Index: content/browser/gamepad/gamepad_standard_mappings_mac.mm |
diff --git a/content/browser/gamepad/gamepad_standard_mappings_mac.mm b/content/browser/gamepad/gamepad_standard_mappings_mac.mm |
index af41b4c44bb5f6c07706a3031e15d8d0b0bb253e..1722e571695033976d5b58fdd62007ed5323fd72 100644 |
--- a/content/browser/gamepad/gamepad_standard_mappings_mac.mm |
+++ b/content/browser/gamepad/gamepad_standard_mappings_mac.mm |
@@ -4,35 +4,10 @@ |
#include "content/browser/gamepad/gamepad_standard_mappings.h" |
-#include "content/common/gamepad_hardware_buffer.h" |
- |
namespace content { |
namespace { |
-float AxisToButton(float input) { |
- return (input + 1.f) / 2.f; |
-} |
- |
-void DpadFromAxis(blink::WebGamepad* mapped, float dir) { |
- // Dpad is mapped as a direction on one axis, where -1 is up and it |
- // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) |
- // number when nothing is depressed, except on start up, sometimes it's 0.0 |
- // for no data, rather than the large number. |
- if (dir == 0.0f) { |
- mapped->buttons[kButtonDpadUp] = 0.f; |
- mapped->buttons[kButtonDpadDown] = 0.f; |
- mapped->buttons[kButtonDpadLeft] = 0.f; |
- mapped->buttons[kButtonDpadRight] = 0.f; |
- } else { |
- mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) || |
- (dir >= .95f && dir <= 1.f); |
- mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f; |
- mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f; |
- mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f; |
- } |
-} |
- |
void MapperXbox360Gamepad( |
const blink::WebGamepad& input, |
blink::WebGamepad* mapped) { |