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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 1666773002: Clean up GrGLSLFragmentProcessor-derived classes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
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906 #include "gl/GrGLContext.h" 906 #include "gl/GrGLContext.h"
907 #include "glsl/GrGLSLFragmentShaderBuilder.h" 907 #include "glsl/GrGLSLFragmentShaderBuilder.h"
908 #include "glsl/GrGLSLProgramDataManager.h" 908 #include "glsl/GrGLSLProgramDataManager.h"
909 #include "glsl/GrGLSLUniformHandler.h" 909 #include "glsl/GrGLSLUniformHandler.h"
910 #include "SkGr.h" 910 #include "SkGr.h"
911 911
912 GrGLGradientEffect::GrGLGradientEffect() 912 GrGLGradientEffect::GrGLGradientEffect()
913 : fCachedYCoord(SK_ScalarMax) { 913 : fCachedYCoord(SK_ScalarMax) {
914 } 914 }
915 915
916 GrGLGradientEffect::~GrGLGradientEffect() { }
917
918 void GrGLGradientEffect::emitUniforms(GrGLSLUniformHandler* uniformHandler, 916 void GrGLGradientEffect::emitUniforms(GrGLSLUniformHandler* uniformHandler,
919 const GrGradientEffect& ge) { 917 const GrGradientEffect& ge) {
920 918
921 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col or case 919 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col or case
922 fColorStartUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm ent_Visibility, 920 fColorStartUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm ent_Visibility,
923 kVec4f_GrSLType, kDefault_Gr SLPrecision, 921 kVec4f_GrSLType, kDefault_Gr SLPrecision,
924 "GradientStartColor"); 922 "GradientStartColor");
925 fColorEndUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragmen t_Visibility, 923 fColorEndUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragmen t_Visibility,
926 kVec4f_GrSLType, kDefault_GrSL Precision, 924 kVec4f_GrSLType, kDefault_GrSL Precision,
927 "GradientEndColor"); 925 "GradientEndColor");
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1205 (*stops)[i] = stop; 1203 (*stops)[i] = stop;
1206 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1204 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1207 } 1205 }
1208 } 1206 }
1209 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1207 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1210 1208
1211 return outColors; 1209 return outColors;
1212 } 1210 }
1213 1211
1214 #endif 1212 #endif
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