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1 /* | 1 /* |
2 * Copyright (C) 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2012 Apple Inc. All rights reserved. |
3 * Copyright (C) 2013 Google Inc. All rights reserved. | 3 * Copyright (C) 2013 Google Inc. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions are | 6 * modification, are permitted provided that the following conditions are |
7 * met: | 7 * met: |
8 * | 8 * |
9 * * Redistributions of source code must retain the above copyright | 9 * * Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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66 } | 66 } |
67 int layerId; | 67 int layerId; |
68 RefPtr<GraphicsContextSnapshot> graphicsSnapshot; | 68 RefPtr<GraphicsContextSnapshot> graphicsSnapshot; |
69 }; | 69 }; |
70 | 70 |
71 inline String idForLayer(const GraphicsLayer* graphicsLayer) | 71 inline String idForLayer(const GraphicsLayer* graphicsLayer) |
72 { | 72 { |
73 return String::number(graphicsLayer->platformLayer()->id()); | 73 return String::number(graphicsLayer->platformLayer()->id()); |
74 } | 74 } |
75 | 75 |
76 static void buildRegionObjects(const blink::WebVector<blink::WebRect>& regions, | |
pfeldman
2014/02/28 07:43:43
Builders return objects: we have buildObjectFor an
malch
2014/02/28 12:19:57
Done.
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77 TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect>& scrollRects, | |
78 const TypeBuilder::LayerTree::ScrollRect::Type::Enum& type, | |
79 const TypeBuilder::LayerTree::LayerId& layerId) | |
pfeldman
2014/02/28 07:43:43
Looks like this is unused.
malch
2014/02/28 12:19:57
Done.
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80 { | |
81 for (size_t i = 0; i < regions.size(); ++i) { | |
82 RefPtr<TypeBuilder::DOM::Rect> rectObject = TypeBuilder::DOM::Rect::crea te() | |
83 .setX(regions[i].x) | |
84 .setY(regions[i].y) | |
85 .setHeight(regions[i].height) | |
86 .setWidth(regions[i].width); | |
87 RefPtr<TypeBuilder::LayerTree::ScrollRect> regionObject = TypeBuilder::L ayerTree::ScrollRect::create() | |
88 .setRect(rectObject) | |
89 .setType(type); | |
90 scrollRects.addItem(regionObject); | |
91 } | |
92 } | |
93 | |
94 static PassRefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect> > build ScrollRectsForLayer(GraphicsLayer* graphicsLayer) | |
95 { | |
96 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect> > scrollRects = TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect>::create(); | |
97 blink::WebLayer* webLayer = graphicsLayer->platformLayer(); | |
98 buildRegionObjects(webLayer->nonFastScrollableRegion(), *scrollRects, TypeBu ilder::LayerTree::ScrollRect::Type::RepaintsOnScroll, idForLayer(graphicsLayer)) ; | |
99 buildRegionObjects(webLayer->touchEventHandlerRegion(), *scrollRects, TypeBu ilder::LayerTree::ScrollRect::Type::TouchEventHandler, idForLayer(graphicsLayer) ); | |
100 if (webLayer->haveWheelEventHandlers()) { | |
101 RefPtr<TypeBuilder::DOM::Rect> rectObject = TypeBuilder::DOM::Rect::crea te() | |
pfeldman
2014/02/28 07:43:43
Then you would be able to reuse builder method her
malch
2014/02/28 12:19:57
Done.
