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Unified Diff: src/gpu/effects/GrConvolutionEffect.cpp

Issue 1661143003: Next round of GrGLSLFragmentProcessor-derived class cleanup (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix overlength line Created 4 years, 11 months ago
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Index: src/gpu/effects/GrConvolutionEffect.cpp
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index adb62ae8aef072a5c46e8668bd929014f5d0862c..f3bd028c2cf0b78af335893a0407521ea30f9eba 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -16,8 +16,6 @@ typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
class GrGLConvolutionEffect : public GrGLSLFragmentProcessor {
public:
- GrGLConvolutionEffect(const GrProcessor&);
-
void emitCode(EmitArgs&) override;
static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
@@ -26,13 +24,6 @@ protected:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&) override;
private:
- int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); }
- bool useBounds() const { return fUseBounds; }
- Gr1DKernelEffect::Direction direction() const { return fDirection; }
-
- int fRadius;
- bool fUseBounds;
- Gr1DKernelEffect::Direction fDirection;
UniformHandle fKernelUni;
UniformHandle fImageIncrementUni;
UniformHandle fBoundsUni;
@@ -40,37 +31,34 @@ private:
typedef GrGLSLFragmentProcessor INHERITED;
};
-GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) {
- const GrConvolutionEffect& c = processor.cast<GrConvolutionEffect>();
- fRadius = c.radius();
- fUseBounds = c.useBounds();
- fDirection = c.direction();
-}
-
void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
+ const GrConvolutionEffect& ce = args.fFp.cast<GrConvolutionEffect>();
+
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
fImageIncrementUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"ImageIncrement");
- if (this->useBounds()) {
+ if (ce.useBounds()) {
fBoundsUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"Bounds");
}
+
+ int width = Gr1DKernelEffect::WidthFromRadius(ce.radius());
+
fKernelUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment_Visibility,
kFloat_GrSLType, kDefault_GrSLPrecision,
- "Kernel", this->width());
+ "Kernel", width);
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
- fragBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor);
+ fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor);
- int width = this->width();
const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni);
const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
- fragBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);
+ fragBuilder->codeAppendf("vec2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc);
// Manually unroll loop because some drivers don't; yields 20-30% speedup.
for (int i = 0; i < width; i++) {
@@ -79,19 +67,19 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
index.appendS32(i);
kernel.appendArrayAccess(index.c_str(), &kernelIndex);
- if (this->useBounds()) {
+ if (ce.useBounds()) {
// We used to compute a bool indicating whether we're in bounds or not, cast it to a
// float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems
// to have a bug that caused corruption.
const char* bounds = uniformHandler->getUniformCStr(fBoundsUni);
- const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
+ const char* component = ce.direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
component, bounds, component, bounds);
}
fragBuilder->codeAppendf("\t\t%s += ", args.fOutputColor);
fragBuilder->appendTextureLookup(args.fSamplers[0], "coord");
fragBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
- if (this->useBounds()) {
+ if (ce.useBounds()) {
fragBuilder->codeAppend("}");
}
fragBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc);
@@ -106,8 +94,7 @@ void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
const GrProcessor& processor) {
const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>();
GrTexture& texture = *conv.texture(0);
- // the code we generated was for a specific kernel radius
- SkASSERT(conv.radius() == fRadius);
+
float imageIncrement[2] = { 0 };
float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
switch (conv.direction()) {
@@ -130,7 +117,9 @@ void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
pdman.set2f(fBoundsUni, bounds[0], bounds[1]);
}
}
- pdman.set1fv(fKernelUni, this->width(), conv.kernel());
+ int width = Gr1DKernelEffect::WidthFromRadius(conv.radius());
+
+ pdman.set1fv(fKernelUni, width, conv.kernel());
}
void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
@@ -201,7 +190,7 @@ void GrConvolutionEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
}
GrGLSLFragmentProcessor* GrConvolutionEffect::onCreateGLSLInstance() const {
- return new GrGLConvolutionEffect(*this);
+ return new GrGLConvolutionEffect;
}
bool GrConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
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