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Side by Side Diff: Source/core/inspector/InspectorLayerTreeAgent.cpp

Issue 166273018: Added showing slow scroll rectangles in Layers panel. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: And more fixes. Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * Copyright (C) 2013 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
(...skipping 92 matching lines...) Expand 10 before | Expand all | Expand 10 after
103 transformArray->addItem(flattenedMatrix[i]); 103 transformArray->addItem(flattenedMatrix[i]);
104 layerObject->setTransform(transformArray); 104 layerObject->setTransform(transformArray);
105 const FloatPoint3D& anchor = graphicsLayer->anchorPoint(); 105 const FloatPoint3D& anchor = graphicsLayer->anchorPoint();
106 layerObject->setAnchorX(anchor.x()); 106 layerObject->setAnchorX(anchor.x());
107 layerObject->setAnchorY(anchor.y()); 107 layerObject->setAnchorY(anchor.y());
108 layerObject->setAnchorZ(anchor.z()); 108 layerObject->setAnchorZ(anchor.z());
109 } 109 }
110 return layerObject; 110 return layerObject;
111 } 111 }
112 112
113 static void addRegionObjects(const blink::WebVector<blink::WebRect>& regions,
114 TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect>& scrollRects,
115 const TypeBuilder::LayerTree::ScrollRect::Type::Enum& type,
116 const TypeBuilder::LayerTree::LayerId& layerId)
117 {
118 for (size_t i = 0; i < regions.size(); ++i) {
119 RefPtr<TypeBuilder::LayerTree::ScrollRect> regionObject = TypeBuilder::L ayerTree::ScrollRect::create()
120 .setLayerId(layerId)
121 .setX(regions[i].x)
122 .setY(regions[i].y)
123 .setHeight(regions[i].height)
124 .setWidth(regions[i].width)
125 .setType(type);
126 scrollRects.addItem(regionObject);
127 }
128 }
129
130 static void addScrollRectsForLayer(GraphicsLayer* graphicsLayer,
131 TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect>& scrollRects)
132 {
133 blink::WebLayer* webLayer = graphicsLayer->platformLayer();
134 addRegionObjects(webLayer->nonFastScrollableRegion(),
caseq 2014/02/26 11:21:10 nit: you don't have to wrap this call, we don't ha
malch 2014/02/26 11:43:36 Done.
135 scrollRects,
136 TypeBuilder::LayerTree::ScrollRect::Type::RepaintsOnScroll,
137 idForLayer(graphicsLayer));
138 addRegionObjects(webLayer->touchEventHandlerRegion(),
caseq 2014/02/26 11:21:10 ditto.
malch 2014/02/26 11:43:36 Done.
139 scrollRects,
140 TypeBuilder::LayerTree::ScrollRect::Type::TouchEventHandler,
141 idForLayer(graphicsLayer));
142 if (webLayer->haveWheelEventHandlers()) {
143 RefPtr<TypeBuilder::LayerTree::ScrollRect> regionObject = TypeBuilder::L ayerTree::ScrollRect::create()
144 .setLayerId(idForLayer(graphicsLayer))
145 .setX(webLayer->position().x)
146 .setY(webLayer->position().y)
147 .setHeight(webLayer->bounds().height)
148 .setWidth(webLayer->bounds().width)
149 .setType(TypeBuilder::LayerTree::ScrollRect::Type::WheelEventHandler );
150 scrollRects.addItem(regionObject);
151 }
152 }
153
113 InspectorLayerTreeAgent::InspectorLayerTreeAgent(InspectorDOMAgent* domAgent, Pa ge* page) 154 InspectorLayerTreeAgent::InspectorLayerTreeAgent(InspectorDOMAgent* domAgent, Pa ge* page)
114 : InspectorBaseAgent<InspectorLayerTreeAgent>("LayerTree") 155 : InspectorBaseAgent<InspectorLayerTreeAgent>("LayerTree")
115 , m_frontend(0) 156 , m_frontend(0)
116 , m_page(page) 157 , m_page(page)
117 , m_domAgent(domAgent) 158 , m_domAgent(domAgent)
118 { 159 {
119 } 160 }
120 161
121 InspectorLayerTreeAgent::~InspectorLayerTreeAgent() 162 InspectorLayerTreeAgent::~InspectorLayerTreeAgent()
122 { 163 {
(...skipping 24 matching lines...) Expand all
147 } 188 }
148 189
149 void InspectorLayerTreeAgent::disable(ErrorString*) 190 void InspectorLayerTreeAgent::disable(ErrorString*)
150 { 191 {
151 m_instrumentingAgents->setInspectorLayerTreeAgent(0); 192 m_instrumentingAgents->setInspectorLayerTreeAgent(0);
152 m_snapshotById.clear(); 193 m_snapshotById.clear();
153 } 194 }
154 195
155 void InspectorLayerTreeAgent::layerTreeDidChange() 196 void InspectorLayerTreeAgent::layerTreeDidChange()
156 { 197 {
157 m_frontend->layerTreeDidChange(buildLayerTree()); 198 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > layers = TypeBuil der::Array<TypeBuilder::LayerTree::Layer>::create();
199 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect> > scrollRects = TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect>::create();
200 if (buildLayerTree(*layers, *scrollRects))
201 m_frontend->layerTreeDidChange(layers, scrollRects);
202 else
203 m_frontend->layerTreeDidChange(nullptr, nullptr);
158 } 204 }
159 205
160 void InspectorLayerTreeAgent::didPaint(RenderObject*, const GraphicsLayer* graph icsLayer, GraphicsContext*, const LayoutRect& rect) 206 void InspectorLayerTreeAgent::didPaint(RenderObject*, const GraphicsLayer* graph icsLayer, GraphicsContext*, const LayoutRect& rect)
161 { 207 {
162 // Should only happen for FrameView paints when compositing is off. Consider different instrumentation method for that. 208 // Should only happen for FrameView paints when compositing is off. Consider different instrumentation method for that.
