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Issue 16572: Adds Nip() function, makes UnloadReference() work without spilling (Closed) Base URL: http://v8.googlecode.com/svn/branches/experimental/toiger/
Patch Set: '' Created 11 years, 11 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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378 void EmitPush(Immediate immediate); 378 void EmitPush(Immediate immediate);
379 379
380 // Push an element on the virtual frame. 380 // Push an element on the virtual frame.
381 void Push(Register reg); 381 void Push(Register reg);
382 void Push(Handle<Object> value); 382 void Push(Handle<Object> value);
383 383
384 // Pushing a result invalidates it (its contents become owned by the 384 // Pushing a result invalidates it (its contents become owned by the
385 // frame). 385 // frame).
386 void Push(Result* result); 386 void Push(Result* result);
387 387
388 // Nip removes zero or more elements from immediately below the top
389 // of the frame, leaving the previous top-of-frame value on top of
390 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
391 void Nip(int num_dropped);
392
388 #ifdef DEBUG 393 #ifdef DEBUG
389 bool IsSpilled(); 394 bool IsSpilled();
390 #endif 395 #endif
391 396
392 private: 397 private:
393 // An illegal index into the virtual frame. 398 // An illegal index into the virtual frame.
394 static const int kIllegalIndex = -1; 399 static const int kIllegalIndex = -1;
395 400
396 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; 401 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
397 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; 402 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
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517 // Called after all register-to-memory and register-to-register 522 // Called after all register-to-memory and register-to-register
518 // moves have been made. After this function returns, the frames 523 // moves have been made. After this function returns, the frames
519 // should be equal. 524 // should be equal.
520 void MergeMoveMemoryToRegisters(VirtualFrame* expected); 525 void MergeMoveMemoryToRegisters(VirtualFrame* expected);
521 }; 526 };
522 527
523 528
524 } } // namespace v8::internal 529 } } // namespace v8::internal
525 530
526 #endif // V8_VIRTUAL_FRAME_IA32_H_ 531 #endif // V8_VIRTUAL_FRAME_IA32_H_
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