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Side by Side Diff: content/browser/renderer_host/input/touch_event_queue.h

Issue 166923002: Add touch scrolling modes experimental flags (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase. Created 6 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <map> 9 #include <map>
10 10
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29 const TouchEventWithLatencyInfo& event) = 0; 29 const TouchEventWithLatencyInfo& event) = 0;
30 30
31 virtual void OnTouchEventAck( 31 virtual void OnTouchEventAck(
32 const TouchEventWithLatencyInfo& event, 32 const TouchEventWithLatencyInfo& event,
33 InputEventAckState ack_result) = 0; 33 InputEventAckState ack_result) = 0;
34 }; 34 };
35 35
36 // A queue for throttling and coalescing touch-events. 36 // A queue for throttling and coalescing touch-events.
37 class CONTENT_EXPORT TouchEventQueue { 37 class CONTENT_EXPORT TouchEventQueue {
38 public: 38 public:
39 // Different ways of dealing with touch events during scrolling.
40 // TODO(rbyers): Remove (or otherwise update) this once results of
41 // experiments are complete. http://crbug.com/328503
42 enum TouchScrollingMode {
43 // Send a touchcancel on scroll start and no further touch events for the
44 // duration of the scroll. Chrome Android's traditional behavior.
45 TOUCH_SCROLLING_MODE_TOUCHCANCEL,
46 // Send touchmove events throughout a scroll, blocking on each ACK and
47 // using the disposition to determine whether a scroll update should be
48 // sent. Mobile Safari's default overflow scroll behavior.
49 TOUCH_SCROLLING_MODE_SYNC_TOUCHMOVE,
50 // Like sync, except that consumed scroll events cause subsequent touchmove
51 // events to be suppressed. Unconsumed scroll events return touchmove
52 // events to being dispatched synchronously (so scrolling may be hijacked
53 // when a scroll limit is reached, and later resumed).
54 TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE,
55 TOUCH_SCROLLING_MODE_DEFAULT = TOUCH_SCROLLING_MODE_TOUCHCANCEL
56 };
39 57
40 // The |client| must outlive the TouchEventQueue. If 58 // The |client| must outlive the TouchEventQueue. If
41 // |touchmove_suppression_length_dips| <= 0, touch move suppression is 59 // |touchmove_suppression_length_dips| <= 0, touch move suppression is
42 // disabled. 60 // disabled.
43 TouchEventQueue(TouchEventQueueClient* client, 61 TouchEventQueue(TouchEventQueueClient* client,
62 TouchScrollingMode mode,
44 double touchmove_suppression_length_dips); 63 double touchmove_suppression_length_dips);
45 ~TouchEventQueue(); 64 ~TouchEventQueue();
46 65
47 // Adds an event to the queue. The event may be coalesced with previously 66 // Adds an event to the queue. The event may be coalesced with previously
48 // queued events (e.g. consecutive touch-move events can be coalesced into a 67 // queued events (e.g. consecutive touch-move events can be coalesced into a
49 // single touch-move event). The event may also be immediately forwarded to 68 // single touch-move event). The event may also be immediately forwarded to
50 // the renderer (e.g. when there are no other queued touch event). 69 // the renderer (e.g. when there are no other queued touch event).
51 void QueueEvent(const TouchEventWithLatencyInfo& event); 70 void QueueEvent(const TouchEventWithLatencyInfo& event);
52 71
53 // Notifies the queue that a touch-event has been processed by the renderer. 72 // Notifies the queue that a touch-event has been processed by the renderer.
54 // At this point, the queue may send one or more gesture events and/or 73 // At this point, the queue may send one or more gesture events and/or
55 // additional queued touch-events to the renderer. 74 // additional queued touch-events to the renderer.
56 void ProcessTouchAck(InputEventAckState ack_result, 75 void ProcessTouchAck(InputEventAckState ack_result,
57 const ui::LatencyInfo& latency_info); 76 const ui::LatencyInfo& latency_info);
58 77
59 // When GestureScrollBegin is received, we send a touch cancel to renderer, 78 // When GestureScrollBegin is received, we send a touch cancel to renderer,
60 // route all the following touch events directly to client, and ignore the 79 // route all the following touch events directly to client, and ignore the
61 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, 80 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received,
62 // resume the normal flow of sending touch events to the renderer. 81 // resume the normal flow of sending touch events to the renderer.
63 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); 82 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event);
64 83
84 void OnGestureEventAck(
85 const GestureEventWithLatencyInfo& event,
86 InputEventAckState ack_result);
87
65 // Notifies the queue whether the renderer has at least one touch handler. 88 // Notifies the queue whether the renderer has at least one touch handler.
66 void OnHasTouchEventHandlers(bool has_handlers); 89 void OnHasTouchEventHandlers(bool has_handlers);
67 90
68 // Returns whether the currently pending touch event (waiting ACK) is for 91 // Returns whether the currently pending touch event (waiting ACK) is for
69 // a touch start event. 92 // a touch start event.
70 bool IsPendingAckTouchStart() const; 93 bool IsPendingAckTouchStart() const;
71 94
72 // Sets whether a delayed touch ack will cancel and flush the current 95 // Sets whether a delayed touch ack will cancel and flush the current
73 // touch sequence. 96 // touch sequence.
74 void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms); 97 void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms);
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after
156 TouchFilteringState touch_filtering_state_; 179 TouchFilteringState touch_filtering_state_;
157 180
158 // Optional handler for timed-out touch event acks, disabled by default. 181 // Optional handler for timed-out touch event acks, disabled by default.
159 bool ack_timeout_enabled_; 182 bool ack_timeout_enabled_;
160 scoped_ptr<TouchTimeoutHandler> timeout_handler_; 183 scoped_ptr<TouchTimeoutHandler> timeout_handler_;
161 184
162 // Suppression of TouchMove's within a slop region when a sequence has not yet 185 // Suppression of TouchMove's within a slop region when a sequence has not yet
163 // been preventDefaulted. 186 // been preventDefaulted.
164 scoped_ptr<TouchMoveSlopSuppressor> touchmove_slop_suppressor_; 187 scoped_ptr<TouchMoveSlopSuppressor> touchmove_slop_suppressor_;
165 188
189 // How touch events are handled during scrolling. For now this is a global
190 // setting for experimentation, but we may evolve it into an app-controlled
191 // mode.
192 const TouchScrollingMode touch_scrolling_mode_;
193
194 // Whether touchmove events should be dropped due to the
195 // TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE mode. Note that we can't use
196 // touch_filtering_state_ for this (without adding a few new states and
197 // complicating the code significantly) because it can occur with and without
198 // timeout, and shouldn't cause touchend to be dropped.
199 bool absorbing_touch_moves_;
200
166 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); 201 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue);
167 }; 202 };
168 203
169 } // namespace content 204 } // namespace content
170 205
171 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 206 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
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