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Issue 165983005: Updating Gamepad API to match latest spec (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixed typo in GamepadProviderTest Created 6 years, 9 months ago
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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/gamepad_standard_mappings.h"
6
7 namespace content {
8
9 blink::WebGamepadButton AxisToButton(float input) {
10 float value = (input + 1.f) / 2.f;
11 return blink::WebGamepadButton(
12 value > kDefaultButtonPressedThreshold, value);
13 }
14
15 blink::WebGamepadButton AxisNegativeAsButton(float input) {
16 float value = (input < -0.5f) ? 1.f : 0.f;
17 return blink::WebGamepadButton(
18 value > kDefaultButtonPressedThreshold, value);
19 }
20
21 blink::WebGamepadButton AxisPositiveAsButton(float input) {
22 float value = (input > 0.5f) ? 1.f : 0.f;
23 return blink::WebGamepadButton(
24 value > kDefaultButtonPressedThreshold, value);
25 }
26
27 void DpadFromAxis(blink::WebGamepad* mapped, float dir) {
28 bool up = false;
29 bool right = false;
30 bool down = false;
31 bool left = false;
32
33 // Dpad is mapped as a direction on one axis, where -1 is up and it
34 // increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
35 // number when nothing is depressed, except on start up, sometimes it's 0.0
36 // for no data, rather than the large number.
37 if (dir != 0.0f) {
38 up = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f);
39 right = dir >= -.75f && dir < -.1f;
40 down = dir >= -.2f && dir < .45f;
41 left = dir >= .4f && dir <= 1.f;
42 }
43
44 mapped->buttons[kButtonDpadUp].pressed = up;
45 mapped->buttons[kButtonDpadUp].value = up ? 1.f : 0.f;
46 mapped->buttons[kButtonDpadRight].pressed = right;
47 mapped->buttons[kButtonDpadRight].value = right ? 1.f : 0.f;
48 mapped->buttons[kButtonDpadDown].pressed = down;
49 mapped->buttons[kButtonDpadDown].value = down ? 1.f : 0.f;
50 mapped->buttons[kButtonDpadLeft].pressed = left;
51 mapped->buttons[kButtonDpadLeft].value = left ? 1.f : 0.f;
52 }
53
54 } // namespace content
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