Index: src/gpu/effects/GrConvolutionEffect.cpp |
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp |
index adb62ae8aef072a5c46e8668bd929014f5d0862c..f3bd028c2cf0b78af335893a0407521ea30f9eba 100644 |
--- a/src/gpu/effects/GrConvolutionEffect.cpp |
+++ b/src/gpu/effects/GrConvolutionEffect.cpp |
@@ -16,8 +16,6 @@ typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
class GrGLConvolutionEffect : public GrGLSLFragmentProcessor { |
public: |
- GrGLConvolutionEffect(const GrProcessor&); |
- |
void emitCode(EmitArgs&) override; |
static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*); |
@@ -26,13 +24,6 @@ protected: |
void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&) override; |
private: |
- int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } |
- bool useBounds() const { return fUseBounds; } |
- Gr1DKernelEffect::Direction direction() const { return fDirection; } |
- |
- int fRadius; |
- bool fUseBounds; |
- Gr1DKernelEffect::Direction fDirection; |
UniformHandle fKernelUni; |
UniformHandle fImageIncrementUni; |
UniformHandle fBoundsUni; |
@@ -40,37 +31,34 @@ private: |
typedef GrGLSLFragmentProcessor INHERITED; |
}; |
-GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) { |
- const GrConvolutionEffect& c = processor.cast<GrConvolutionEffect>(); |
- fRadius = c.radius(); |
- fUseBounds = c.useBounds(); |
- fDirection = c.direction(); |
-} |
- |
void GrGLConvolutionEffect::emitCode(EmitArgs& args) { |
+ const GrConvolutionEffect& ce = args.fFp.cast<GrConvolutionEffect>(); |
+ |
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
fImageIncrementUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, |
kVec2f_GrSLType, kDefault_GrSLPrecision, |
"ImageIncrement"); |
- if (this->useBounds()) { |
+ if (ce.useBounds()) { |
fBoundsUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, |
kVec2f_GrSLType, kDefault_GrSLPrecision, |
"Bounds"); |
} |
+ |
+ int width = Gr1DKernelEffect::WidthFromRadius(ce.radius()); |
+ |
fKernelUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment_Visibility, |
kFloat_GrSLType, kDefault_GrSLPrecision, |
- "Kernel", this->width()); |
+ "Kernel", width); |
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
- fragBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor); |
+ fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor); |
- int width = this->width(); |
const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); |
const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); |
- fragBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc); |
+ fragBuilder->codeAppendf("vec2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc); |
// Manually unroll loop because some drivers don't; yields 20-30% speedup. |
for (int i = 0; i < width; i++) { |
@@ -79,19 +67,19 @@ void GrGLConvolutionEffect::emitCode(EmitArgs& args) { |
index.appendS32(i); |
kernel.appendArrayAccess(index.c_str(), &kernelIndex); |
- if (this->useBounds()) { |
+ if (ce.useBounds()) { |
// We used to compute a bool indicating whether we're in bounds or not, cast it to a |
// float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems |
// to have a bug that caused corruption. |
const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); |
- const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; |
+ const char* component = ce.direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; |
fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {", |
component, bounds, component, bounds); |
} |
fragBuilder->codeAppendf("\t\t%s += ", args.fOutputColor); |
fragBuilder->appendTextureLookup(args.fSamplers[0], "coord"); |
fragBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str()); |
- if (this->useBounds()) { |
+ if (ce.useBounds()) { |
fragBuilder->codeAppend("}"); |
} |
fragBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc); |
@@ -106,8 +94,7 @@ void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
const GrProcessor& processor) { |
const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); |
GrTexture& texture = *conv.texture(0); |
- // the code we generated was for a specific kernel radius |
- SkASSERT(conv.radius() == fRadius); |
+ |
float imageIncrement[2] = { 0 }; |
float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; |
switch (conv.direction()) { |
@@ -130,7 +117,9 @@ void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
pdman.set2f(fBoundsUni, bounds[0], bounds[1]); |
} |
} |
- pdman.set1fv(fKernelUni, this->width(), conv.kernel()); |
+ int width = Gr1DKernelEffect::WidthFromRadius(conv.radius()); |
+ |
+ pdman.set1fv(fKernelUni, width, conv.kernel()); |
} |
void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&, |
@@ -201,7 +190,7 @@ void GrConvolutionEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
} |
GrGLSLFragmentProcessor* GrConvolutionEffect::onCreateGLSLInstance() const { |
- return new GrGLConvolutionEffect(*this); |
+ return new GrGLConvolutionEffect; |
} |
bool GrConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const { |