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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" | 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| 6 | 6 |
| 7 #include "content/common/gamepad_hardware_buffer.h" | |
| 8 | |
| 9 namespace content { | 7 namespace content { |
| 10 | 8 |
| 11 namespace { | 9 namespace { |
| 12 | 10 |
| 13 float AxisToButton(float input) { | |
| 14 return (input + 1.f) / 2.f; | |
| 15 } | |
| 16 | |
| 17 void DpadFromAxis(blink::WebGamepad* mapped, float dir) { | |
| 18 // Dpad is mapped as a direction on one axis, where -1 is up and it | |
| 19 // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) | |
| 20 // number when nothing is depressed, except on start up, sometimes it's 0.0 | |
| 21 // for no data, rather than the large number. | |
| 22 if (dir == 0.0f) { | |
| 23 mapped->buttons[kButtonDpadUp] = 0.f; | |
| 24 mapped->buttons[kButtonDpadDown] = 0.f; | |
| 25 mapped->buttons[kButtonDpadLeft] = 0.f; | |
| 26 mapped->buttons[kButtonDpadRight] = 0.f; | |
| 27 } else { | |
| 28 mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) || | |
| 29 (dir >= .95f && dir <= 1.f); | |
| 30 mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f; | |
| 31 mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f; | |
| 32 mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f; | |
| 33 } | |
| 34 } | |
| 35 | |
| 36 void MapperXbox360Gamepad( | 11 void MapperXbox360Gamepad( |
| 37 const blink::WebGamepad& input, | 12 const blink::WebGamepad& input, |
| 38 blink::WebGamepad* mapped) { | 13 blink::WebGamepad* mapped) { |
| 39 *mapped = input; | 14 *mapped = input; |
| 40 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); | 15 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
| 41 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); | 16 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
| 42 mapped->buttons[kButtonBackSelect] = input.buttons[9]; | 17 mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
| 43 mapped->buttons[kButtonStart] = input.buttons[8]; | 18 mapped->buttons[kButtonStart] = input.buttons[8]; |
| 44 mapped->buttons[kButtonLeftThumbstick] = input.buttons[6]; | 19 mapped->buttons[kButtonLeftThumbstick] = input.buttons[6]; |
| 45 mapped->buttons[kButtonRightThumbstick] = input.buttons[7]; | 20 mapped->buttons[kButtonRightThumbstick] = input.buttons[7]; |
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| 268 const base::StringPiece& product_id) { | 243 const base::StringPiece& product_id) { |
| 269 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | 244 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
| 270 MappingData& item = AvailableMappings[i]; | 245 MappingData& item = AvailableMappings[i]; |
| 271 if (vendor_id == item.vendor_id && product_id == item.product_id) | 246 if (vendor_id == item.vendor_id && product_id == item.product_id) |
| 272 return item.function; | 247 return item.function; |
| 273 } | 248 } |
| 274 return NULL; | 249 return NULL; |
| 275 } | 250 } |
| 276 | 251 |
| 277 } // namespace content | 252 } // namespace content |
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