; ++s) { |
57 GrShaderType shaderType = static_cast<GrShaderType>(s); | 59 GrShaderType shaderType = static_cast<GrShaderType>(s); |
58 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); | 60 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); |
59 for (int p = 0; p < kGrSLPrecisionCount; ++p) { | 61 for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
60 if (fFloatPrecisions[s][p].supported()) { | 62 if (fFloatPrecisions[s][p].supported()) { |
61 GrSLPrecision precision = static_cast<GrSLPrecision>(p); | 63 GrSLPrecision precision = static_cast<GrSLPrecision>(p); |
62 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", | 64 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", |
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245 | 247 |
246 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { | 248 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { |
247 GrPixelConfig config = static_cast<GrPixelConfig>(i); | 249 GrPixelConfig config = static_cast<GrPixelConfig>(i); |
248 r.appendf("%s is uploadable to a texture: %s\n", | 250 r.appendf("%s is uploadable to a texture: %s\n", |
249 kConfigNames[i], | 251 kConfigNames[i], |
250 gNY[this->isConfigTexturable(config)]); | 252 gNY[this->isConfigTexturable(config)]); |
251 } | 253 } |
252 | 254 |
253 return r; | 255 return r; |
254 } | 256 } |
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