| Index: base/waitable_event_watcher_posix.cc
|
| diff --git a/base/waitable_event_watcher_posix.cc b/base/waitable_event_watcher_posix.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..e4e1a7f08f1a1243db2195edb229d2f711d56994
|
| --- /dev/null
|
| +++ b/base/waitable_event_watcher_posix.cc
|
| @@ -0,0 +1,253 @@
|
| +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "base/waitable_event_watcher.h"
|
| +
|
| +#include "base/condition_variable.h"
|
| +#include "base/lock.h"
|
| +#include "base/message_loop.h"
|
| +#include "base/waitable_event.h"
|
| +
|
| +namespace base {
|
| +
|
| +// -----------------------------------------------------------------------------
|
| +// WaitableEventWatcher (async waits).
|
| +//
|
| +// The basic design is that we add an AsyncWaiter to the wait-list of the event.
|
| +// That AsyncWaiter has a pointer to MessageLoop, and a Task to be posted to it.
|
| +// The MessageLoop ends up running the task, which calls the delegate.
|
| +//
|
| +// Since the wait can be canceled, we have a thread-safe Flag object which is
|
| +// set when the wait has been canceled. At each stage in the above, we check the
|
| +// flag before going onto the next stage. Since the wait may only be canceled in
|
| +// the MessageLoop which runs the Task, we are assured that the delegate cannot
|
| +// be called after canceling...
|
| +
|
| +// -----------------------------------------------------------------------------
|
| +// A thread-safe, reference-counted, write-once flag.
|
| +// -----------------------------------------------------------------------------
|
| +class Flag : public RefCountedThreadSafe<Flag> {
|
| + public:
|
| + Flag() { flag_ = false; }
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| +
|
| + void Set() {
|
| + AutoLock locked(lock_);
|
| + flag_ = true;
|
| + }
|
| +
|
| + bool value() const {
|
| + AutoLock locked(lock_);
|
| + return flag_;
|
| + }
|
| +
|
| + private:
|
| + mutable Lock lock_;
|
| + bool flag_;
|
| +};
|
| +
|
| +// -----------------------------------------------------------------------------
|
| +// This is an asynchronous waiter which posts a task to a MessageLoop when
|
| +// fired. An AsyncWaiter may only be in a single wait-list.
|
| +// -----------------------------------------------------------------------------
|
| +class AsyncWaiter : public WaitableEvent::Waiter {
|
| + public:
|
| + AsyncWaiter(MessageLoop* message_loop, Task* task, Flag* flag)
|
| + : message_loop_(message_loop),
|
| + cb_task_(task),
|
| + flag_(flag) { }
|
| +
|
| + bool Fire(WaitableEvent* event) {
|
| + if (flag_->value()) {
|
| + // If the callback has been canceled, we don't enqueue the task, we just
|
| + // delete it instead.
|
| + delete cb_task_;
|
| + } else {
|
| + message_loop_->PostTask(FROM_HERE, cb_task_);
|
| + }
|
| +
|
| + // We are removed from the wait-list by the WaitableEvent itself. It only
|
| + // remains to delete ourselves.
|
| + delete this;
|
| +
|
| + // We can always return true because an AsyncWaiter is never in two
|
| + // different wait-lists at the same time.
|
| + return true;
|
| + }
|
| +
|
| + // See StopWatching for discussion
|
| + bool Compare(void* tag) {
|
| + return tag == flag_.get();
|
| + }
|
| +
|
| + MessageLoop *const message_loop_;
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| + Task *const cb_task_;
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| + scoped_refptr<Flag> flag_;
|
| +};
|
| +
|
| +// -----------------------------------------------------------------------------
|
| +// For async waits we need to make a callback in a MessageLoop thread. We do
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| +// this by posting this task, which calls the delegate and keeps track of when
|
| +// the event is canceled.
|
| +// -----------------------------------------------------------------------------
|
| +class AsyncCallbackTask : public Task {
|
| + public:
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| + AsyncCallbackTask(Flag* flag, WaitableEventWatcher::Delegate* delegate,
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| + WaitableEvent* event)
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| + : flag_(flag),
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| + delegate_(delegate),
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| + event_(event) {
|
| + }
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| +
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| + void Run() {
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| + // Runs in MessageLoop thread.
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| + if (!flag_->value())
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| + delegate_->OnWaitableEventSignaled(event_);
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| +
|
| + // This is to let the WaitableEventWatcher know that the event has occured
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| + // because it needs to be able to return NULL from GetWatchedEvent
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| + flag_->Set();
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| +
|
| + // We are deleted by the MessageLoop
|
| + }
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| +
|
| + private:
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| + scoped_refptr<Flag> flag_;
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| + WaitableEventWatcher::Delegate *const delegate_;
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| + WaitableEvent *const event_;
|
| +};
|
| +
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| +WaitableEventWatcher::WaitableEventWatcher()
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| + : event_(NULL),
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| + message_loop_(NULL),
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| + cancel_flag_(NULL),
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| + callback_task_(NULL) {
|
| +}
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| +
|
| +WaitableEventWatcher::~WaitableEventWatcher() {
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| + StopWatching();
|
| +}
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| +
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| +// -----------------------------------------------------------------------------
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| +// The Handle is how the user cancels a wait. After deleting the Handle we
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| +// insure that the delegate cannot be called.
