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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_ | 5 #ifndef V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_ |
6 #define V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_ | 6 #define V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_ |
7 | 7 |
8 #include "src/ast/ast.h" | 8 #include "src/ast/ast.h" |
9 #include "src/interpreter/bytecode-register-allocator.h" | 9 #include "src/interpreter/bytecode-register-allocator.h" |
10 #include "src/interpreter/bytecodes.h" | 10 #include "src/interpreter/bytecodes.h" |
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88 // Constant loads to accumulator. | 88 // Constant loads to accumulator. |
89 BytecodeArrayBuilder& LoadLiteral(v8::internal::Smi* value); | 89 BytecodeArrayBuilder& LoadLiteral(v8::internal::Smi* value); |
90 BytecodeArrayBuilder& LoadLiteral(Handle<Object> object); | 90 BytecodeArrayBuilder& LoadLiteral(Handle<Object> object); |
91 BytecodeArrayBuilder& LoadUndefined(); | 91 BytecodeArrayBuilder& LoadUndefined(); |
92 BytecodeArrayBuilder& LoadNull(); | 92 BytecodeArrayBuilder& LoadNull(); |
93 BytecodeArrayBuilder& LoadTheHole(); | 93 BytecodeArrayBuilder& LoadTheHole(); |
94 BytecodeArrayBuilder& LoadTrue(); | 94 BytecodeArrayBuilder& LoadTrue(); |
95 BytecodeArrayBuilder& LoadFalse(); | 95 BytecodeArrayBuilder& LoadFalse(); |
96 BytecodeArrayBuilder& LoadBooleanConstant(bool value); | 96 BytecodeArrayBuilder& LoadBooleanConstant(bool value); |
97 | 97 |
| 98 // Load object prototype (or initial map). |
| 99 BytecodeArrayBuilder& LoadPrototypeOrInitialMap(); |
| 100 |
98 // Global loads to the accumulator and stores from the accumulator. | 101 // Global loads to the accumulator and stores from the accumulator. |
99 BytecodeArrayBuilder& LoadGlobal(const Handle<String> name, int feedback_slot, | 102 BytecodeArrayBuilder& LoadGlobal(const Handle<String> name, int feedback_slot, |
100 LanguageMode language_mode, | 103 LanguageMode language_mode, |
101 TypeofMode typeof_mode); | 104 TypeofMode typeof_mode); |
102 BytecodeArrayBuilder& StoreGlobal(const Handle<String> name, | 105 BytecodeArrayBuilder& StoreGlobal(const Handle<String> name, |
103 int feedback_slot, | 106 int feedback_slot, |
104 LanguageMode language_mode); | 107 LanguageMode language_mode); |
105 | 108 |
106 // Load the object at |slot_index| in |context| into the accumulator. | 109 // Load the object at |slot_index| in |context| into the accumulator. |
107 BytecodeArrayBuilder& LoadContextSlot(Register context, int slot_index); | 110 BytecodeArrayBuilder& LoadContextSlot(Register context, int slot_index); |
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418 size_t offset_; | 421 size_t offset_; |
419 | 422 |
420 friend class BytecodeArrayBuilder; | 423 friend class BytecodeArrayBuilder; |
421 }; | 424 }; |
422 | 425 |
423 } // namespace interpreter | 426 } // namespace interpreter |
424 } // namespace internal | 427 } // namespace internal |
425 } // namespace v8 | 428 } // namespace v8 |
426 | 429 |
427 #endif // V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_ | 430 #endif // V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_ |
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