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Side by Side Diff: src/gpu/gl/GrGLGpu.h

Issue 1666563003: Add support for GL_EXT_raster_multisample (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: remove rasterMultisampleSupport Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLGpu_DEFINED 8 #ifndef GrGLGpu_DEFINED
9 #define GrGLGpu_DEFINED 9 #define GrGLGpu_DEFINED
10 10
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303 303
304 // sets a texture unit to use for texture operations other than binding a te xture to a program. 304 // sets a texture unit to use for texture operations other than binding a te xture to a program.
305 // ensures that such operations don't negatively interact with tracking boun d textures. 305 // ensures that such operations don't negatively interact with tracking boun d textures.
306 void setScratchTextureUnit(); 306 void setScratchTextureUnit();
307 307
308 // bounds is region that may be modified and therefore has to be resolved. 308 // bounds is region that may be modified and therefore has to be resolved.
309 // nullptr means whole target. Can be an empty rect. 309 // nullptr means whole target. Can be an empty rect.
310 void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); 310 void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
311 311
312 void flushStencil(const GrStencilSettings&); 312 void flushStencil(const GrStencilSettings&);
313 void flushHWAAState(GrRenderTarget* rt, bool useHWAA); 313 void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabled);
314 314
315 // helper for onCreateTexture and writeTexturePixels 315 // helper for onCreateTexture and writeTexturePixels
316 enum UploadType { 316 enum UploadType {
317 kNewTexture_UploadType, // we are creating a new texture 317 kNewTexture_UploadType, // we are creating a new texture
318 kWrite_UploadType, // we are using TexSubImage2D to copy data to an existing texture 318 kWrite_UploadType, // we are using TexSubImage2D to copy data to an existing texture
319 kTransfer_UploadType, // we are using a transfer buffer to copy dat a 319 kTransfer_UploadType, // we are using a transfer buffer to copy dat a
320 }; 320 };
321 bool uploadTexData(const GrSurfaceDesc& desc, 321 bool uploadTexData(const GrSurfaceDesc& desc,
322 GrGLenum target, 322 GrGLenum target,
323 UploadType uploadType, 323 UploadType uploadType,
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535 535
536 GrStencilSettings fHWStencilSettings; 536 GrStencilSettings fHWStencilSettings;
537 TriState fHWStencilTestEnabled; 537 TriState fHWStencilTestEnabled;
538 538
539 539
540 GrPipelineBuilder::DrawFace fHWDrawFace; 540 GrPipelineBuilder::DrawFace fHWDrawFace;
541 TriState fHWWriteToColor; 541 TriState fHWWriteToColor;
542 uint32_t fHWBoundRenderTargetUniqueID; 542 uint32_t fHWBoundRenderTargetUniqueID;
543 TriState fHWSRGBFramebuffer; 543 TriState fHWSRGBFramebuffer;
544 SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs; 544 SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs;
545
546 // EXT_raster_multisample.
547 TriState fHWRasterMultisampleEnabled;
548 int fHWNumRasterSamples;
545 ///@} 549 ///@}
546 550
547 /** IDs for copy surface program. */ 551 /** IDs for copy surface program. */
548 struct { 552 struct {
549 GrGLuint fProgram; 553 GrGLuint fProgram;
550 GrGLint fTextureUniform; 554 GrGLint fTextureUniform;
551 GrGLint fTexCoordXformUniform; 555 GrGLint fTexCoordXformUniform;
552 GrGLint fPosXformUniform; 556 GrGLint fPosXformUniform;
553 } fCopyPrograms[3]; 557 } fCopyPrograms[3];
554 GrGLuint fCopyProgramArrayBuffer; 558 GrGLuint fCopyProgramArrayBuffer;
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581 } fPLSSetupProgram; 585 } fPLSSetupProgram;
582 586
583 bool fHWPLSEnabled; 587 bool fHWPLSEnabled;
584 bool fPLSHasBeenUsed; 588 bool fPLSHasBeenUsed;
585 589
586 typedef GrGpu INHERITED; 590 typedef GrGpu INHERITED;
587 friend class GrGLPathRendering; // For accessing setTextureUnit. 591 friend class GrGLPathRendering; // For accessing setTextureUnit.
588 }; 592 };
589 593
590 #endif 594 #endif
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