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Side by Side Diff: content/common/gamepad_user_gesture.cc

Issue 165983005: Updating Gamepad API to match latest spec (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixed typo in GamepadProviderTest Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gamepad_user_gesture.h" 5 #include "content/common/gamepad_user_gesture.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "third_party/WebKit/public/platform/WebGamepads.h" 9 #include "third_party/WebKit/public/platform/WebGamepads.h"
10 10
11 namespace content { 11 namespace content {
12 12
13 bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads) { 13 bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads) {
14 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) { 14 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) {
15 const blink::WebGamepad& pad = gamepads.items[i]; 15 const blink::WebGamepad& pad = gamepads.items[i];
16 16
17 // If the device is physically connected, then check the primary 4 buttons 17 // If the device is physically connected, then check the primary 4 buttons
18 // to see if there is currently an intentional user action. 18 // to see if there is currently an intentional user action.
19 if (pad.connected) { 19 if (pad.connected) {
20 const unsigned kPrimaryInteractionButtons = 4; 20 const unsigned kPrimaryInteractionButtons = 4;
21 unsigned buttons_to_check = std::min(pad.buttonsLength, 21 unsigned buttons_to_check = std::min(pad.buttonsLength,
22 kPrimaryInteractionButtons); 22 kPrimaryInteractionButtons);
23 for (unsigned button_index = 0; button_index < buttons_to_check; 23 for (unsigned button_index = 0; button_index < buttons_to_check;
24 button_index++) { 24 button_index++) {
25 if (pad.buttons[button_index] > 0.5f) 25 if (pad.buttons[button_index].pressed)
26 return true; 26 return true;
27 } 27 }
28 } 28 }
29 } 29 }
30 return false; 30 return false;
31 } 31 }
32 32
33 } // namespace content 33 } // namespace content
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