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Unified Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1669213002: Revert of skia: Add support for CHROMIUM_image backed textures. (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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Index: src/gpu/gl/GrGLGpu.cpp
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index feeb23db871906f91d19743921a0f920a7460206..bf0b297c8cf064620b4ac55586c9672ff969f75c 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -649,11 +649,8 @@
success = this->uploadCompressedTexData(glTex->desc(), glTex->target(), buffer,
kWrite_UploadType, left, top, width, height);
} else {
- success = this->uploadTexData(
- glTex->desc(),
- reinterpret_cast<GrGLTextureInfo*>(glTex->getTextureHandle()),
- kWrite_UploadType, left, top, width, height, config, buffer,
- rowBytes);
+ success = this->uploadTexData(glTex->desc(), glTex->target(), kWrite_UploadType,
+ left, top, width, height, config, buffer, rowBytes);
}
if (success) {
@@ -690,11 +687,8 @@
GL_CALL(BindBuffer(glBuffer->bufferType(), glBuffer->bufferID()));
bool success = false;
- success = this->uploadTexData(
- glTex->desc(),
- reinterpret_cast<GrGLTextureInfo*>(glTex->getTextureHandle()),
- kTransfer_UploadType, left, top, width, height, config, buffer,
- rowBytes);
+ success = this->uploadTexData(glTex->desc(), glTex->target(), kTransfer_UploadType,
+ left, top, width, height, config, buffer, rowBytes);
if (success) {
glTex->texturePriv().dirtyMipMaps(true);
@@ -735,7 +729,7 @@
}
bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc,
- GrGLTextureInfo* info,
+ GrGLenum target,
UploadType uploadType,
int left, int top, int width, int height,
GrPixelConfig dataConfig,
@@ -832,30 +826,20 @@
!(0 == left && 0 == top && desc.fWidth == width && desc.fHeight == height)) {
succeeded = false;
} else {
- if (desc.fTextureStorageAllocator.fAllocateTextureStorage) {
- if (dataOrOffset) {
- GL_CALL(TexSubImage2D(info->fTarget,
- 0, // level
- left, top,
- width, height,
- externalFormat, externalType, dataOrOffset));
- }
- } else {
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
- GL_ALLOC_CALL(this->glInterface(), TexImage2D(
- info->fTarget, 0, internalFormat, desc.fWidth, desc.fHeight, 0, externalFormat,
- externalType, dataOrOffset));
- GrGLenum error = check_alloc_error(desc, this->glInterface());
- if (error != GR_GL_NO_ERROR) {
- succeeded = false;
- }
- }
+ CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
+ GL_ALLOC_CALL(this->glInterface(), TexImage2D(target, 0, internalFormat, desc.fWidth,
+ desc.fHeight, 0, externalFormat,
+ externalType, dataOrOffset));
+ GrGLenum error = check_alloc_error(desc, this->glInterface());
+ if (error != GR_GL_NO_ERROR) {
+ succeeded = false;
+ }
}
} else {
if (swFlipY || glFlipY) {
top = desc.fHeight - (top + height);
}
- GL_CALL(TexSubImage2D(info->fTarget,
+ GL_CALL(TexSubImage2D(target,
0, // level
left, top,
width, height,
@@ -1118,10 +1102,52 @@
bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
GrGLTexture::IDDesc idDesc;
+ idDesc.fInfo.fID = 0;
+ GL_CALL(GenTextures(1, &idDesc.fInfo.fID));
idDesc.fLifeCycle = lifeCycle;
+ // We only support GL_TEXTURE_2D at the moment.
+ idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D;
+
+ if (!idDesc.fInfo.fID) {
+ return return_null_texture();
+ }
+
+ this->setScratchTextureUnit();
+ GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID));
+
+ if (renderTarget && this->glCaps().textureUsageSupport()) {
+ // provides a hint about how this texture will be used
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget,
+ GR_GL_TEXTURE_USAGE,
+ GR_GL_FRAMEBUFFER_ATTACHMENT));
+ }
+
+ // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
+ // drivers have a bug where an FBO won't be complete if it includes a
+ // texture that is not mipmap complete (considering the filter in use).
