Chromium Code Reviews| Index: content/public/android/java/src/org/chromium/content/browser/input/GamepadAdapter.java |
| diff --git a/content/public/android/java/src/org/chromium/content/browser/input/GamepadAdapter.java b/content/public/android/java/src/org/chromium/content/browser/input/GamepadAdapter.java |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..6be4b6081a9c72ad3786a159d1c47b86dbbd3f6c |
| --- /dev/null |
| +++ b/content/public/android/java/src/org/chromium/content/browser/input/GamepadAdapter.java |
| @@ -0,0 +1,273 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +package org.chromium.content.browser.input; |
| + |
| +import android.content.Context; |
| +import android.hardware.input.InputManager; |
| +import android.util.SparseArray; |
| +import android.view.InputDevice; |
| +import android.view.InputDevice.MotionRange; |
| +import android.view.KeyEvent; |
| +import android.view.MotionEvent; |
| + |
| +import org.chromium.base.CalledByNative; |
| +import org.chromium.base.JNINamespace; |
| +import org.chromium.base.ThreadUtils; |
| + |
| +import java.util.List; |
| + |
| +@JNINamespace("content") |
| +class WebGamepadData { |
| + public float[] axes; |
| + public float[] buttons; |
| +} |
| + |
| +/** |
| + * Java counterpart of GamepadPlatformDataFetcherAndroid. |
| + * Manages game input devices and feed Gamepad API with input data. |
| + * GamepadPlatformDataFetcherAndroid is merely a wrepper around this. |
|
bajones
2014/03/01 00:04:03
Nit: wrepper->wrapper
|
| + * Native callable methods called by GamepadPlatformDataFetcherAndroid on the poller thread |
| + * which is a native thread without a java looper. Events are processed on the UI thread. |
| + */ |
| +@JNINamespace("content") |
| +public class GamepadAdapter implements InputManager.InputDeviceListener { |
| + private static final int NUM_WEB_GAMEPADS = 4; |
| + |
| + private static GamepadAdapter instance; |
| + |
| + private final InputManager mInputManager; |
| + private final InputDeviceHandler[] mDeviceHandlers; |
| + private boolean mIsActive; |
| + private long mNativeDataFetcher; |
| + private final Object mDeviceHandlersLock = new Object(); |
| + |
| + public static void initialize(Context context) { |
| + if (instance == null) |
| + instance = new GamepadAdapter(context); |
| + } |
| + |
| + public static GamepadAdapter getInstance() { |
| + assert instance != null; |
| + return instance; |
| + } |
| + |
| + private GamepadAdapter(Context context) { |
| + assert ThreadUtils.runningOnUiThread(); |
| + mIsActive = false; |
| + mDeviceHandlers = new InputDeviceHandler[NUM_WEB_GAMEPADS]; |
| + mInputManager = (InputManager) context.getSystemService(Context.INPUT_SERVICE); |
| + mInputManager.registerInputDeviceListener(this, null); |
| + |
| + // Enumerate devices. |
| + int[] ids = mInputManager.getInputDeviceIds(); |
| + int activeDevices = 0; |
| + for (int i = 0; i < ids.length && activeDevices < NUM_WEB_GAMEPADS; ++i) { |
| + InputDevice device = mInputManager.getInputDevice(ids[i]); |
| + if (isGameDevice(device)) { |
| + mDeviceHandlers[activeDevices++] = new InputDeviceHandler(device); |
| + } |
| + } |
| + } |
| + |
| + @Override |
| + public void onInputDeviceAdded(int deviceID) { |
| + ThreadUtils.assertOnUiThread(); |
| + InputDevice device = mInputManager.getInputDevice(deviceID); |
| + if (!isGameDevice(device)) |
| + return; |
| + int index = nextAvailableIndex(); |
| + if (index == -1) |
| + return; |
| + synchronized (mDeviceHandlersLock) { |
| + mDeviceHandlers[index] = new InputDeviceHandler(device); |
| + } |
| + } |
| + |
| + @Override |
| + public void onInputDeviceRemoved(int deviceID) { |
| + ThreadUtils.assertOnUiThread(); |
| + int index = indexForDeviceID(deviceID); |
| + if (index == -1) |
| + return; |
| + synchronized (mDeviceHandlersLock) { |
| + mDeviceHandlers[index] = null; |
| + } |
| + } |
| + |
| + @Override |
| + public void onInputDeviceChanged(int deviceID) { |
| + ThreadUtils.assertOnUiThread(); |
| + int index = indexForDeviceID(deviceID); |
| + if (index == -1) { |
| + index = nextAvailableIndex(); |
| + if (index == -1) return; |
| + } |
| + InputDevice device = mInputManager.getInputDevice(deviceID); |
| + synchronized (mDeviceHandlersLock) { |
| + mDeviceHandlers[index] = null; |
| + if (isGameDevice(device)) { |
| + mDeviceHandlers[index] = new InputDeviceHandler(device); |
| + } |
| + } |
| + } |
| + |
| + public boolean handleMotionEvent(MotionEvent event) { |
| + if (!mIsActive) |
| + return false; |
| + InputDeviceHandler handler = handlerForDeviceId(event.getDeviceId()); |
| + if (handler == null) |
| + return false; |
| + if (!isGameEvent(event)) |
| + return false; |
| + handler.handleMotionEvent(event); |
| + return true; |
| + } |
| + |
