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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrOvalEffect.h" | 8 #include "GrOvalEffect.h" |
| 9 | 9 |
| 10 #include "GrFragmentProcessor.h" | 10 #include "GrFragmentProcessor.h" |
| (...skipping 75 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 86 do { | 86 do { |
| 87 et = (GrPrimitiveEdgeType)d->fRandom->nextULessThan(kGrProcessorEdgeType
Cnt); | 87 et = (GrPrimitiveEdgeType)d->fRandom->nextULessThan(kGrProcessorEdgeType
Cnt); |
| 88 } while (kHairlineAA_GrProcessorEdgeType == et); | 88 } while (kHairlineAA_GrProcessorEdgeType == et); |
| 89 return CircleEffect::Create(et, center, radius); | 89 return CircleEffect::Create(et, center, radius); |
| 90 } | 90 } |
| 91 | 91 |
| 92 ////////////////////////////////////////////////////////////////////////////// | 92 ////////////////////////////////////////////////////////////////////////////// |
| 93 | 93 |
| 94 class GLCircleEffect : public GrGLSLFragmentProcessor { | 94 class GLCircleEffect : public GrGLSLFragmentProcessor { |
| 95 public: | 95 public: |
| 96 GLCircleEffect(const GrProcessor&); | 96 GLCircleEffect() : fPrevRadius(-1.0f) { } |
| 97 | 97 |
| 98 virtual void emitCode(EmitArgs&) override; | 98 virtual void emitCode(EmitArgs&) override; |
| 99 | 99 |
| 100 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); | 100 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); |
| 101 | 101 |
| 102 protected: | 102 protected: |
| 103 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; | 103 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; |
| 104 | 104 |
| 105 private: | 105 private: |
| 106 GrGLSLProgramDataManager::UniformHandle fCircleUniform; | 106 GrGLSLProgramDataManager::UniformHandle fCircleUniform; |
| 107 SkPoint fPrevCenter; | 107 SkPoint fPrevCenter; |
| 108 SkScalar fPrevRadius; | 108 SkScalar fPrevRadius; |
| 109 | 109 |
| 110 typedef GrGLSLFragmentProcessor INHERITED; | 110 typedef GrGLSLFragmentProcessor INHERITED; |
| 111 }; | 111 }; |
| 112 | 112 |
| 113 GLCircleEffect::GLCircleEffect(const GrProcessor&) { | |
| 114 fPrevRadius = -1.f; | |
| 115 } | |
| 116 | |
| 117 void GLCircleEffect::emitCode(EmitArgs& args) { | 113 void GLCircleEffect::emitCode(EmitArgs& args) { |
| 118 const CircleEffect& ce = args.fFp.cast<CircleEffect>(); | 114 const CircleEffect& ce = args.fFp.cast<CircleEffect>(); |
| 119 const char *circleName; | 115 const char *circleName; |
| 120 // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.
5)) for regular | 116 // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.
5)) for regular |
| 121 // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills. | 117 // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills. |
| 122 fCircleUniform = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFra
gment_Visibility, | 118 fCircleUniform = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFra
gment_Visibility, |
| 123 kVec4f_GrSLType, kDefault_
GrSLPrecision, | 119 kVec4f_GrSLType, kDefault_
GrSLPrecision, |
| 124 "circle", | 120 "circle", |
| 125 &circleName); | 121 &circleName); |
| 126 | 122 |
| (...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 173 } | 169 } |
| 174 | 170 |
| 175 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 171 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 176 | 172 |
| 177 void CircleEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, | 173 void CircleEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
| 178 GrProcessorKeyBuilder* b) const { | 174 GrProcessorKeyBuilder* b) const { |
| 179 GLCircleEffect::GenKey(*this, caps, b); | 175 GLCircleEffect::GenKey(*this, caps, b); |
| 180 } | 176 } |
| 181 | 177 |
| 182 GrGLSLFragmentProcessor* CircleEffect::onCreateGLSLInstance() const { | 178 GrGLSLFragmentProcessor* CircleEffect::onCreateGLSLInstance() const { |
| 183 return new GLCircleEffect(*this); | 179 return new GLCircleEffect; |
| 184 } | 180 } |
| 185 | 181 |
| 186 ////////////////////////////////////////////////////////////////////////////// | 182 ////////////////////////////////////////////////////////////////////////////// |
| 187 | 183 |
| 188 class EllipseEffect : public GrFragmentProcessor { | 184 class EllipseEffect : public GrFragmentProcessor { |
| 189 public: | 185 public: |
| 190 static GrFragmentProcessor* Create(GrPrimitiveEdgeType, const SkPoint& cente
r, SkScalar rx, | 186 static GrFragmentProcessor* Create(GrPrimitiveEdgeType, const SkPoint& cente
r, SkScalar rx, |
| 191 SkScalar ry); | 187 SkScalar ry); |
| 192 | 188 |
| 193 virtual ~EllipseEffect() {}; | 189 virtual ~EllipseEffect() {}; |
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| 258 do { | 254 do { |
| 259 et = (GrPrimitiveEdgeType)d->fRandom->nextULessThan(kGrProcessorEdgeType
Cnt); | 255 et = (GrPrimitiveEdgeType)d->fRandom->nextULessThan(kGrProcessorEdgeType
Cnt); |
| 260 } while (kHairlineAA_GrProcessorEdgeType == et); | 256 } while (kHairlineAA_GrProcessorEdgeType == et); |