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102 .setX(webLayer->position().x) | |
103 .setY(webLayer->position().y) | |
104 .setHeight(webLayer->bounds().height) | |
105 .setWidth(webLayer->bounds().width); | |
106 RefPtr<TypeBuilder::LayerTree::ScrollRect> regionObject = TypeBuilder::L ayerTree::ScrollRect::create() | |
107 .setRect(rectObject) | |
108 .setType(TypeBuilder::LayerTree::ScrollRect::Type::WheelEventHandler ); | |
109 scrollRects->addItem(regionObject); | |
110 } | |
111 return scrollRects->length() ? scrollRects : nullptr; | |
112 } | |
113 | |
76 static PassRefPtr<TypeBuilder::LayerTree::Layer> buildObjectForLayer(GraphicsLay er* graphicsLayer, int nodeId) | 114 static PassRefPtr<TypeBuilder::LayerTree::Layer> buildObjectForLayer(GraphicsLay er* graphicsLayer, int nodeId) |
77 { | 115 { |
78 blink::WebLayer* webLayer = graphicsLayer->platformLayer(); | 116 blink::WebLayer* webLayer = graphicsLayer->platformLayer(); |
79 RefPtr<TypeBuilder::LayerTree::Layer> layerObject = TypeBuilder::LayerTree:: Layer::create() | 117 RefPtr<TypeBuilder::LayerTree::Layer> layerObject = TypeBuilder::LayerTree:: Layer::create() |
80 .setLayerId(idForLayer(graphicsLayer)) | 118 .setLayerId(idForLayer(graphicsLayer)) |
81 .setOffsetX(webLayer->position().x) | 119 .setOffsetX(webLayer->position().x) |
82 .setOffsetY(webLayer->position().y) | 120 .setOffsetY(webLayer->position().y) |
83 .setWidth(webLayer->bounds().width) | 121 .setWidth(webLayer->bounds().width) |
84 .setHeight(webLayer->bounds().height) | 122 .setHeight(webLayer->bounds().height) |
85 .setPaintCount(graphicsLayer->paintCount()); | 123 .setPaintCount(graphicsLayer->paintCount()); |
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100 transform.toColumnMajorFloatArray(flattenedMatrix); | 138 transform.toColumnMajorFloatArray(flattenedMatrix); |
101 RefPtr<TypeBuilder::Array<double> > transformArray = TypeBuilder::Array< double>::create(); | 139 RefPtr<TypeBuilder::Array<double> > transformArray = TypeBuilder::Array< double>::create(); |
102 for (size_t i = 0; i < WTF_ARRAY_LENGTH(flattenedMatrix); ++i) | 140 for (size_t i = 0; i < WTF_ARRAY_LENGTH(flattenedMatrix); ++i) |
103 transformArray->addItem(flattenedMatrix[i]); | 141 transformArray->addItem(flattenedMatrix[i]); |
104 layerObject->setTransform(transformArray); | 142 layerObject->setTransform(transformArray); |
105 const FloatPoint3D& anchor = graphicsLayer->anchorPoint(); | 143 const FloatPoint3D& anchor = graphicsLayer->anchorPoint(); |
106 layerObject->setAnchorX(anchor.x()); | 144 layerObject->setAnchorX(anchor.x()); |
107 layerObject->setAnchorY(anchor.y()); | 145 layerObject->setAnchorY(anchor.y()); |
108 layerObject->setAnchorZ(anchor.z()); | 146 layerObject->setAnchorZ(anchor.z()); |
109 } | 147 } |
148 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect> > scrollRects = | |
149 buildScrollRectsForLayer(graphicsLayer); | |
150 if (scrollRects) | |
151 layerObject->setScrollRects(buildScrollRectsForLayer(graphicsLayer)); | |
pfeldman
2014/02/28 07:43:43
Why building twice, use scrollRects instead?
Do y
malch
2014/02/28 12:19:57
Done.
