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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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91 // offsetForPosition()), pass in a |leftBaseline| = (0, 0), |from| = 0, and | 91 // offsetForPosition()), pass in a |leftBaseline| = (0, 0), |from| = 0, and |
92 // |to| = the character you want. The right edge of the resulting selection | 92 // |to| = the character you want. The right edge of the resulting selection |
93 // rect will tell you the right side of the character. | 93 // rect will tell you the right side of the character. |
94 virtual WebFloatRect selectionRectForText(const WebTextRun&, const WebFloatP
oint& leftBaseline, | 94 virtual WebFloatRect selectionRectForText(const WebTextRun&, const WebFloatP
oint& leftBaseline, |
95 int height, int from = 0, int to =
-1) const = 0; | 95 int height, int from = 0, int to =
-1) const = 0; |
96 }; | 96 }; |
97 | 97 |
98 } // namespace WebKit | 98 } // namespace WebKit |
99 | 99 |
100 #endif | 100 #endif |
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