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Side by Side Diff: src/gpu/GrCaps.cpp

Issue 1669853002: Improve GLSL integer support (Closed) Base URL: https://skia.googlesource.com/skia.git@uploat_dratindirect
Patch Set: MSAN fix Created 4 years, 10 months ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrCaps.h" 9 #include "GrCaps.h"
10 #include "GrContextOptions.h" 10 #include "GrContextOptions.h"
11 11
12 GrShaderCaps::GrShaderCaps() { 12 GrShaderCaps::GrShaderCaps() {
13 fShaderDerivativeSupport = false; 13 fShaderDerivativeSupport = false;
14 fGeometryShaderSupport = false; 14 fGeometryShaderSupport = false;
15 fPathRenderingSupport = false; 15 fPathRenderingSupport = false;
16 fDstReadInShaderSupport = false; 16 fDstReadInShaderSupport = false;
17 fDualSourceBlendingSupport = false; 17 fDualSourceBlendingSupport = false;
18 fIntegerSupport = false;
18 fShaderPrecisionVaries = false; 19 fShaderPrecisionVaries = false;
19 } 20 }
20 21
21 static const char* shader_type_to_string(GrShaderType type) { 22 static const char* shader_type_to_string(GrShaderType type) {
22 switch (type) { 23 switch (type) {
23 case kVertex_GrShaderType: 24 case kVertex_GrShaderType:
24 return "vertex"; 25 return "vertex";
25 case kGeometry_GrShaderType: 26 case kGeometry_GrShaderType:
26 return "geometry"; 27 return "geometry";
27 case kFragment_GrShaderType: 28 case kFragment_GrShaderType:
(...skipping 15 matching lines...) Expand all
43 } 44 }
44 45
45 SkString GrShaderCaps::dump() const { 46 SkString GrShaderCaps::dump() const {
46 SkString r; 47 SkString r;
47 static const char* gNY[] = { "NO", "YES" }; 48 static const char* gNY[] = { "NO", "YES" };
48 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivative Support]); 49 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivative Support]);
49 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSu pport]); 50 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSu pport]);
50 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSup port]); 51 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSup port]);
51 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderS upport]); 52 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderS upport]);
52 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendi ngSupport]); 53 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendi ngSupport]);
54 r.appendf("Integer Support : %s\n", gNY[fIntegerSupport]) ;
53 55
54 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar ies]); 56 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar ies]);
55 57
56 for (int s = 0; s < kGrShaderTypeCount; ++s) { 58 for (int s = 0; s < kGrShaderTypeCount; ++s) {
57 GrShaderType shaderType = static_cast<GrShaderType>(s); 59 GrShaderType shaderType = static_cast<GrShaderType>(s);
58 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); 60 r.appendf("\t%s:\n", shader_type_to_string(shaderType));
59 for (int p = 0; p < kGrSLPrecisionCount; ++p) { 61 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
60 if (fFloatPrecisions[s][p].supported()) { 62 if (fFloatPrecisions[s][p].supported()) {
61 GrSLPrecision precision = static_cast<GrSLPrecision>(p); 63 GrSLPrecision precision = static_cast<GrSLPrecision>(p);
62 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", 64 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n",
(...skipping 186 matching lines...) Expand 10 before | Expand all | Expand 10 after
249 251
250 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { 252 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) {
251 GrPixelConfig config = static_cast<GrPixelConfig>(i); 253 GrPixelConfig config = static_cast<GrPixelConfig>(i);
252 r.appendf("%s is uploadable to a texture: %s\n", 254 r.appendf("%s is uploadable to a texture: %s\n",
253 kConfigNames[i], 255 kConfigNames[i],
254 gNY[this->isConfigTexturable(config)]); 256 gNY[this->isConfigTexturable(config)]);
255 } 257 }
256 258
257 return r; 259 return r;
258 } 260 }
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