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110 return layerObject; | 152 return layerObject; |
111 } | 153 } |
112 | 154 |
113 InspectorLayerTreeAgent::InspectorLayerTreeAgent(InspectorDOMAgent* domAgent, Pa ge* page) | 155 InspectorLayerTreeAgent::InspectorLayerTreeAgent(InspectorDOMAgent* domAgent, Pa ge* page) |
114 : InspectorBaseAgent<InspectorLayerTreeAgent>("LayerTree") | 156 : InspectorBaseAgent<InspectorLayerTreeAgent>("LayerTree") |
115 , m_frontend(0) | 157 , m_frontend(0) |
116 , m_page(page) | 158 , m_page(page) |
117 , m_domAgent(domAgent) | 159 , m_domAgent(domAgent) |
118 { | 160 { |
119 } | 161 } |
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195 buildLayerIdToNodeIdMap(child, layerIdToNodeIdMap); | 237 buildLayerIdToNodeIdMap(child, layerIdToNodeIdMap); |
196 if (!root->renderer()->isRenderIFrame()) | 238 if (!root->renderer()->isRenderIFrame()) |
197 return; | 239 return; |
198 FrameView* childFrameView = toFrameView(toRenderWidget(root->renderer())->wi dget()); | 240 FrameView* childFrameView = toFrameView(toRenderWidget(root->renderer())->wi dget()); |
199 if (RenderView* childRenderView = childFrameView->renderView()) { | 241 if (RenderView* childRenderView = childFrameView->renderView()) { |
200 if (RenderLayerCompositor* childCompositor = childRenderView->compositor ()) | 242 if (RenderLayerCompositor* childCompositor = childRenderView->compositor ()) |
201 buildLayerIdToNodeIdMap(childCompositor->rootRenderLayer(), layerIdT oNodeIdMap); | 243 buildLayerIdToNodeIdMap(childCompositor->rootRenderLayer(), layerIdT oNodeIdMap); |
202 } | 244 } |
203 } | 245 } |
204 | 246 |
205 void InspectorLayerTreeAgent::gatherGraphicsLayers(GraphicsLayer* root, HashMap< int, int>& layerIdToNodeIdMap, RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree: :Layer> >& layers) | 247 void InspectorLayerTreeAgent::gatherGraphicsLayers(GraphicsLayer* root, HashMap< int, int>& layerIdToNodeIdMap, |
248 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> >& layers) | |
pfeldman
2014/02/28 07:43:43
no need for new line here.
malch
2014/02/28 12:19:57
Done.
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206 { | 249 { |
207 int layerId = root->platformLayer()->id(); | 250 int layerId = root->platformLayer()->id(); |
208 if (m_pageOverlayLayerIds.find(layerId) != WTF::kNotFound) | 251 if (m_pageOverlayLayerIds.find(layerId) != WTF::kNotFound) |
209 return; | 252 return; |
210 layers->addItem(buildObjectForLayer(root, layerIdToNodeIdMap.get(layerId))); | 253 layers->addItem(buildObjectForLayer(root, layerIdToNodeIdMap.get(layerId))); |
211 if (GraphicsLayer* replica = root->replicaLayer()) | 254 if (GraphicsLayer* replica = root->replicaLayer()) |
212 gatherGraphicsLayers(replica, layerIdToNodeIdMap, layers); | 255 gatherGraphicsLayers(replica, layerIdToNodeIdMap, layers); |
213 for (size_t i = 0, size = root->children().size(); i < size; ++i) | 256 for (size_t i = 0, size = root->children().size(); i < size; ++i) |
214 gatherGraphicsLayers(root->children()[i], layerIdToNodeIdMap, layers); | 257 gatherGraphicsLayers(root->children()[i], layerIdToNodeIdMap, layers); |
215 } | 258 } |
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353 void InspectorLayerTreeAgent::didRemovePageOverlay(const GraphicsLayer* layer) | 396 void InspectorLayerTreeAgent::didRemovePageOverlay(const GraphicsLayer* layer) |
354 { | 397 { |
355 size_t index = m_pageOverlayLayerIds.find(layer->platformLayer()->id()); | 398 size_t index = m_pageOverlayLayerIds.find(layer->platformLayer()->id()); |
356 if (index == WTF::kNotFound) | 399 if (index == WTF::kNotFound) |
357 return; | 400 return; |
358 m_pageOverlayLayerIds.remove(index); | 401 m_pageOverlayLayerIds.remove(index); |
359 } | 402 } |
360 | 403 |
361 | 404 |
362 } // namespace WebCore | 405 } // namespace WebCore |
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