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| +// -----------------------------------------------------------------------------
|
| +bool WaitableEventWatcher::StartWatching
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| + (WaitableEvent* event, WaitableEventWatcher::Delegate* delegate) {
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| + MessageLoop *const current_ml = MessageLoop::current();
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| + DCHECK(current_ml) << "Cannot create WaitableEventWatcher without a "
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| + "current MessageLoop";
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| +
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| + DCHECK(!cancel_flag_.get()) << "StartWatching called while still watching";
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| +
|
| + cancel_flag_ = new Flag;
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| + callback_task_ = new AsyncCallbackTask(cancel_flag_, delegate, event);
|
| +
|
| + AutoLock locked(event->lock_);
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| +
|
| + if (event->signaled_) {
|
| + if (!event->manual_reset_)
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| + event->signaled_ = false;
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| +
|
| + // No hairpinning - we can't call the delegate directly here. We have to
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| + // enqueue a task on the MessageLoop as normal.
|
| + current_ml->PostTask(FROM_HERE, callback_task_);
|
| + return true;
|
| + }
|
| +
|
| + message_loop_ = current_ml;
|
| + current_ml->AddDestructionObserver(this);
|
| +
|
| + event_ = event;
|
| + waiter_ = new AsyncWaiter(current_ml, callback_task_, cancel_flag_);
|
| + event->Enqueue(waiter_);
|
| +
|
| + return true;
|
| +}
|
| +
|
| +void WaitableEventWatcher::StopWatching() {
|
| + if (message_loop_) {
|
| + message_loop_->RemoveDestructionObserver(this);
|
| + message_loop_ = NULL;
|
| + }
|
| +
|
| + if (!cancel_flag_.get()) // if not currently watching...
|
| + return;
|
| +
|
| + if (!event_) {
|
| + // We have no WaitableEvent. This means that we never enqueued a Waiter on
|
| + // an event because the event was already signaled when StartWatching was
|
| + // called.
|
| + //
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| + // In this case, a task was enqueued on the MessageLoop and will run.
|
| + // We set the flag in case the task hasn't yet run. The flag will stop the
|
| + // delegate getting called. If the task has run then we have the last
|
| + // reference to the flag and it will be deleted immedately after.
|
| + cancel_flag_->Set();
|
| + cancel_flag_ = NULL;
|
| + return;
|
| + }
|
| +
|
| + AutoLock locked(event_->lock_);
|
| + // We have a lock on the WaitableEvent. No one else can signal the event while
|
| + // we have it.
|
| +
|
| + // We have a possible ABA issue here. If Dequeue was to compare only the
|
| + // pointer values then it's possible that the AsyncWaiter could have been
|
| + // fired, freed and the memory reused for a different Waiter which was
|
| + // enqueued in the same wait-list. We would think that that waiter was our
|
| + // AsyncWaiter and remove it.
|
| + //
|
| + // To stop this, Dequeue also takes a tag argument which is passed to the
|
| + // virtual Compare function before the two are considered a match. So we need
|
| + // a tag which is good for the lifetime of this handle: the Flag. Since we
|
| + // have a reference to the Flag, its memory cannot be reused while this object
|
| + // still exists. So if we find a waiter with the correct pointer value, and
|
| + // which shares a Flag pointer, we have a real match.
|
| + if (event_->Dequeue(waiter_, cancel_flag_.get())) {
|
| + // Case 2: the waiter hasn't been signaled yet; it was still on the wait
|
| + // list. We've removed it, thus we can delete it and the task (which cannot
|
| + // have been enqueued with the MessageLoop because the waiter was never
|
| + // signaled)
|
| + delete waiter_;
|
| + delete callback_task_;
|
| + cancel_flag_ = NULL;
|
| + return;
|
| + }
|
| +
|
| + // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may
|
| + // not have run yet, so we set the flag to tell it not to bother enqueuing the
|
| + // task on the MessageLoop, but to delete it instead. The Waiter deletes
|
| + // itself once run.
|
| + cancel_flag_->Set();
|
| + cancel_flag_ = NULL;
|
| +
|
| + // If the waiter has already run then the task has been enqueued. If the Task
|
| + // hasn't yet run, the flag will stop the delegate from getting called. (This
|
| + // is thread safe because one may only delete a Handle from the MessageLoop
|
| + // thread.)
|
| + //
|
| + // If the delegate has already been called then we have nothing to do. The
|
| + // task has been deleted by the MessageLoop.
|
| +}
|
| +
|
| +WaitableEvent* WaitableEventWatcher::GetWatchedEvent() {
|
| + if (!cancel_flag_.get())
|
| + return NULL;
|
| +
|
| + if (cancel_flag_->value())
|
| + return NULL;
|
| +
|
| + return event_;
|
| +}
|
| +
|
| +// -----------------------------------------------------------------------------
|
| +// This is called when the MessageLoop which the callback will be run it is
|
| +// deleted. We need to cancel the callback as if we had been deleted, but we
|
| +// will still be deleted at some point in the future.
|
| +// -----------------------------------------------------------------------------
|
| +void WaitableEventWatcher::WillDestroyCurrentMessageLoop() {
|
| + StopWatching();
|
| +}
|
| +
|
| +} // namespace base
|
|
|