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Side by Side Diff: Source/core/rendering/RenderReplica.h

Issue 166033009: *** FOR PROTOTYPE PURPOSES ONLY! NOT INTENDED FOR COMMIT! *** (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2008 Apple Inc. All rights reserved. 2 * Copyright (C) 2008 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 25 matching lines...) Expand all
36 class RenderReplica FINAL : public RenderBox { 36 class RenderReplica FINAL : public RenderBox {
37 public: 37 public:
38 static RenderReplica* createAnonymous(Document*); 38 static RenderReplica* createAnonymous(Document*);
39 39
40 virtual ~RenderReplica(); 40 virtual ~RenderReplica();
41 41
42 virtual const char* renderName() const OVERRIDE { return "RenderReplica"; } 42 virtual const char* renderName() const OVERRIDE { return "RenderReplica"; }
43 43
44 virtual LayerType layerTypeRequired() const OVERRIDE { return NormalLayer; } 44 virtual LayerType layerTypeRequired() const OVERRIDE { return NormalLayer; }
45 45
46 // This class is an easy demonstration of how to we'd switch over each class
47 // one by one. The layout here is exceedingly simple and so there isn't muc h
48 // to do. There are no children.
49 //
50 // NOTE: I've kept the regular layout method, but it would go away once we'r e
51 // done switching everything over.
46 virtual void layout() OVERRIDE; 52 virtual void layout() OVERRIDE;
53 virtual bool isNonRecursiveLayout() const OVERRIDE { return true; }
54 virtual void preLayout() OVERRIDE;
47 55
48 virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE; 56 virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE;
49 57
50 private: 58 private:
51 RenderReplica(); 59 RenderReplica();
52 60
53 virtual bool isReplica() const OVERRIDE { return true; } 61 virtual bool isReplica() const OVERRIDE { return true; }
54 virtual void computePreferredLogicalWidths() OVERRIDE; 62 virtual void computePreferredLogicalWidths() OVERRIDE;
55 63
56 }; 64 };
57 65
58 } // namespace WebCore 66 } // namespace WebCore
59 67
60 #endif // RenderReplica_h 68 #endif // RenderReplica_h
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