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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 257 VisitStatements(statements); | 257 VisitStatements(statements); |
| 258 if (frame_ != NULL) { | 258 if (frame_ != NULL) { |
| 259 frame_->SpillAll(); | 259 frame_->SpillAll(); |
| 260 } | 260 } |
| 261 set_in_spilled_code(true); | 261 set_in_spilled_code(true); |
| 262 } | 262 } |
| 263 | 263 |
| 264 // Main code generation function | 264 // Main code generation function |
| 265 void GenCode(FunctionLiteral* fun); | 265 void GenCode(FunctionLiteral* fun); |
| 266 | 266 |
| 267 // Generate the return sequence code. Should be called no more than once |
| 268 // per compiled function (it binds the return target, which can not be |
| 269 // done more than once). The return value is assumed to be in eax by the |
| 270 // code generated. |
| 271 void GenerateReturnSequence(); |
| 272 |
| 267 // The following are used by class Reference. | 273 // The following are used by class Reference. |
| 268 void LoadReference(Reference* ref); | 274 void LoadReference(Reference* ref); |
| 269 void UnloadReference(Reference* ref); | 275 void UnloadReference(Reference* ref); |
| 270 | 276 |
| 271 Operand ContextOperand(Register context, int index) const { | 277 Operand ContextOperand(Register context, int index) const { |
| 272 return Operand(context, Context::SlotOffset(index)); | 278 return Operand(context, Context::SlotOffset(index)); |
| 273 } | 279 } |
| 274 | 280 |
| 275 Operand SlotOperand(Slot* slot, Register tmp); | 281 Operand SlotOperand(Slot* slot, Register tmp); |
| 276 | 282 |
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| 505 cgen_->set_in_spilled_code(false); | 511 cgen_->set_in_spilled_code(false); |
| 506 GetValue(typeof_state); | 512 GetValue(typeof_state); |
| 507 cgen_->frame()->SpillAll(); | 513 cgen_->frame()->SpillAll(); |
| 508 cgen_->set_in_spilled_code(true); | 514 cgen_->set_in_spilled_code(true); |
| 509 } | 515 } |
| 510 | 516 |
| 511 | 517 |
| 512 } } // namespace v8::internal | 518 } } // namespace v8::internal |
| 513 | 519 |
| 514 #endif // V8_CODEGEN_IA32_H_ | 520 #endif // V8_CODEGEN_IA32_H_ |
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