Chromium Code Reviews| Index: src/gpu/gl/GrGLCaps.h |
| diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h |
| index 044ecce81438c5f67494b008abd16e890baeb8a4..7d08a6b051427af2b97d20610779d9f5e7e4fd06 100644 |
| --- a/src/gpu/gl/GrGLCaps.h |
| +++ b/src/gpu/gl/GrGLCaps.h |
| @@ -283,6 +283,23 @@ public: |
| /// Can we call glDisable(GL_MULTISAMPLE)? |
| bool multisampleDisableSupport() const { return fMultisampleDisableSupport; } |
| + /// Is there support for glDraw*Indirect? Note that the baseInstance fields of indirect draw |
| + /// commands cannot be used unless we have base instance support. |
| + bool drawIndirectSupport() const { |
|
bsalomon
2016/02/04 16:33:41
maybe make these one line just to match the simila
Chris Dalton
2016/02/04 20:45:55
Oops, don't know how I missed that :-\
|
| + return fDrawIndirectSupport; |
| + } |
| + |
| + /// Is there support for glMultiDraw*Indirect? Note that the baseInstance fields of indirect |
| + /// draw commands cannot be used unless we have base instance support. |
| + bool multiDrawIndirectSupport() const { |
| + return fMultiDrawIndirectSupport; |
| + } |
| + |
| + /// Are the baseInstance fields supported in indirect draw commands? |
| + bool baseInstanceSupport() const { |
| + return fBaseInstanceSupport; |
| + } |
| + |
| /// Use indices or vertices in CPU arrays rather than VBOs for dynamic content. |
| bool useNonVBOVertexAndIndexDynamicData() const { return fUseNonVBOVertexAndIndexDynamicData; } |
| @@ -378,6 +395,9 @@ private: |
| bool fDebugSupport : 1; |
| bool fES2CompatibilitySupport : 1; |
| bool fMultisampleDisableSupport : 1; |
| + bool fDrawIndirectSupport : 1; |
| + bool fMultiDrawIndirectSupport : 1; |
| + bool fBaseInstanceSupport : 1; |
| bool fUseNonVBOVertexAndIndexDynamicData : 1; |
| bool fIsCoreProfile : 1; |
| bool fBindFragDataLocationSupport : 1; |