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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
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169 memcpy(fPrevDomain, values, kPrevDomainCount * sizeof(float)); | 169 memcpy(fPrevDomain, values, kPrevDomainCount * sizeof(float)); |
170 } | 170 } |
171 } | 171 } |
172 } | 172 } |
173 | 173 |
174 | 174 |
175 ////////////////////////////////////////////////////////////////////////////// | 175 ////////////////////////////////////////////////////////////////////////////// |
176 | 176 |
177 class GrGLTextureDomainEffect : public GrGLSLFragmentProcessor { | 177 class GrGLTextureDomainEffect : public GrGLSLFragmentProcessor { |
178 public: | 178 public: |
179 GrGLTextureDomainEffect(const GrProcessor&); | 179 void emitCode(EmitArgs&) override; |
180 | |
181 virtual void emitCode(EmitArgs&) override; | |
182 | 180 |
183 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); | 181 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); |
184 | 182 |
185 protected: | 183 protected: |
186 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; | 184 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; |
187 | 185 |
188 private: | 186 private: |
189 GrTextureDomain::GLDomain fGLDomain; | 187 GrTextureDomain::GLDomain fGLDomain; |
190 typedef GrGLSLFragmentProcessor INHERITED; | 188 typedef GrGLSLFragmentProcessor INHERITED; |
191 }; | 189 }; |
192 | 190 |
193 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { | |
194 } | |
195 | |
196 void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { | 191 void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { |
197 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDo
mainEffect>(); | 192 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDo
mainEffect>(); |
198 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 193 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
199 | 194 |
200 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 195 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
201 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); | 196 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
202 fGLDomain.sampleTexture(fragBuilder, | 197 fGLDomain.sampleTexture(fragBuilder, |
203 args.fUniformHandler, | 198 args.fUniformHandler, |
204 args.fGLSLCaps, | 199 args.fGLSLCaps, |
205 domain, | 200 domain, |
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254 } | 249 } |
255 | 250 |
256 GrTextureDomainEffect::~GrTextureDomainEffect() {} | 251 GrTextureDomainEffect::~GrTextureDomainEffect() {} |
257 | 252 |
258 void GrTextureDomainEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, | 253 void GrTextureDomainEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
259 GrProcessorKeyBuilder* b) cons
t { | 254 GrProcessorKeyBuilder* b) cons
t { |
260 GrGLTextureDomainEffect::GenKey(*this, caps, b); | 255 GrGLTextureDomainEffect::GenKey(*this, caps, b); |
261 } | 256 } |
262 | 257 |
263 GrGLSLFragmentProcessor* GrTextureDomainEffect::onCreateGLSLInstance() const { | 258 GrGLSLFragmentProcessor* GrTextureDomainEffect::onCreateGLSLInstance() const { |
264 return new GrGLTextureDomainEffect(*this); | 259 return new GrGLTextureDomainEffect; |
265 } | 260 } |
266 | 261 |
267 bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { | 262 bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { |
268 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); | 263 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); |
269 return this->fTextureDomain == s.fTextureDomain; | 264 return this->fTextureDomain == s.fTextureDomain; |
270 } | 265 } |
271 | 266 |
272 void GrTextureDomainEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c
onst { | 267 void GrTextureDomainEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c
onst { |
273 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper | 268 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper |
274 if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { | 269 if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { |
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299 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; | 294 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; |
300 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; | 295 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; |
301 return GrTextureDomainEffect::Create( | 296 return GrTextureDomainEffect::Create( |
302 d->fTextures[texIdx], | 297 d->fTextures[texIdx], |
303 matrix, | 298 matrix, |
304 domain, | 299 domain, |
305 mode, | 300 mode, |
306 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, | 301 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, |
307 coords); | 302 coords); |
308 } | 303 } |
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