| 261 return EllipseEffect::Create(et, center, rx, ry); | 257 return EllipseEffect::Create(et, center, rx, ry); |
| 262 } | 258 } |
| 263 | 259 |
| 264 ////////////////////////////////////////////////////////////////////////////// | 260 ////////////////////////////////////////////////////////////////////////////// |
| 265 | 261 |
| 266 class GLEllipseEffect : public GrGLSLFragmentProcessor { | 262 class GLEllipseEffect : public GrGLSLFragmentProcessor { |
| 267 public: | 263 public: |
| 268 GLEllipseEffect(const GrProcessor&); | 264 GLEllipseEffect() { |
| 265 fPrevRadii.fX = -1.0f; |
| 266 } |
| 269 | 267 |
| 270 virtual void emitCode(EmitArgs&) override; | 268 void emitCode(EmitArgs&) override; |
| 271 | 269 |
| 272 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); | 270 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); |
| 273 | 271 |
| 274 protected: | 272 protected: |
| 275 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; | 273 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; |
| 276 | 274 |
| 277 private: | 275 private: |
| 278 GrGLSLProgramDataManager::UniformHandle fEllipseUniform; | 276 GrGLSLProgramDataManager::UniformHandle fEllipseUniform; |
| 279 GrGLSLProgramDataManager::UniformHandle fScaleUniform; | 277 GrGLSLProgramDataManager::UniformHandle fScaleUniform; |
| 280 SkPoint fPrevCenter; | 278 SkPoint fPrevCenter; |
| 281 SkVector fPrevRadii; | 279 SkVector fPrevRadii; |
| 282 | 280 |
| 283 typedef GrGLSLFragmentProcessor INHERITED; | 281 typedef GrGLSLFragmentProcessor INHERITED; |
| 284 }; | 282 }; |
| 285 | 283 |
| 286 GLEllipseEffect::GLEllipseEffect(const GrProcessor& effect) { | |
| 287 fPrevRadii.fX = -1.f; | |
| 288 } | |
| 289 | |
| 290 void GLEllipseEffect::emitCode(EmitArgs& args) { | 284 void GLEllipseEffect::emitCode(EmitArgs& args) { |
| 291 const EllipseEffect& ee = args.fFp.cast<EllipseEffect>(); | 285 const EllipseEffect& ee = args.fFp.cast<EllipseEffect>(); |
| 292 const char *ellipseName; | 286 const char *ellipseName; |
| 293 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) | 287 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) |
| 294 // The last two terms can underflow on mediump, so we use highp. | 288 // The last two terms can underflow on mediump, so we use highp. |
| 295 fEllipseUniform = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFr
agment_Visibility, | 289 fEllipseUniform = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFr
agment_Visibility, |
| 296 kVec4f_GrSLType, kHigh_Gr
SLPrecision, | 290 kVec4f_GrSLType, kHigh_Gr
SLPrecision, |
| 297 "ellipse", | 291 "ellipse", |
| 298 &ellipseName); | 292 &ellipseName); |
| 299 // If we're on a device with a "real" mediump then we'll do the distance com
putation in a space | 293 // If we're on a device with a "real" mediump then we'll do the distance com
putation in a space |
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| 385 } | 379 } |
| 386 | 380 |
| 387 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 381 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 388 | 382 |
| 389 void EllipseEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, | 383 void EllipseEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
| 390 GrProcessorKeyBuilder* b) const { | 384 GrProcessorKeyBuilder* b) const { |
| 391 GLEllipseEffect::GenKey(*this, caps, b); | 385 GLEllipseEffect::GenKey(*this, caps, b); |
| 392 } | 386 } |
| 393 | 387 |
| 394 GrGLSLFragmentProcessor* EllipseEffect::onCreateGLSLInstance() const { | 388 GrGLSLFragmentProcessor* EllipseEffect::onCreateGLSLInstance() const { |
| 395 return new GLEllipseEffect(*this); | 389 return new GLEllipseEffect; |
| 396 } | 390 } |
| 397 | 391 |
| 398 ////////////////////////////////////////////////////////////////////////////// | 392 ////////////////////////////////////////////////////////////////////////////// |
| 399 | 393 |
| 400 GrFragmentProcessor* GrOvalEffect::Create(GrPrimitiveEdgeType edgeType, const Sk
Rect& oval) { | 394 GrFragmentProcessor* GrOvalEffect::Create(GrPrimitiveEdgeType edgeType, const Sk
Rect& oval) { |
| 401 if (kHairlineAA_GrProcessorEdgeType == edgeType) { | 395 if (kHairlineAA_GrProcessorEdgeType == edgeType) { |
| 402 return nullptr; | 396 return nullptr; |
| 403 } | 397 } |
| 404 SkScalar w = oval.width(); | 398 SkScalar w = oval.width(); |
| 405 SkScalar h = oval.height(); | 399 SkScalar h = oval.height(); |
| 406 if (SkScalarNearlyEqual(w, h)) { | 400 if (SkScalarNearlyEqual(w, h)) { |
| 407 w /= 2; | 401 w /= 2; |
| 408 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval
.fTop + w), w); | 402 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval
.fTop + w), w); |
| 409 } else { | 403 } else { |
| 410 w /= 2; | 404 w /= 2; |
| 411 h /= 2; | 405 h /= 2; |
| 412 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova
l.fTop + h), w, h); | 406 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova
l.fTop + h), w, h); |
| 413 } | 407 } |
| 414 | 408 |
| 415 return nullptr; | 409 return nullptr; |
| 416 } | 410 } |
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