163 if (!graphicsLayer) 209 if (!graphicsLayer)
164 return; 210 return;
165 211
166 RefPtr<TypeBuilder::DOM::Rect> domRect = TypeBuilder::DOM::Rect::create() 212 RefPtr<TypeBuilder::DOM::Rect> domRect = TypeBuilder::DOM::Rect::create()
167 .setX(rect.x()) 213 .setX(rect.x())
168 .setY(rect.y()) 214 .setY(rect.y())
169 .setWidth(rect.width()) 215 .setWidth(rect.width())
170 .setHeight(rect.height()); 216 .setHeight(rect.height());
171 m_frontend->layerPainted(idForLayer(graphicsLayer), domRect.release()); 217 m_frontend->layerPainted(idForLayer(graphicsLayer), domRect.release());
172 } 218 }
173 219
174 PassRefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > InspectorLayerTre eAgent::buildLayerTree() 220 bool InspectorLayerTreeAgent::buildLayerTree(TypeBuilder::Array<TypeBuilder::Lay erTree::Layer>& layers,
221 TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect>& scrollRects)
175 { 222 {
176 RenderLayerCompositor* compositor = renderLayerCompositor(); 223 RenderLayerCompositor* compositor = renderLayerCompositor();
177 if (!compositor || !compositor->inCompositingMode()) 224 if (!compositor || !compositor->inCompositingMode())
178 return nullptr; 225 return false;
179 LayerIdToNodeIdMap layerIdToNodeIdMap; 226 LayerIdToNodeIdMap layerIdToNodeIdMap;
180 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > layers = TypeBuil der::Array<TypeBuilder::LayerTree::Layer>::create();
181 buildLayerIdToNodeIdMap(compositor->rootRenderLayer(), layerIdToNodeIdMap); 227 buildLayerIdToNodeIdMap(compositor->rootRenderLayer(), layerIdToNodeIdMap);
182 gatherGraphicsLayers(compositor->rootGraphicsLayer(), layerIdToNodeIdMap, la yers); 228 gatherGraphicsLayers(compositor->rootGraphicsLayer(), layerIdToNodeIdMap, la yers, scrollRects);
183 return layers.release(); 229 return true;
184 } 230 }
185 231
186 void InspectorLayerTreeAgent::buildLayerIdToNodeIdMap(RenderLayer* root, LayerId ToNodeIdMap& layerIdToNodeIdMap) 232 void InspectorLayerTreeAgent::buildLayerIdToNodeIdMap(RenderLayer* root, LayerId ToNodeIdMap& layerIdToNodeIdMap)
187 { 233 {
188 if (root->hasCompositedLayerMapping()) { 234 if (root->hasCompositedLayerMapping()) {
189 if (Node* node = root->renderer()->generatingNode()) { 235 if (Node* node = root->renderer()->generatingNode()) {
190 GraphicsLayer* graphicsLayer = root->compositedLayerMapping()->child ForSuperlayers(); 236 GraphicsLayer* graphicsLayer = root->compositedLayerMapping()->child ForSuperlayers();
191 layerIdToNodeIdMap.set(graphicsLayer->platformLayer()->id(), idForNo de(node)); 237 layerIdToNodeIdMap.set(graphicsLayer->platformLayer()->id(), idForNo de(node));
192 } 238 }
193 } 239 }
194 for (RenderLayer* child = root->firstChild(); child; child = child->nextSibl ing()) 240 for (RenderLayer* child = root->firstChild(); child; child = child->nextSibl ing())
195 buildLayerIdToNodeIdMap(child, layerIdToNodeIdMap); 241 buildLayerIdToNodeIdMap(child, layerIdToNodeIdMap);
196 if (!root->renderer()->isRenderIFrame()) 242 if (!root->renderer()->isRenderIFrame())
197 return; 243 return;
198 FrameView* childFrameView = toFrameView(toRenderWidget(root->renderer())->wi dget()); 244 FrameView* childFrameView = toFrameView(toRenderWidget(root->renderer())->wi dget());
