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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkColorCubeFilter.h" | 8 #include "SkColorCubeFilter.h" |
| 9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
| 10 #include "SkOnce.h" | 10 #include "SkOnce.h" |
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| 170 | 170 |
| 171 const char* name() const override { return "ColorCube"; } | 171 const char* name() const override { return "ColorCube"; } |
| 172 | 172 |
| 173 int colorCubeSize() const { return fColorCubeAccess.getTexture()->width(); } | 173 int colorCubeSize() const { return fColorCubeAccess.getTexture()->width(); } |
| 174 | 174 |
| 175 | 175 |
| 176 void onComputeInvariantOutput(GrInvariantOutput*) const override; | 176 void onComputeInvariantOutput(GrInvariantOutput*) const override; |
| 177 | 177 |
| 178 class GLSLProcessor : public GrGLSLFragmentProcessor { | 178 class GLSLProcessor : public GrGLSLFragmentProcessor { |
| 179 public: | 179 public: |
| 180 GLSLProcessor(const GrProcessor&); | 180 void emitCode(EmitArgs&) override; |
| 181 virtual ~GLSLProcessor(); | |
| 182 | |
| 183 virtual void emitCode(EmitArgs&) override; | |
| 184 | 181 |
| 185 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProce
ssorKeyBuilder*); | 182 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProce
ssorKeyBuilder*); |
| 186 | 183 |
| 187 protected: | 184 protected: |
| 188 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) over
ride; | 185 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) over
ride; |
| 189 | 186 |
| 190 private: | 187 private: |
| 191 GrGLSLProgramDataManager::UniformHandle fColorCubeSizeUni; | 188 GrGLSLProgramDataManager::UniformHandle fColorCubeSizeUni; |
| 192 GrGLSLProgramDataManager::UniformHandle fColorCubeInvSizeUni; | 189 GrGLSLProgramDataManager::UniformHandle fColorCubeInvSizeUni; |
| 193 | 190 |
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| 219 | 216 |
| 220 GrColorCubeEffect::~GrColorCubeEffect() { | 217 GrColorCubeEffect::~GrColorCubeEffect() { |
| 221 } | 218 } |
| 222 | 219 |
| 223 void GrColorCubeEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, | 220 void GrColorCubeEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
| 224 GrProcessorKeyBuilder* b) const { | 221 GrProcessorKeyBuilder* b) const { |
| 225 GLSLProcessor::GenKey(*this, caps, b); | 222 GLSLProcessor::GenKey(*this, caps, b); |
| 226 } | 223 } |
| 227 | 224 |
| 228 GrGLSLFragmentProcessor* GrColorCubeEffect::onCreateGLSLInstance() const { | 225 GrGLSLFragmentProcessor* GrColorCubeEffect::onCreateGLSLInstance() const { |
| 229 return new GLSLProcessor(*this); | 226 return new GLSLProcessor; |
| 230 } | 227 } |
| 231 | 228 |
| 232 void GrColorCubeEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const
{ | 229 void GrColorCubeEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const
{ |
| 233 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); | 230 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); |
| 234 } | 231 } |
| 235 | 232 |
| 236 /////////////////////////////////////////////////////////////////////////////// | 233 /////////////////////////////////////////////////////////////////////////////// |
| 237 | 234 |
| 238 GrColorCubeEffect::GLSLProcessor::GLSLProcessor(const GrProcessor&) { | |
| 239 } | |
| 240 | |
| 241 GrColorCubeEffect::GLSLProcessor::~GLSLProcessor() { | |
| 242 } | |
| 243 | |
| 244 void GrColorCubeEffect::GLSLProcessor::emitCode(EmitArgs& args) { | 235 void GrColorCubeEffect::GLSLProcessor::emitCode(EmitArgs& args) { |
| 245 if (nullptr == args.fInputColor) { | 236 if (nullptr == args.fInputColor) { |
| 246 args.fInputColor = "vec4(1)"; | 237 args.fInputColor = "vec4(1)"; |
| 247 } | 238 } |
| 248 | 239 |
| 249 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 240 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 250 fColorCubeSizeUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragme
nt_Visibility, | 241 fColorCubeSizeUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragme
nt_Visibility, |
| 251 kFloat_GrSLType, kDefault_GrS
LPrecision, | 242 kFloat_GrSLType, kDefault_GrS
LPrecision, |
| 252 "Size"); | 243 "Size"); |
| 253 const char* colorCubeSizeUni = uniformHandler->getUniformCStr(fColorCubeSize
Uni); | 244 const char* colorCubeSizeUni = uniformHandler->getUniformCStr(fColorCubeSize
Uni); |
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| 328 if (textureCube) { | 319 if (textureCube) { |
| 329 context->textureProvider()->assignUniqueKeyToTexture(key, textureCub
e); | 320 context->textureProvider()->assignUniqueKeyToTexture(key, textureCub
e); |
| 330 } else { | 321 } else { |
| 331 return nullptr; | 322 return nullptr; |
| 332 } | 323 } |
| 333 } | 324 } |
| 334 | 325 |
| 335 return GrColorCubeEffect::Create(textureCube); | 326 return GrColorCubeEffect::Create(textureCube); |
| 336 } | 327 } |
| 337 #endif | 328 #endif |
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