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Side by Side Diff: src/gpu/effects/GrYUVEffect.cpp

Issue 1666773002: Clean up GrGLSLFragmentProcessor-derived classes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrYUVEffect.h" 8 #include "GrYUVEffect.h"
9 9
10 #include "GrCoordTransform.h" 10 #include "GrCoordTransform.h"
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after
91 91
92 const char* name() const override { return "YUV to RGB"; } 92 const char* name() const override { return "YUV to RGB"; }
93 93
94 SkYUVColorSpace getColorSpace() const { return fColorSpace; } 94 SkYUVColorSpace getColorSpace() const { return fColorSpace; }
95 95
96 class GLSLProcessor : public GrGLSLFragmentProcessor { 96 class GLSLProcessor : public GrGLSLFragmentProcessor {
97 public: 97 public:
98 // this class always generates the same code. 98 // this class always generates the same code.
99 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder*) {} 99 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder*) {}
100 100
101 GLSLProcessor(const GrProcessor&) {}
102
103 void emitCode(EmitArgs& args) override { 101 void emitCode(EmitArgs& args) override {
104 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 102 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
105 103
106 const char* colorSpaceMatrix = nullptr; 104 const char* colorSpaceMatrix = nullptr;
107 fMatrixUni = args.fUniformHandler->addUniform( 105 fMatrixUni = args.fUniformHandler->addUniform(
108 GrGLSLUniformHandler::k Fragment_Visibility, 106 GrGLSLUniformHandler::k Fragment_Visibility,
109 kMat44f_GrSLType, kDefa ult_GrSLPrecision, 107 kMat44f_GrSLType, kDefa ult_GrSLPrecision,
110 "ColorSpaceMatrix", &co lorSpaceMatrix); 108 "ColorSpaceMatrix", &co lorSpaceMatrix);
111 fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor); 109 fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor);
112 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0]. c_str(), 110 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0]. c_str(),
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
157 this->initClassID<YUVtoRGBEffect>(); 155 this->initClassID<YUVtoRGBEffect>();
158 this->addCoordTransform(&fYTransform); 156 this->addCoordTransform(&fYTransform);
159 this->addTextureAccess(&fYAccess); 157 this->addTextureAccess(&fYAccess);
160 this->addCoordTransform(&fUTransform); 158 this->addCoordTransform(&fUTransform);
161 this->addTextureAccess(&fUAccess); 159 this->addTextureAccess(&fUAccess);
162 this->addCoordTransform(&fVTransform); 160 this->addCoordTransform(&fVTransform);
163 this->addTextureAccess(&fVAccess); 161 this->addTextureAccess(&fVAccess);
164 } 162 }
165 163
166 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { 164 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
167 return new GLSLProcessor(*this); 165 return new GLSLProcessor;
168 } 166 }
169 167
170 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { 168 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
171 GLSLProcessor::GenKey(*this, caps, b); 169 GLSLProcessor::GenKey(*this, caps, b);
172 } 170 }
173 171
174 bool onIsEqual(const GrFragmentProcessor& sBase) const override { 172 bool onIsEqual(const GrFragmentProcessor& sBase) const override {
175 const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>(); 173 const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>();
176 return fColorSpace == s.getColorSpace(); 174 return fColorSpace == s.getColorSpace();
177 } 175 }
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218 } 216 }
219 217
220 const char* name() const override { return "RGBToYUV"; } 218 const char* name() const override { return "RGBToYUV"; }
221 219
222 SkYUVColorSpace getColorSpace() const { return fColorSpace; } 220 SkYUVColorSpace getColorSpace() const { return fColorSpace; }
223 221
224 OutputChannels outputChannels() const { return fOutputChannels; } 222 OutputChannels outputChannels() const { return fOutputChannels; }
225 223
226 class GLSLProcessor : public GrGLSLFragmentProcessor { 224 class GLSLProcessor : public GrGLSLFragmentProcessor {
227 public: 225 public:
228 GLSLProcessor(const GrProcessor&) : fLastColorSpace(-1), fLastOutputChan nels(-1) {} 226 GLSLProcessor() : fLastColorSpace(-1), fLastOutputChannels(-1) {}
229 227
230 void emitCode(EmitArgs& args) override { 228 void emitCode(EmitArgs& args) override {
231 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 229 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
232 OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels() ; 230 OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels() ;
233 231
234 SkString outputColor("rgbColor"); 232 SkString outputColor("rgbColor");
235 this->emitChild(0, args.fInputColor, &outputColor, args); 233 this->emitChild(0, args.fInputColor, &outputColor, args);
236 234
237 const char* uniName; 235 const char* uniName;
238 switch (oc) { 236 switch (oc) {
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
313 } 311 }
314 GrGLSLProgramDataManager::UniformHandle fRGBToYUVUni; 312 GrGLSLProgramDataManager::UniformHandle fRGBToYUVUni;
315 int fLastColorSpace; 313 int fLastColorSpace;
316 int fLastOutputChannels; 314 int fLastOutputChannels;
317 315
318 typedef GrGLSLFragmentProcessor INHERITED; 316 typedef GrGLSLFragmentProcessor INHERITED;
319 }; 317 };
320 318
321 private: 319 private:
322 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { 320 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
323 return new GLSLProcessor(*this); 321 return new GLSLProcessor;
324 } 322 }
325 323
326 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { 324 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
327 // kY, kU, and kV all generate the same code, just upload different coef ficients. 325 // kY, kU, and kV all generate the same code, just upload different coef ficients.
328 if (kU_OutputChannels == fOutputChannels || kV_OutputChannels == fOutput Channels) { 326 if (kU_OutputChannels == fOutputChannels || kV_OutputChannels == fOutput Channels) {
329 b->add32(kY_OutputChannels); 327 b->add32(kY_OutputChannels);
330 } else { 328 } else {
331 b->add32(fOutputChannels); 329 b->add32(fOutputChannels);
332 } 330 }
333 } 331 }
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382 GrYUVEffect::CreateRGBToU(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo rSpace) { 380 GrYUVEffect::CreateRGBToU(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo rSpace) {
383 SkASSERT(rgbFP); 381 SkASSERT(rgbFP);
384 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kU_OutputChanne ls); 382 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kU_OutputChanne ls);
385 } 383 }
386 384
387 const GrFragmentProcessor* 385 const GrFragmentProcessor*
388 GrYUVEffect::CreateRGBToV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo rSpace) { 386 GrYUVEffect::CreateRGBToV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo rSpace) {
389 SkASSERT(rgbFP); 387 SkASSERT(rgbFP);
390 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kV_OutputChanne ls); 388 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kV_OutputChanne ls);
391 } 389 }
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