199 if (RenderView* childRenderView = childFrameView->renderView()) { 245 if (RenderView* childRenderView = childFrameView->renderView()) {
200 if (RenderLayerCompositor* childCompositor = childRenderView->compositor ()) 246 if (RenderLayerCompositor* childCompositor = childRenderView->compositor ())
201 buildLayerIdToNodeIdMap(childCompositor->rootRenderLayer(), layerIdT oNodeIdMap); 247 buildLayerIdToNodeIdMap(childCompositor->rootRenderLayer(), layerIdT oNodeIdMap);
202 } 248 }
203 } 249 }
204 250
205 void InspectorLayerTreeAgent::gatherGraphicsLayers(GraphicsLayer* root, HashMap< int, int>& layerIdToNodeIdMap, RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree: :Layer> >& layers) 251 void InspectorLayerTreeAgent::gatherGraphicsLayers(GraphicsLayer* root, HashMap< int, int>& layerIdToNodeIdMap,
252 TypeBuilder::Array<TypeBuilder::LayerTree::Layer>& layers, TypeBuilder::Arra y<TypeBuilder::LayerTree::ScrollRect>& scrollRects)
206 { 253 {
207 int layerId = root->platformLayer()->id(); 254 int layerId = root->platformLayer()->id();
208 if (m_pageOverlayLayerIds.find(layerId) != WTF::kNotFound) 255 if (m_pageOverlayLayerIds.find(layerId) != WTF::kNotFound)
209 return; 256 return;
210 layers->addItem(buildObjectForLayer(root, layerIdToNodeIdMap.get(layerId))); 257 layers.addItem(buildObjectForLayer(root, layerIdToNodeIdMap.get(layerId)));
258 addScrollRectsForLayer(root, scrollRects);
211 if (GraphicsLayer* replica = root->replicaLayer()) 259 if (GraphicsLayer* replica = root->replicaLayer())
212 gatherGraphicsLayers(replica, layerIdToNodeIdMap, layers); 260 gatherGraphicsLayers(replica, layerIdToNodeIdMap, layers, scrollRects);
213 for (size_t i = 0, size = root->children().size(); i < size; ++i) 261 for (size_t i = 0, size = root->children().size(); i < size; ++i)
214 gatherGraphicsLayers(root->children()[i], layerIdToNodeIdMap, layers); 262 gatherGraphicsLayers(root->children()[i], layerIdToNodeIdMap, layers, sc rollRects);
215 } 263 }
216 264
217 int InspectorLayerTreeAgent::idForNode(Node* node) 265 int InspectorLayerTreeAgent::idForNode(Node* node)
218 { 266 {
219 int nodeId = m_domAgent->boundNodeId(node); 267 int nodeId = m_domAgent->boundNodeId(node);
220 if (!nodeId) { 268 if (!nodeId) {
221 ErrorString ignoredError; 269 ErrorString ignoredError;
222 nodeId = m_domAgent->pushNodeToFrontend(&ignoredError, m_domAgent->bound NodeId(&node->document()), node); 270 nodeId = m_domAgent->pushNodeToFrontend(&ignoredError, m_domAgent->bound NodeId(&node->document()), node);
223 } 271 }
224 return nodeId; 272 return nodeId;
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394 void InspectorLayerTreeAgent::didRemovePageOverlay(const GraphicsLayer* layer) 442 void InspectorLayerTreeAgent::didRemovePageOverlay(const GraphicsLayer* layer)
395 { 443 {
396 size_t index = m_pageOverlayLayerIds.find(layer->platformLayer()->id()); 444 size_t index = m_pageOverlayLayerIds.find(layer->platformLayer()->id());
397 if (index == WTF::kNotFound) 445 if (index == WTF::kNotFound)
398 return; 446 return;
399 m_pageOverlayLayerIds.remove(index); 447 m_pageOverlayLayerIds.remove(index);
400 } 448 }
401 449
402 450
403 } // namespace WebCore 451 } // namespace WebCore
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