| Index: content/browser/gamepad/gamepad_standard_mappings_mac.mm | 
| diff --git a/content/browser/gamepad/gamepad_standard_mappings_mac.mm b/content/browser/gamepad/gamepad_standard_mappings_mac.mm | 
| index af41b4c44bb5f6c07706a3031e15d8d0b0bb253e..1722e571695033976d5b58fdd62007ed5323fd72 100644 | 
| --- a/content/browser/gamepad/gamepad_standard_mappings_mac.mm | 
| +++ b/content/browser/gamepad/gamepad_standard_mappings_mac.mm | 
| @@ -4,35 +4,10 @@ | 
|  | 
| #include "content/browser/gamepad/gamepad_standard_mappings.h" | 
|  | 
| -#include "content/common/gamepad_hardware_buffer.h" | 
| - | 
| namespace content { | 
|  | 
| namespace { | 
|  | 
| -float AxisToButton(float input) { | 
| -  return (input + 1.f) / 2.f; | 
| -} | 
| - | 
| -void DpadFromAxis(blink::WebGamepad* mapped, float dir) { | 
| -  // Dpad is mapped as a direction on one axis, where -1 is up and it | 
| -  // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) | 
| -  // number when nothing is depressed, except on start up, sometimes it's 0.0 | 
| -  // for no data, rather than the large number. | 
| -  if (dir == 0.0f) { | 
| -    mapped->buttons[kButtonDpadUp] = 0.f; | 
| -    mapped->buttons[kButtonDpadDown] = 0.f; | 
| -    mapped->buttons[kButtonDpadLeft] = 0.f; | 
| -    mapped->buttons[kButtonDpadRight] = 0.f; | 
| -  } else { | 
| -    mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) || | 
| -                                     (dir >= .95f && dir <= 1.f); | 
| -    mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f; | 
| -    mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f; | 
| -    mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f; | 
| -  } | 
| -} | 
| - | 
| void MapperXbox360Gamepad( | 
| const blink::WebGamepad& input, | 
| blink::WebGamepad* mapped) { | 
|  |