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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "src/compiler/int64-lowering.h" | |
| 6 #include "src/compiler/common-operator.h" | |
| 7 #include "src/compiler/graph.h" | |
| 8 #include "src/compiler/machine-operator.h" | |
| 9 #include "src/compiler/node.h" | |
| 10 #include "src/zone.h" | |
| 11 | |
| 12 namespace v8 { | |
| 13 namespace internal { | |
| 14 namespace compiler { | |
| 15 | |
| 16 Int64Lowering::Int64Lowering(Graph* graph, MachineOperatorBuilder* machine, | |
| 17 CommonOperatorBuilder* common, Zone* zone) | |
| 18 : graph_(graph), | |
| 19 machine_(machine), | |
| 20 common_(common), | |
| 21 state_(graph, 4), | |
| 22 stack_(zone), | |
| 23 replacements_(zone->NewArray<Replacement>(graph->NodeCount())) {} | |
|
titzer
2016/02/03 15:36:29
Maybe we should zero-initialize the replacements a
ahaas
2016/02/03 15:48:40
I will do this in a later CL.
ahaas
2016/02/04 09:08:06
Done
| |
| 24 | |
| 25 void Int64Lowering::ReduceGraph() { | |
| 26 stack_.push(graph()->end()); | |
| 27 state_.Set(graph()->end(), State::kOnStack); | |
| 28 | |
| 29 while (!stack_.empty()) { | |
| 30 Node* top = stack_.top(); | |
| 31 if (state_.Get(top) == State::kInputsPushed) { | |
| 32 stack_.pop(); | |
| 33 state_.Set(top, State::kVisited); | |
| 34 // All inputs of top have already been reduced, now reduce top. | |
| 35 ReduceNode(top); | |
| 36 } else { | |
| 37 // Push all children onto the stack. | |
| 38 for (Node* input : top->inputs()) { | |
| 39 if (state_.Get(input) == State::kUnvisited) { | |
| 40 stack_.push(input); | |
| 41 state_.Set(input, State::kOnStack); | |
| 42 replacements_[input->id()].low = nullptr; | |
| 43 } | |
| 44 } | |
| 45 state_.Set(top, State::kInputsPushed); | |
| 46 } | |
| 47 } | |
| 48 } | |
| 49 | |
| 50 void Int64Lowering::ReduceNode(Node* node) { | |
| 51 switch (node->opcode()) { | |
| 52 case IrOpcode::kInt64Constant: { | |
| 53 int64_t value = OpParameter<int64_t>(node); | |
| 54 Node* low_node = graph()->NewNode( | |
| 55 common()->Int32Constant(static_cast<int32_t>(value & 0xFFFFFFFF))); | |
| 56 Node* high_node = graph()->NewNode( | |
| 57 common()->Int32Constant(static_cast<int32_t>(value >> 32))); | |
| 58 replacements_[node->id()].low = low_node; | |
| 59 replacements_[node->id()].high = high_node; | |
| 60 break; | |
| 61 } | |
| 62 case IrOpcode::kWord64And: { | |
| 63 Node* left = node->InputAt(0); | |
| 64 DCHECK(replacements_[left->id()].low); | |
| 65 Node* left_low = replacements_[left->id()].low; | |
| 66 Node* left_high = replacements_[left->id()].high; | |
| 67 | |
| 68 Node* right = node->InputAt(1); | |
| 69 DCHECK(replacements_[right->id()].low); | |
| 70 Node* right_low = replacements_[right->id()].low; | |
| 71 Node* right_high = replacements_[right->id()].high; | |
| 72 | |
| 73 replacements_[node->id()].low = | |
| 74 graph()->NewNode(machine()->Word32And(), left_low, right_low); | |
| 75 replacements_[node->id()].high = | |
| 76 graph()->NewNode(machine()->Word32And(), left_high, right_high); | |
| 77 break; | |
| 78 } | |
| 79 case IrOpcode::kTruncateInt64ToInt32: { | |
| 80 Node* input = node->InputAt(0); | |
| 81 DCHECK(replacements_[input->id()].low); | |
| 82 replacements_[node->id()].low = replacements_[input->id()].low; | |
| 83 break; | |
| 84 } | |
| 85 default: { | |
| 86 // Also the inputs of nodes can change which do not expect int64 inputs. | |
| 87 for (int i = 0; i < node->InputCount(); i++) { | |
| 88 Node* input = node->InputAt(i); | |
| 89 // The input has changed altough it was not an int64 input. This can | |
| 90 // happen e.g. if the input node is IrOpcode::kTruncateInt64ToInt32. We | |
| 91 // use the low word replacement as the new input. | |
| 92 if (replacements_[input->id()].low) { | |
| 93 node->ReplaceInput(i, replacements_[input->id()].low); | |
| 94 } | |
| 95 } | |
| 96 } | |
| 97 } | |
| 98 } | |
| 99 | |
| 100 } // namespace compiler | |
| 101 } // namespace internal | |
| 102 } // namespace v8 | |
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