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1 /* | 1 /* |
2 * Copyright (C) 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2012 Apple Inc. All rights reserved. |
3 * Copyright (C) 2013 Google Inc. All rights reserved. | 3 * Copyright (C) 2013 Google Inc. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions are | 6 * modification, are permitted provided that the following conditions are |
7 * met: | 7 * met: |
8 * | 8 * |
9 * * Redistributions of source code must retain the above copyright | 9 * * Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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40 #include "core/loader/DocumentLoader.h" | 40 #include "core/loader/DocumentLoader.h" |
41 #include "core/frame/Frame.h" | 41 #include "core/frame/Frame.h" |
42 #include "core/page/Page.h" | 42 #include "core/page/Page.h" |
43 #include "core/rendering/CompositedLayerMapping.h" | 43 #include "core/rendering/CompositedLayerMapping.h" |
44 #include "core/rendering/RenderLayerCompositor.h" | 44 #include "core/rendering/RenderLayerCompositor.h" |
45 #include "core/rendering/RenderView.h" | 45 #include "core/rendering/RenderView.h" |
46 #include "platform/geometry/IntRect.h" | 46 #include "platform/geometry/IntRect.h" |
47 #include "platform/graphics/CompositingReasons.h" | 47 #include "platform/graphics/CompositingReasons.h" |
48 #include "platform/graphics/GraphicsContextRecorder.h" | 48 #include "platform/graphics/GraphicsContextRecorder.h" |
49 #include "platform/transforms/TransformationMatrix.h" | 49 #include "platform/transforms/TransformationMatrix.h" |
| 50 #include "public/platform/WebFloatPoint.h" |
50 #include "public/platform/WebLayer.h" | 51 #include "public/platform/WebLayer.h" |
51 | 52 |
52 namespace WebCore { | 53 namespace WebCore { |
53 | 54 |
54 unsigned InspectorLayerTreeAgent::s_lastSnapshotId; | 55 unsigned InspectorLayerTreeAgent::s_lastSnapshotId; |
55 | 56 |
56 struct LayerSnapshot { | 57 struct LayerSnapshot { |
57 LayerSnapshot() | 58 LayerSnapshot() |
58 : layerId(0) | 59 : layerId(0) |
59 { | 60 { |
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101 transformArray->addItem(flattenedMatrix[i]); | 102 transformArray->addItem(flattenedMatrix[i]); |
102 layerObject->setTransform(transformArray); | 103 layerObject->setTransform(transformArray); |
103 const FloatPoint3D& anchor = graphicsLayer->anchorPoint(); | 104 const FloatPoint3D& anchor = graphicsLayer->anchorPoint(); |
104 layerObject->setAnchorX(anchor.x()); | 105 layerObject->setAnchorX(anchor.x()); |
105 layerObject->setAnchorY(anchor.y()); | 106 layerObject->setAnchorY(anchor.y()); |
106 layerObject->setAnchorZ(anchor.z()); | 107 layerObject->setAnchorZ(anchor.z()); |
107 } | 108 } |
108 return layerObject; | 109 return layerObject; |
109 } | 110 } |
110 | 111 |
111 void gatherGraphicsLayers(GraphicsLayer* root, HashMap<int, int>& layerIdToNodeI
dMap, RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> >& layers) | 112 static void addRegionObjects(const blink::WebVector<blink::WebRect>& regions, |
| 113 TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect>& scrollRects, |
| 114 const TypeBuilder::LayerTree::ScrollRect::Type::Enum& type, |
| 115 const TypeBuilder::LayerTree::LayerId& layerId) |
| 116 { |
| 117 for (size_t i = 0; i < regions.size(); ++i) { |
| 118 RefPtr<TypeBuilder::LayerTree::ScrollRect> regionObject = TypeBuilder::L
ayerTree::ScrollRect::create() |
| 119 .setLayerId(layerId) |
| 120 .setX(regions[i].x) |
| 121 .setY(regions[i].y) |
| 122 .setHeight(regions[i].height) |
| 123 .setWidth(regions[i].width) |
| 124 .setType(type); |
| 125 scrollRects.addItem(regionObject); |
| 126 } |
| 127 } |
| 128 |
| 129 |
| 130 static void addScrollRectsForLayer(GraphicsLayer* graphicsLayer, |
| 131 TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect>& scrollRects) |
| 132 { |
| 133 blink::WebLayer* webLayer = graphicsLayer->platformLayer(); |
