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| 1 |
| 2 /* |
| 3 * Copyright 2016 Google Inc. |
| 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. |
| 7 */ |
| 8 |
| 9 #include "glsl/GrGLSLProgramDataManager.h" |
| 10 |
| 11 #include "SkMatrix.h" |
| 12 |
| 13 void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matr
ix) const { |
| 14 float mt[] = { |
| 15 matrix.get(SkMatrix::kMScaleX), |
| 16 matrix.get(SkMatrix::kMSkewY), |
| 17 matrix.get(SkMatrix::kMPersp0), |
| 18 matrix.get(SkMatrix::kMSkewX), |
| 19 matrix.get(SkMatrix::kMScaleY), |
| 20 matrix.get(SkMatrix::kMPersp1), |
| 21 matrix.get(SkMatrix::kMTransX), |
| 22 matrix.get(SkMatrix::kMTransY), |
| 23 matrix.get(SkMatrix::kMPersp2), |
| 24 }; |
| 25 this->setMatrix3f(u, mt); |
| 26 } |
| 27 |
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