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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSimpleTextureEffect.h" | 8 #include "GrSimpleTextureEffect.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
11 #include "glsl/GrGLSLFragmentProcessor.h" | 11 #include "glsl/GrGLSLFragmentProcessor.h" |
12 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 12 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
13 | 13 |
14 class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor { | 14 class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor { |
15 public: | 15 public: |
16 GrGLSimpleTextureEffect(const GrProcessor&) {} | 16 void emitCode(EmitArgs& args) override { |
17 | |
18 virtual void emitCode(EmitArgs& args) override { | |
19 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 17 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
20 fragBuilder->codeAppendf("\t%s = ", args.fOutputColor); | 18 fragBuilder->codeAppendf("\t%s = ", args.fOutputColor); |
21 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, | 19 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, |
22 args.fSamplers[0], | 20 args.fSamplers[0], |
23 args.fCoords[0].c_str(), | 21 args.fCoords[0].c_str(), |
24 args.fCoords[0].getType()); | 22 args.fCoords[0].getType()); |
25 fragBuilder->codeAppend(";\n"); | 23 fragBuilder->codeAppend(";\n"); |
26 } | 24 } |
27 | 25 |
28 private: | 26 private: |
29 typedef GrGLSLFragmentProcessor INHERITED; | 27 typedef GrGLSLFragmentProcessor INHERITED; |
30 }; | 28 }; |
31 | 29 |
32 /////////////////////////////////////////////////////////////////////////////// | 30 /////////////////////////////////////////////////////////////////////////////// |
33 | 31 |
34 void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c
onst { | 32 void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c
onst { |
35 this->updateInvariantOutputForModulation(inout); | 33 this->updateInvariantOutputForModulation(inout); |
36 } | 34 } |
37 | 35 |
38 void GrSimpleTextureEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, | 36 void GrSimpleTextureEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
39 GrProcessorKeyBuilder* b) cons
t { | 37 GrProcessorKeyBuilder* b) cons
t { |
40 GrGLSimpleTextureEffect::GenKey(*this, caps, b); | 38 GrGLSimpleTextureEffect::GenKey(*this, caps, b); |
41 } | 39 } |
42 | 40 |
43 GrGLSLFragmentProcessor* GrSimpleTextureEffect::onCreateGLSLInstance() const { | 41 GrGLSLFragmentProcessor* GrSimpleTextureEffect::onCreateGLSLInstance() const { |
44 return new GrGLSimpleTextureEffect(*this); | 42 return new GrGLSimpleTextureEffect; |
45 } | 43 } |
46 | 44 |
47 /////////////////////////////////////////////////////////////////////////////// | 45 /////////////////////////////////////////////////////////////////////////////// |
48 | 46 |
49 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect); | 47 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect); |
50 | 48 |
51 const GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(GrProcessorTestData
* d) { | 49 const GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(GrProcessorTestData
* d) { |
52 int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx
: | 50 int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx
: |
53 GrProcessorUnitTest::kAlphaTextureIdx; | 51 GrProcessorUnitTest::kAlphaTextureIdx; |
54 static const SkShader::TileMode kTileModes[] = { | 52 static const SkShader::TileMode kTileModes[] = { |
(...skipping 10 matching lines...) Expand all Loading... |
65 | 63 |
66 static const GrCoordSet kCoordSets[] = { | 64 static const GrCoordSet kCoordSets[] = { |
67 kLocal_GrCoordSet, | 65 kLocal_GrCoordSet, |
68 kDevice_GrCoordSet | 66 kDevice_GrCoordSet |
69 }; | 67 }; |
70 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC
oordSets))]; | 68 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC
oordSets))]; |
71 | 69 |
72 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); | 70 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); |
73 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet)
; | 71 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet)
; |
74 } | 72 } |
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