| + public boolean handleKeyEvent(KeyEvent event) { |
| + if (!mIsActive) |
| + return false; |
| + if (event.getAction() != KeyEvent.ACTION_DOWN && |
| + event.getAction() != KeyEvent.ACTION_UP) { |
| + return false; |
| + } |
| + InputDeviceHandler handler = handlerForDeviceId(event.getDeviceId()); |
| + if (handler == null) |
| + return false; |
| + int keyCode = event.getKeyCode(); |
| + if (!isGameKey(keyCode)) |
| + return false; |
| + boolean isDown = event.getAction() == KeyEvent.ACTION_DOWN; |
| + handler.handleKeyEvent(keyCode, isDown, event.getEventTime()); |
| + return true; |
| + } |
| + |
| + @CalledByNative |
| + public static GamepadAdapter attach(long nativeDataFetcher) { |
| + assert instance != null; |
| + instance.mNativeDataFetcher = nativeDataFetcher; |
| + instance.mIsActive = true; |
| + return instance; |
| + } |
| + |
| + // Called on polling thread. |
| + @CalledByNative |
| + private void getGamepadData() { |
| + synchronized (mDeviceHandlersLock) { |
| + for (int i = 0; i < NUM_WEB_GAMEPADS; ++i) { |
| + if (mDeviceHandlers[i] == null) { |
| + nativeRefreshDevice(mNativeDataFetcher, i, false, null, 0, null, null); |
| + } else { |
| + InputDeviceHandler handler = mDeviceHandlers[i]; |
| + WebGamepadData data = handler.produceWebData(); |
| + nativeRefreshDevice(mNativeDataFetcher, i, true, |
| + handler.getInputDevice().getName(), handler.getTimestamp(), |
| + data.axes, data.buttons); |
| + } |
| + } |
| + } |
| + } |
| + |
| + @CalledByNative |
| + public void setActive(boolean active) { mIsActive = active; } |
| + |
| + int nextAvailableIndex() { |
| + for (int i = 0; i < mDeviceHandlers.length; ++i) { |
| + if (mDeviceHandlers[i] == null) |
| + return i; |
| + } |
| + return -1; |
| + } |
| + |
| + int indexForDeviceID(int deviceID) { |
| + for (int i = 0; i < mDeviceHandlers.length; ++i) { |
| + if (mDeviceHandlers[i] != null && |
| + mDeviceHandlers[i].getInputDevice().getId() == deviceID) |
| + return i; |
| + } |
| + return -1; |
| + } |
| + |
| + InputDeviceHandler handlerForDeviceId(int deviceID) { |
| + int index = indexForDeviceID(deviceID); |
| + return index == -1 ? null : mDeviceHandlers[index]; |
| + } |
| + |
| + private static boolean isGameDevice(InputDevice device) { |
| + return (device.getSources() & InputDevice.SOURCE_JOYSTICK) != 0; |
| + } |
| + |
| + private static boolean isGameEvent(MotionEvent event) { |
| + return (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0 && |
| + event.getAction() == MotionEvent.ACTION_MOVE; |
| + } |
| + |
| + private static boolean isGameKey(int keyCode) { |
| + switch (keyCode) { |
| + case KeyEvent.KEYCODE_DPAD_UP: |
| + case KeyEvent.KEYCODE_DPAD_DOWN: |
| + case KeyEvent.KEYCODE_DPAD_LEFT: |
| + case KeyEvent.KEYCODE_DPAD_RIGHT: |
| + case KeyEvent.KEYCODE_DPAD_CENTER: |
| + return true; |
| + default: |
| + return KeyEvent.isGamepadButton(keyCode); |
| + } |
| + } |
| + |
| + private static class InputDeviceHandler { |
| + private final InputDevice mDevice; |
| + private final SparseArray<Float> mAxes; |
| + private final SparseArray<Boolean> mButtons = new SparseArray<Boolean>(); |
| + private final GamepadDataMapper mMapper; |
| + private long mTimestamp; |
| + private final Object mLock = new Object(); |
| + |
| + InputDevice getInputDevice() { return mDevice; } |
| + long getTimestamp() { return mTimestamp; } |
| + |
| + public InputDeviceHandler(InputDevice device) { |
| + assert isGameDevice(device); |
| + mDevice = device; |
| + mMapper = GamepadDataMapper.createDataMapper(device.getName()); |
| + List<MotionRange> ranges = device.getMotionRanges(); |
| + mAxes = new SparseArray<Float>(ranges.size()); |
| + for (MotionRange range : ranges) { |
| + if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { |
| + mAxes.put(range.getAxis(), new Float(0)); |
| + } |
| + } |
| + } |
| + |
| + // Called on UI thread. |
| + void handleMotionEvent(MotionEvent event) { |
| + synchronized (mLock) { |
| + mTimestamp = event.getEventTime(); |
| + for (int i = 0; i < mAxes.size(); ++i) { |
| + final float value = event.getAxisValue(mAxes.keyAt(i)); |
| + mAxes.setValueAt(i, value); |
| + } |
| + } |
| + } |
| + |
| + // Called on UI thread. |
| + void handleKeyEvent(int keyCode, boolean isDown, long timestamp) { |
| + synchronized (mLock) { |
| + mTimestamp = timestamp; |
| + mButtons.put(keyCode, isDown); |
| + } |
| + } |
| + |
| + // Called on polling thread. |
| + WebGamepadData produceWebData() { |
| + synchronized (mLock) { |
| + return mMapper.map(mAxes, mButtons); |
| + } |
| + } |
| + } |
| + |
| + private native void nativeRefreshDevice(long nativeGamepadPlatformDataFetcherAndroid, |
| + int index, boolean connected, String id, long timestamp, |
| + float[] axes, float[] buttons); |
| +} |