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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramDataManager_DEFINED | 8 #ifndef GrGLProgramDataManager_DEFINED |
| 9 #define GrGLProgramDataManager_DEFINED | 9 #define GrGLProgramDataManager_DEFINED |
| 10 | 10 |
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| 59 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; | 59 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 60 void set4f(UniformHandle, float, float, float, float) const override; | 60 void set4f(UniformHandle, float, float, float, float) const override; |
| 61 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; | 61 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 62 // matrices are column-major, the first three upload a single matrix, the la
tter three upload | 62 // matrices are column-major, the first three upload a single matrix, the la
tter three upload |
| 63 // arrayCount matrices into a uniform array. | 63 // arrayCount matrices into a uniform array. |
| 64 void setMatrix3f(UniformHandle, const float matrix[]) const override; | 64 void setMatrix3f(UniformHandle, const float matrix[]) const override; |
| 65 void setMatrix4f(UniformHandle, const float matrix[]) const override; | 65 void setMatrix4f(UniformHandle, const float matrix[]) const override; |
| 66 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; | 66 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; |
| 67 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; | 67 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; |
| 68 | 68 |
| 69 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform | |
| 70 void setSkMatrix(UniformHandle, const SkMatrix&) const override; | |
| 71 | |
| 72 // for nvpr only | 69 // for nvpr only |
| 73 void setPathFragmentInputTransform(VaryingHandle u, int components, | 70 void setPathFragmentInputTransform(VaryingHandle u, int components, |
| 74 const SkMatrix& matrix) const override; | 71 const SkMatrix& matrix) const override; |
| 75 | 72 |
| 76 private: | 73 private: |
| 77 enum { | 74 enum { |
| 78 kUnusedUniform = -1, | 75 kUnusedUniform = -1, |
| 79 }; | 76 }; |
| 80 | 77 |
| 81 struct Uniform { | 78 struct Uniform { |
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| 102 | 99 |
| 103 SkTArray<Uniform, true> fUniforms; | 100 SkTArray<Uniform, true> fUniforms; |
| 104 SkTArray<PathProcVarying, true> fPathProcVaryings; | 101 SkTArray<PathProcVarying, true> fPathProcVaryings; |
| 105 GrGLGpu* fGpu; | 102 GrGLGpu* fGpu; |
| 106 GrGLuint fProgramID; | 103 GrGLuint fProgramID; |
| 107 | 104 |
| 108 typedef GrGLSLProgramDataManager INHERITED; | 105 typedef GrGLSLProgramDataManager INHERITED; |
| 109 }; | 106 }; |
| 110 | 107 |
| 111 #endif | 108 #endif |
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