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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_WASM_COMPILER_H_ | 5 #ifndef V8_COMPILER_WASM_COMPILER_H_ |
| 6 #define V8_COMPILER_WASM_COMPILER_H_ | 6 #define V8_COMPILER_WASM_COMPILER_H_ |
| 7 | 7 |
| 8 // Clients of this interface shouldn't depend on lots of compiler internals. | 8 // Clients of this interface shouldn't depend on lots of compiler internals. |
| 9 // Do not include anything from src/compiler here! | 9 // Do not include anything from src/compiler here! |
| 10 #include "src/wasm/wasm-opcodes.h" | 10 #include "src/wasm/wasm-opcodes.h" |
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| 170 Node* BuildF64Min(Node* left, Node* right); | 170 Node* BuildF64Min(Node* left, Node* right); |
| 171 Node* BuildF64Max(Node* left, Node* right); | 171 Node* BuildF64Max(Node* left, Node* right); |
| 172 Node* BuildI32SConvertF32(Node* input); | 172 Node* BuildI32SConvertF32(Node* input); |
| 173 Node* BuildI32SConvertF64(Node* input); | 173 Node* BuildI32SConvertF64(Node* input); |
| 174 Node* BuildI32UConvertF32(Node* input); | 174 Node* BuildI32UConvertF32(Node* input); |
| 175 Node* BuildI32UConvertF64(Node* input); | 175 Node* BuildI32UConvertF64(Node* input); |
| 176 Node* BuildI32Ctz(Node* input); | 176 Node* BuildI32Ctz(Node* input); |
| 177 Node* BuildI32Popcnt(Node* input); | 177 Node* BuildI32Popcnt(Node* input); |
| 178 Node* BuildI64Ctz(Node* input); | 178 Node* BuildI64Ctz(Node* input); |
| 179 Node* BuildI64Popcnt(Node* input); | 179 Node* BuildI64Popcnt(Node* input); |
| 180 Node* BuildRoundingInstruction(Node* input, ExternalReference ref, |
| 181 MachineType type); |
| 180 Node* BuildF32Trunc(Node* input); | 182 Node* BuildF32Trunc(Node* input); |
| 183 Node* BuildF32Floor(Node* input); |
| 184 Node* BuildF32Ceil(Node* input); |
| 185 Node* BuildF32NearestInt(Node* input); |
| 181 Node* BuildF64Trunc(Node* input); | 186 Node* BuildF64Trunc(Node* input); |
| 187 Node* BuildF64Floor(Node* input); |
| 188 Node* BuildF64Ceil(Node* input); |
| 189 Node* BuildF64NearestInt(Node* input); |
| 182 | 190 |
| 183 Node** Realloc(Node** buffer, size_t count) { | 191 Node** Realloc(Node** buffer, size_t count) { |
| 184 Node** buf = Buffer(count); | 192 Node** buf = Buffer(count); |
| 185 if (buf != buffer) memcpy(buf, buffer, count * sizeof(Node*)); | 193 if (buf != buffer) memcpy(buf, buffer, count * sizeof(Node*)); |
| 186 return buf; | 194 return buf; |
| 187 } | 195 } |
| 188 }; | 196 }; |
| 189 } // namespace compiler | 197 } // namespace compiler |
| 190 } // namespace internal | 198 } // namespace internal |
| 191 } // namespace v8 | 199 } // namespace v8 |
| 192 | 200 |
| 193 #endif // V8_COMPILER_WASM_COMPILER_H_ | 201 #endif // V8_COMPILER_WASM_COMPILER_H_ |
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