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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
9 #include "SkDevice.h" | 9 #include "SkDevice.h" |
10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
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306 str->appendf("))"); | 306 str->appendf("))"); |
307 } | 307 } |
308 #endif | 308 #endif |
309 | 309 |
310 /////////////////////////////////////////////////////////////////////////////// | 310 /////////////////////////////////////////////////////////////////////////////// |
311 | 311 |
312 #if SK_SUPPORT_GPU | 312 #if SK_SUPPORT_GPU |
313 class GrGLDisplacementMapEffect : public GrGLSLFragmentProcessor { | 313 class GrGLDisplacementMapEffect : public GrGLSLFragmentProcessor { |
314 public: | 314 public: |
315 GrGLDisplacementMapEffect(const GrProcessor&); | 315 GrGLDisplacementMapEffect(const GrProcessor&); |
316 virtual ~GrGLDisplacementMapEffect(); | |
317 | 316 |
318 virtual void emitCode(EmitArgs&) override; | 317 void emitCode(EmitArgs&) override; |
319 | 318 |
320 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); | 319 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); |
321 | 320 |
322 const GrTextureDomain::GLDomain& glDomain() const { return fGLDomain; } | 321 const GrTextureDomain::GLDomain& glDomain() const { return fGLDomain; } |
323 | 322 |
324 protected: | 323 protected: |
325 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; | 324 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override
; |
326 | 325 |
327 private: | 326 private: |
328 SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector; | 327 SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector; |
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541 d->fTextures[texIdxColor], colorDimen
sions); | 540 d->fTextures[texIdxColor], colorDimen
sions); |
542 } | 541 } |
543 | 542 |
544 /////////////////////////////////////////////////////////////////////////////// | 543 /////////////////////////////////////////////////////////////////////////////// |
545 | 544 |
546 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrProcessor& proc) | 545 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrProcessor& proc) |
547 : fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector()) | 546 : fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector()) |
548 , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector())
{ | 547 , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector())
{ |
549 } | 548 } |
550 | 549 |
551 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { | |
552 } | |
553 | |
554 void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) { | 550 void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) { |
555 const GrTextureDomain& domain = args.fFp.cast<GrDisplacementMapEffect>().dom
ain(); | 551 const GrTextureDomain& domain = args.fFp.cast<GrDisplacementMapEffect>().dom
ain(); |
556 | 552 |
557 fScaleUni = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment
_Visibility, | 553 fScaleUni = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment
_Visibility, |
558 kVec2f_GrSLType, kDefault_GrSLP
recision, "Scale"); | 554 kVec2f_GrSLType, kDefault_GrSLP
recision, "Scale"); |
559 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); | 555 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); |
560 const char* dColor = "dColor"; | 556 const char* dColor = "dColor"; |
561 const char* cCoords = "cCoords"; | 557 const char* cCoords = "cCoords"; |
562 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use | 558 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use |
563 // a number smaller than that to approximate
0, but | 559 // a number smaller than that to approximate
0, but |
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640 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { | 636 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { |
641 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 637 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
642 | 638 |
643 uint32_t xKey = displacementMap.xChannelSelector(); | 639 uint32_t xKey = displacementMap.xChannelSelector(); |
644 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 640 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
645 | 641 |
646 b->add32(xKey | yKey); | 642 b->add32(xKey | yKey); |
647 } | 643 } |
648 #endif | 644 #endif |
649 | 645 |
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