| 134 addRegionObjects(webLayer->nonFastScrollableRegion(), |
| 135 scrollRects, |
| 136 TypeBuilder::LayerTree::ScrollRect::Type::NonFastScrollable, |
| 137 idForLayer(graphicsLayer)); |
| 138 addRegionObjects(webLayer->touchEventHandlerRegion(), |
| 139 scrollRects, |
| 140 TypeBuilder::LayerTree::ScrollRect::Type::TouchEventHandler, |
| 141 idForLayer(graphicsLayer)); |
| 142 if (webLayer->haveWheelEventHandlers()) { |
| 143 RefPtr<TypeBuilder::LayerTree::ScrollRect> regionObject = TypeBuilder::L
ayerTree::ScrollRect::create() |
| 144 .setLayerId(idForLayer(graphicsLayer)) |
| 145 .setX(webLayer->position().x) |
| 146 .setY(webLayer->position().y) |
| 147 .setHeight(webLayer->bounds().height) |
| 148 .setWidth(webLayer->bounds().width) |
| 149 .setType(TypeBuilder::LayerTree::ScrollRect::Type::WheelEventHandler
); |
| 150 scrollRects.addItem(regionObject); |
| 151 } |
| 152 } |
| 153 |
| 154 void gatherGraphicsLayers(GraphicsLayer* root, HashMap<int, int>& layerIdToNodeI
dMap, |
| 155 TypeBuilder::Array<TypeBuilder::LayerTree::Layer>& layers, TypeBuilder::Arra
y<TypeBuilder::LayerTree::ScrollRect>& scrollRects) |
112 { | 156 { |
113 int layerId = root->platformLayer()->id(); | 157 int layerId = root->platformLayer()->id(); |
114 layers->addItem(buildObjectForLayer(root, layerIdToNodeIdMap.get(layerId))); | 158 layers.addItem(buildObjectForLayer(root, layerIdToNodeIdMap.get(layerId))); |
| 159 addScrollRectsForLayer(root, scrollRects); |
115 if (GraphicsLayer* replica = root->replicaLayer()) | 160 if (GraphicsLayer* replica = root->replicaLayer()) |
116 gatherGraphicsLayers(replica, layerIdToNodeIdMap, layers); | 161 gatherGraphicsLayers(replica, layerIdToNodeIdMap, layers, scrollRects); |
117 for (size_t i = 0, size = root->children().size(); i < size; ++i) | 162 for (size_t i = 0, size = root->children().size(); i < size; ++i) |
118 gatherGraphicsLayers(root->children()[i], layerIdToNodeIdMap, layers); | 163 gatherGraphicsLayers(root->children()[i], layerIdToNodeIdMap, layers, sc
rollRects); |
119 } | 164 } |
120 | 165 |
121 InspectorLayerTreeAgent::InspectorLayerTreeAgent(InspectorDOMAgent* domAgent, Pa
ge* page) | 166 InspectorLayerTreeAgent::InspectorLayerTreeAgent(InspectorDOMAgent* domAgent, Pa
ge* page) |
122 : InspectorBaseAgent<InspectorLayerTreeAgent>("LayerTree") | 167 : InspectorBaseAgent<InspectorLayerTreeAgent>("LayerTree") |
123 , m_frontend(0) | 168 , m_frontend(0) |
124 , m_page(page) | 169 , m_page(page) |
125 , m_domAgent(domAgent) | 170 , m_domAgent(domAgent) |
126 { | 171 { |
127 } | 172 } |
128 | 173 |
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155 } | 200 } |
156 | 201 |
157 void InspectorLayerTreeAgent::disable(ErrorString*) | 202 void InspectorLayerTreeAgent::disable(ErrorString*) |
158 { | 203 { |
159 m_instrumentingAgents->setInspectorLayerTreeAgent(0); | 204 m_instrumentingAgents->setInspectorLayerTreeAgent(0); |
160 m_snapshotById.clear(); | 205 m_snapshotById.clear(); |
161 } | 206 } |
162 | 207 |
163 void InspectorLayerTreeAgent::layerTreeDidChange() | 208 void InspectorLayerTreeAgent::layerTreeDidChange() |
164 { | 209 { |
165 m_frontend->layerTreeDidChange(buildLayerTree()); | 210 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > layers = TypeBuil
der::Array<TypeBuilder::LayerTree::Layer>::create(); |
| 211 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect> > scrollRects
= TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect>::create(); |
| 212 if (buildLayerTree(*layers, *scrollRects)) |
| 213 m_frontend->layerTreeDidChange(layers, scrollRects); |
| 214 else |
| 215 m_frontend->layerTreeDidChange(0, 0); |
166 } | 216 } |
167 | 217 |
168 void InspectorLayerTreeAgent::didPaint(RenderObject*, const GraphicsLayer* graph
icsLayer, GraphicsContext*, const LayoutRect& rect) | 218 void InspectorLayerTreeAgent::didPaint(RenderObject*, const GraphicsLayer* graph
icsLayer, GraphicsContext*, const LayoutRect& rect) |
