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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_IMPLEMENTATION_H_ |
| 6 #define UI_GL_GL_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_IMPLEMENTATION_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 45 GL_EXPORT bool InitializeStaticGLBindings(GLImplementation implementation); | 45 GL_EXPORT bool InitializeStaticGLBindings(GLImplementation implementation); |
| 46 | 46 |
| 47 // Initialize function bindings that depend on the context for a GL | 47 // Initialize function bindings that depend on the context for a GL |
| 48 // implementation. | 48 // implementation. |
| 49 GL_EXPORT bool InitializeDynamicGLBindings(GLImplementation implementation, | 49 GL_EXPORT bool InitializeDynamicGLBindings(GLImplementation implementation, |
| 50 GLContext* context); | 50 GLContext* context); |
| 51 | 51 |
| 52 // Initialize Debug logging wrappers for GL bindings. | 52 // Initialize Debug logging wrappers for GL bindings. |
| 53 void InitializeDebugGLBindings(); | 53 void InitializeDebugGLBindings(); |
| 54 | 54 |
| 55 // Initialize stub methods for drawing operations in the GL bindings. | 55 // Initialize stub methods for drawing operations in the GL bindings. The |
| 56 // null draw bindings default to enabled, so that draw operations do nothing. |
| 56 void InitializeNullDrawGLBindings(); | 57 void InitializeNullDrawGLBindings(); |
| 57 | 58 |
| 59 // Once initialized, instantiating this turns the stub methods for drawing |
| 60 // operations off allowing drawing will occur while the object is alive. |
| 61 class GL_EXPORT DisableNullDrawGLBindings { |
| 62 public: |
| 63 DisableNullDrawGLBindings(); |
| 64 ~DisableNullDrawGLBindings(); |
| 65 |
| 66 private: |
| 67 bool initial_enabled_; |
| 68 }; |
| 69 |
| 58 GL_EXPORT void ClearGLBindings(); | 70 GL_EXPORT void ClearGLBindings(); |
| 59 | 71 |
| 60 // Set the current GL implementation. | 72 // Set the current GL implementation. |
| 61 GL_EXPORT void SetGLImplementation(GLImplementation implementation); | 73 GL_EXPORT void SetGLImplementation(GLImplementation implementation); |
| 62 | 74 |
| 63 // Get the current GL implementation. | 75 // Get the current GL implementation. |
| 64 GL_EXPORT GLImplementation GetGLImplementation(); | 76 GL_EXPORT GLImplementation GetGLImplementation(); |
| 65 | 77 |
| 66 // Does the underlying GL support all features from Desktop GL 2.0 that were | 78 // Does the underlying GL support all features from Desktop GL 2.0 that were |
| 67 // removed from the ES 2.0 spec without requiring specific extension strings. | 79 // removed from the ES 2.0 spec without requiring specific extension strings. |
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| 92 // unsupported. | 104 // unsupported. |
| 93 void* GetGLProcAddress(const char* name); | 105 void* GetGLProcAddress(const char* name); |
| 94 | 106 |
| 95 // Return information about the GL window system binding implementation (e.g., | 107 // Return information about the GL window system binding implementation (e.g., |
| 96 // EGL, GLX, WGL). Returns true if the information was retrieved successfully. | 108 // EGL, GLX, WGL). Returns true if the information was retrieved successfully. |
| 97 GL_EXPORT bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info); | 109 GL_EXPORT bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info); |
| 98 | 110 |
| 99 } // namespace gfx | 111 } // namespace gfx |
| 100 | 112 |
| 101 #endif // UI_GL_GL_IMPLEMENTATION_H_ | 113 #endif // UI_GL_GL_IMPLEMENTATION_H_ |
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