GrGLTexture::TexParams initialTexParams;
- if (!this->createTextureImpl(desc, &idDesc.fInfo, renderTarget, srcData,
- &initialTexParams, rowBytes)) {
+ // we only set a subset here so invalidate first
+ initialTexParams.invalidate();
+ initialTexParams.fMinFilter = GR_GL_NEAREST;
+ initialTexParams.fMagFilter = GR_GL_NEAREST;
+ initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
+ initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget,
+ GR_GL_TEXTURE_MAG_FILTER,
+ initialTexParams.fMagFilter));
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget,
+ GR_GL_TEXTURE_MIN_FILTER,
+ initialTexParams.fMinFilter));
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget,
+ GR_GL_TEXTURE_WRAP_S,
+ initialTexParams.fWrapS));
+ GL_CALL(TexParameteri(idDesc.fInfo.fTarget,
+ GR_GL_TEXTURE_WRAP_T,
+ initialTexParams.fWrapT));
+ if (!this->uploadTexData(desc, idDesc.fInfo.fTarget, kNewTexture_UploadType, 0, 0,
+ desc.fWidth, desc.fHeight,
+ desc.fConfig, srcData, rowBytes)) {
+ GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID));
return return_null_texture();
}
@@ -1344,86 +1370,6 @@
return this->glCaps().getStencilFormatIndexForConfig(config);
}
-bool GrGLGpu::createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info,
- bool renderTarget, const void* srcData,
- GrGLTexture::TexParams* initialTexParams, size_t rowBytes) {
- // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
- // drivers have a bug where an FBO won't be complete if it includes a
- // texture that is not mipmap complete (considering the filter in use).
-
- // we only set a subset here so invalidate first
- initialTexParams->invalidate();
- initialTexParams->fMinFilter = GR_GL_NEAREST;
- initialTexParams->fMagFilter = GR_GL_NEAREST;
- initialTexParams->fWrapS = GR_GL_CLAMP_TO_EDGE;
- initialTexParams->fWrapT = GR_GL_CLAMP_TO_EDGE;
-
- if (desc.fTextureStorageAllocator.fAllocateTextureStorage) {
- return this->createTextureExternalAllocatorImpl(desc, info, srcData, rowBytes);
- }
-
- info->fID = 0;
- info->fTarget = GR_GL_TEXTURE_2D;
- GL_CALL(GenTextures(1, &(info->fID)));
-
- if (!info->fID) {
- return false;
- }
-
- this->setScratchTextureUnit();
- GL_CALL(BindTexture(info->fTarget, info->fID));
-
- if (renderTarget && this->glCaps().textureUsageSupport()) {
- // provides a hint about how this texture will be used
- GL_CALL(TexParameteri(info->fTarget,
- GR_GL_TEXTURE_USAGE,
- GR_GL_FRAMEBUFFER_ATTACHMENT));
- }
-
- GL_CALL(TexParameteri(info->fTarget,
- GR_GL_TEXTURE_MAG_FILTER,
- initialTexParams->fMagFilter));
- GL_CALL(TexParameteri(info->fTarget,
- GR_GL_TEXTURE_MIN_FILTER,
- initialTexParams->fMinFilter));
- GL_CALL(TexParameteri(info->fTarget,
- GR_GL_TEXTURE_WRAP_S,
- initialTexParams->fWrapS));
- GL_CALL(TexParameteri(info->fTarget,
- GR_GL_TEXTURE_WRAP_T,
- initialTexParams->fWrapT));
- if (!this->uploadTexData(desc, info, kNewTexture_UploadType, 0, 0,
- desc.fWidth, desc.fHeight,
- desc.fConfig, srcData, rowBytes)) {
- GL_CALL(DeleteTextures(1, &(info->fID)));
- return false;
- }
- return true;
-}
-
-bool GrGLGpu::createTextureExternalAllocatorImpl(
- const GrSurfaceDesc& desc, GrGLTextureInfo* info, const void* srcData, size_t rowBytes) {
- switch (desc.fTextureStorageAllocator.fAllocateTextureStorage(
- desc.fTextureStorageAllocator.fCtx, reinterpret_cast<GrBackendObject>(info),
- desc.fWidth, desc.fHeight, desc.fConfig, srcData, desc.fOrigin)) {
- case GrTextureStorageAllocator::Result::kSucceededAndUploaded:
- return true;
- case GrTextureStorageAllocator::Result::kFailed:
- return false;
- case GrTextureStorageAllocator::Result::kSucceededWithoutUpload:
- break;
- }
-
- if (!this->uploadTexData(desc, info, kNewTexture_UploadType, 0, 0,
- desc.fWidth, desc.fHeight,
- desc.fConfig, srcData, rowBytes)) {
- desc.fTextureStorageAllocator.fDeallocateTextureStorage(
- desc.fTextureStorageAllocator.fCtx, reinterpret_cast<GrBackendObject>(info));
- return false;
- }
- return true;
-}
-
GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt,
int width,
int height) {
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