| Index: base/waitable_event_watcher.h
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| diff --git a/base/waitable_event_watcher.h b/base/waitable_event_watcher.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..3e17a101efd432ec51bba0df8065c02dadddcb35
|
| --- /dev/null
|
| +++ b/base/waitable_event_watcher.h
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| @@ -0,0 +1,148 @@
|
| +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef BASE_WAITABLE_EVENT_WATCHER_H_
|
| +#define BASE_WAITABLE_EVENT_WATCHER_H_
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| +
|
| +#include "build/build_config.h"
|
| +
|
| +#if defined(OS_WIN)
|
| +#include "base/object_watcher.h"
|
| +#else
|
| +#include "base/message_loop.h"
|
| +#endif
|
| +
|
| +namespace base {
|
| +
|
| +class WaitableEvent;
|
| +class Flag;
|
| +class AsyncWaiter;
|
| +class AsyncCallbackTask;
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| +
|
| +// -----------------------------------------------------------------------------
|
| +// This class provides a way to wait on a WaitableEvent asynchronously.
|
| +//
|
| +// Each instance of this object can be waiting on a single WaitableEvent. When
|
| +// the waitable event is signaled, a callback is made in the thread of a given
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| +// MessageLoop. This callback can be deleted by deleting the waiter.
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| +//
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| +// Typical usage:
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| +//
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| +// class MyClass : public base::WaitableEventWatcher::Delegate {
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| +// public:
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| +// void DoStuffWhenSignaled(WaitableEvent *waitable_event) {
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| +// watcher_.StartWatching(waitable_event, this);
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| +// }
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| +// virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) {
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| +// // OK, time to do stuff!
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| +// }
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| +// private:
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| +// base::WaitableEventWatcher watcher_;
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| +// };
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| +//
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| +// In the above example, MyClass wants to "do stuff" when waitable_event
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| +// becomes signaled. WaitableEventWatcher makes this task easy. When MyClass
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| +// goes out of scope, the watcher_ will be destroyed, and there is no need to
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| +// worry about OnWaitableEventSignaled being called on a deleted MyClass
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| +// pointer.
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| +//
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| +// BEWARE: With automatically reset WaitableEvents, a signal may be lost if it
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| +// occurs just before a WaitableEventWatcher is deleted. There is currently no
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| +// safe way to stop watching an automatic reset WaitableEvent without possibly
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| +// missing a signal.
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| +// -----------------------------------------------------------------------------
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| +
|
| +class WaitableEventWatcher
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| +#if defined(OS_POSIX)
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| + : public MessageLoop::DestructionObserver
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| +#endif
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| +{
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| + public:
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| +
|
| + WaitableEventWatcher();
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| + ~WaitableEventWatcher();
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| +
|
| + class Delegate {
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| + public:
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| + virtual ~Delegate() { }
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| +
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| + // -------------------------------------------------------------------------
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| + // This is called on the MessageLoop thread when WaitableEvent has been
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| + // signaled.
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| + //
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| + // Note: the event may not be signaled by the time that this function is
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| + // called. This indicates only that it has been signaled at some point in
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| + // the past.
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| + // -------------------------------------------------------------------------
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| + virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) = 0;
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| + };
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| +
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| + // ---------------------------------------------------------------------------
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| + // When @event is signaled, the given delegate is called on the thread of the
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| + // current message loop when StartWatching is called. The delegate is not
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| + // deleted.
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| + // ---------------------------------------------------------------------------
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| + bool StartWatching(WaitableEvent* event, Delegate* delegate);
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| +
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| + // ---------------------------------------------------------------------------
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| + // Cancel the current watch. Must be called from the same thread which
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| + // started the watch.
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| + //
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| + // Does nothing if no event is being watched, nor if the watch has completed.
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| + // The delegate will *not* be called for the current watch after this
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| + // function returns. Since the delegate runs on the same thread as this
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| + // function, it cannot be called during this function either.
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| + // ---------------------------------------------------------------------------
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| + void StopWatching();
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| +
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| + // ---------------------------------------------------------------------------
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| + // Return the currently watched event, or NULL if no object is currently being
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| + // watched.
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| + // ---------------------------------------------------------------------------
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| + WaitableEvent* GetWatchedEvent();
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| +
|
| + private:
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| + WaitableEvent* event_;
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| +
|
| +#if defined(OS_WIN)
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| + // ---------------------------------------------------------------------------
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| + // The helper class exists because, if WaitableEventWatcher were to inherit
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| + // from ObjectWatcher::Delegate, then it couldn't also have an inner class
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| + // called Delegate (at least on Windows). Thus this object exists to proxy
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| + // the callback function
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| + // ---------------------------------------------------------------------------
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| + class ObjectWatcherHelper : public ObjectWatcher::Delegate {
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| + public:
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| + ObjectWatcherHelper(WaitableEventWatcher* watcher);
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| +
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| + // -------------------------------------------------------------------------
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| + // Implementation of ObjectWatcher::Delegate
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| + // -------------------------------------------------------------------------
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| + void OnObjectSignaled(HANDLE h);
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| +
|
| + private:
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| + WaitableEventWatcher *const watcher_;
|
| + };
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| +
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| + void OnObjectSignaled();
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| +
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| + Delegate* delegate_;
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| + ObjectWatcherHelper helper_;
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| + ObjectWatcher watcher_;
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| +#else
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| + // ---------------------------------------------------------------------------
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| + // Implementation of MessageLoop::DestructionObserver
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| + // ---------------------------------------------------------------------------
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| + void WillDestroyCurrentMessageLoop();
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| +
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| + MessageLoop* message_loop_;
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| + scoped_refptr<Flag> cancel_flag_;
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| + AsyncWaiter* waiter_;
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| + AsyncCallbackTask* callback_task_;
|
| +#endif
|
| +};
|
| +
|
| +} // namespace base
|
| +
|
| +#endif // BASE_WAITABLE_EVENT_WATCHER_H_
|
|
|