Index: src/wasm/switch-logic.cc |
diff --git a/src/wasm/switch-logic.cc b/src/wasm/switch-logic.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..1b77875dc37df00456d1cc066c2ae64f325962cd |
--- /dev/null |
+++ b/src/wasm/switch-logic.cc |
@@ -0,0 +1,58 @@ |
+// Copyright 2015 the V8 project authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "src/wasm/switch-logic.h" |
+ |
+namespace v8 { |
+namespace internal { |
+namespace wasm { |
+ |
+CaseNode* CreateBst(ZoneVector<CaseNode*>* nodes, size_t begin, size_t end) { |
+ if (end < begin) { |
+ return nullptr; |
+ } else if (end == begin) { |
+ return nodes->at(begin); |
+ } else { |
+ size_t root_index = (begin + end) / 2; |
+ CaseNode* root = nodes->at(root_index); |
+ if (root_index != 0) { |
+ root->left_ = CreateBst(nodes, begin, root_index - 1); |
+ } |
+ root->right_ = CreateBst(nodes, root_index + 1, end); |
+ return root; |
+ } |
+} |
+ |
+CaseNode* OrderCases(ZoneVector<int>* cases, Zone* zone) { |
+ const int max_distance = 2; |
+ const int min_size = 4; |
+ std::sort(cases->begin(), cases->end()); |
+ ZoneVector<size_t> table_breaks(zone); |
+ for (size_t i = 1; i < cases->size(); i++) { |
+ if (cases->at(i) - cases->at(i - 1) > max_distance) { |
+ table_breaks.push_back(i); |
+ } |
+ } |
+ table_breaks.push_back(cases->size()); |
+ ZoneVector<CaseNode*> nodes(zone); |
+ size_t curr_pos = 0; |
+ for (size_t i = 0; i < table_breaks.size(); i++) { |
+ size_t break_pos = table_breaks[i]; |
+ if (break_pos - curr_pos >= min_size) { |
+ int begin = cases->at(curr_pos); |
+ int end = cases->at(break_pos - 1); |
+ nodes.push_back(new (zone) CaseNode(begin, end)); |
+ curr_pos = break_pos; |
+ } else { |
+ for (; curr_pos < break_pos; curr_pos++) { |
+ nodes.push_back(new (zone) |
+ CaseNode(cases->at(curr_pos), cases->at(curr_pos))); |
+ } |
+ } |
+ } |
+ return CreateBst(&nodes, 0, nodes.size() - 1); |
+} |
+} // namespace wasm |
+} // namespace internal |
+} // namespace v8 |