169 { | 219 { |
170 // Should only happen for FrameView paints when compositing is off. Consider
different instrumentation method for that. | 220 // Should only happen for FrameView paints when compositing is off. Consider
different instrumentation method for that. |
171 if (!graphicsLayer) | 221 if (!graphicsLayer) |
172 return; | 222 return; |
173 | 223 |
174 RefPtr<TypeBuilder::DOM::Rect> domRect = TypeBuilder::DOM::Rect::create() | 224 RefPtr<TypeBuilder::DOM::Rect> domRect = TypeBuilder::DOM::Rect::create() |
175 .setX(rect.x()) | 225 .setX(rect.x()) |
176 .setY(rect.y()) | 226 .setY(rect.y()) |
177 .setWidth(rect.width()) | 227 .setWidth(rect.width()) |
178 .setHeight(rect.height()); | 228 .setHeight(rect.height()); |
179 m_frontend->layerPainted(idForLayer(graphicsLayer), domRect.release()); | 229 m_frontend->layerPainted(idForLayer(graphicsLayer), domRect.release()); |
180 } | 230 } |
181 | 231 |
182 PassRefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > InspectorLayerTre
eAgent::buildLayerTree() | 232 bool InspectorLayerTreeAgent::buildLayerTree(TypeBuilder::Array<TypeBuilder::Lay
erTree::Layer>& layers, |
| 233 TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect>& scrollRects) |
183 { | 234 { |
184 RenderLayerCompositor* compositor = renderLayerCompositor(); | 235 RenderLayerCompositor* compositor = renderLayerCompositor(); |
185 if (!compositor || !compositor->inCompositingMode()) | 236 if (!compositor || !compositor->inCompositingMode()) |
186 return 0; | 237 return false; |
187 LayerIdToNodeIdMap layerIdToNodeIdMap; | 238 LayerIdToNodeIdMap layerIdToNodeIdMap; |
188 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > layers = TypeBuil
der::Array<TypeBuilder::LayerTree::Layer>::create(); | |
189 buildLayerIdToNodeIdMap(compositor->rootRenderLayer(), layerIdToNodeIdMap); | 239 buildLayerIdToNodeIdMap(compositor->rootRenderLayer(), layerIdToNodeIdMap); |
190 gatherGraphicsLayers(compositor->rootGraphicsLayer(), layerIdToNodeIdMap, la
yers); | 240 gatherGraphicsLayers(compositor->rootGraphicsLayer(), layerIdToNodeIdMap, la
yers, scrollRects); |
191 return layers.release(); | 241 return true; |
192 } | 242 } |
193 | 243 |
194 void InspectorLayerTreeAgent::buildLayerIdToNodeIdMap(RenderLayer* root, LayerId
ToNodeIdMap& layerIdToNodeIdMap) | 244 void InspectorLayerTreeAgent::buildLayerIdToNodeIdMap(RenderLayer* root, LayerId
ToNodeIdMap& layerIdToNodeIdMap) |
195 { | 245 { |
196 if (root->hasCompositedLayerMapping()) { | 246 if (root->hasCompositedLayerMapping()) { |
197 if (Node* node = root->renderer()->generatingNode()) { | 247 if (Node* node = root->renderer()->generatingNode()) { |
198 GraphicsLayer* graphicsLayer = root->compositedLayerMapping()->child
ForSuperlayers(); | 248 GraphicsLayer* graphicsLayer = root->compositedLayerMapping()->child
ForSuperlayers(); |
199 layerIdToNodeIdMap.set(graphicsLayer->platformLayer()->id(), idForNo
de(node)); | 249 layerIdToNodeIdMap.set(graphicsLayer->platformLayer()->id(), idForNo
de(node)); |
200 } | 250 } |
201 } | 251 } |
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376 for (size_t i = 0; i < timings->size(); ++i) { | 426 for (size_t i = 0; i < timings->size(); ++i) { |
377 const Vector<double>& row = (*timings)[i]; | 427 const Vector<double>& row = (*timings)[i]; |
378 RefPtr<TypeBuilder::Array<double> > outRow = TypeBuilder::Array<double>:
:create(); | 428 RefPtr<TypeBuilder::Array<double> > outRow = TypeBuilder::Array<double>:
:create(); |
379 for (size_t j = 1; j < row.size(); ++j) | 429 for (size_t j = 1; j < row.size(); ++j) |
380 outRow->addItem(row[j] - row[j - 1]); | 430 outRow->addItem(row[j] - row[j - 1]); |
381 outTimings->addItem(outRow.release()); | 431 outTimings->addItem(outRow.release()); |
382 } | 432 } |
383 } | 433 } |
384 | 434 |
385 } // namespace WebCore | 435 } // namespace WebCore |
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