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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 package org.chromium.content.browser.input; | |
| 6 | |
| 7 import android.util.SparseArray; | |
| 8 import android.view.KeyEvent; | |
| 9 import android.view.MotionEvent; | |
| 10 | |
| 11 import org.chromium.base.JNINamespace; | |
| 12 import org.chromium.content.browser.input.gamepad_mapping.CanonicalAxisIndex; | |
| 13 import org.chromium.content.browser.input.gamepad_mapping.CanonicalButtonIndex; | |
| 14 | |
| 15 /** | |
| 16 * Device specific input data converter for Gamepad API. | |
| 17 * Implemented per device by subclasses. | |
| 18 */ | |
| 19 @JNINamespace("content") | |
| 20 abstract class GamepadDataMapper { | |
| 21 protected static final String PS3_SIXAXIS_DEVICE_NAME = "Sony PLAYSTATION(R) 3 Controller"; | |
| 22 | |
| 23 public abstract WebGamepadData map(SparseArray<Float> axes, SparseArray<Bool ean> buttons); | |
|
Ted C
2014/03/07 20:18:09
per my comment about object creation in the other
kbalazs
2014/03/12 00:17:36
Done, I hold the object in the mapper now.
| |
| 24 | |
| 25 // Factory method. | |
| 26 public static GamepadDataMapper createDataMapper(String deviceName) { | |
| 27 if (deviceName.equals(PS3_SIXAXIS_DEVICE_NAME)) | |
| 28 return new PS3SixAxisGamepadDataMapper(); | |
| 29 | |
| 30 return new GenericGamepadDataMapper(deviceName); | |
| 31 } | |
| 32 | |
| 33 protected static float axisValue(Float f) { return f == null ? 0 : f.floatVa lue(); } | |
| 34 protected static float buttonValue(Boolean b) { return (b == null || !b) ? 0 : 1; } | |
| 35 | |
| 36 protected static WebGamepadData createWebGamepadData() { | |
| 37 WebGamepadData data = new WebGamepadData(); | |
| 38 data.axes = new float[CanonicalAxisIndex.NUM_CANONICAL_AXES]; | |
| 39 data.buttons = new float[CanonicalButtonIndex.NUM_CANONICAL_BUTTONS]; | |
| 40 return data; | |
| 41 } | |
| 42 | |
| 43 protected static void mapCommonXYAxes(WebGamepadData data, SparseArray<Float > axes) { | |
| 44 Float x = (Float) axes.get(MotionEvent.AXIS_X); | |
|
Ted C
2014/03/07 20:18:09
get on a typed SparseArray should mean that you do
kbalazs
2014/03/07 22:40:22
Right, but unfortunately there is no such thing as
Ted C
2014/03/08 01:06:00
My previous comment was that calling .get() on a S
| |
| 45 Float y = (Float) axes.get(MotionEvent.AXIS_Y); | |
| 46 data.axes[CanonicalAxisIndex.AXIS_LEFT_STICK_X] = axisValue(x); | |
| 47 data.axes[CanonicalAxisIndex.AXIS_LEFT_STICK_Y] = axisValue(y); | |
| 48 } | |
| 49 | |
| 50 protected static void mapCommonTriggerAxes(WebGamepadData data, SparseArray< Float> axes) { | |
| 51 Float lTrigger = (Float) axes.get(MotionEvent.AXIS_LTRIGGER); | |
| 52 Float rTrigger = (Float) axes.get(MotionEvent.AXIS_RTRIGGER); | |
| 53 data.buttons[CanonicalButtonIndex.BUTTON_LEFT_SHOULDER] = axisValue(lTri gger); | |
| 54 data.buttons[CanonicalButtonIndex.BUTTON_RIGHT_SHOULDER] = axisValue(rTr igger); | |
| 55 } | |
| 56 | |
| 57 protected static void mapCommonTriggerButtons( | |
| 58 WebGamepadData data, SparseArray<Boolean> buttons) { | |
| 59 Boolean l1 = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_L1); | |
| 60 Boolean r1 = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_R1); | |
| 61 data.buttons[CanonicalButtonIndex.BUTTON_LEFT_TRIGGER] = buttonValue(l1) ; | |
| 62 data.buttons[CanonicalButtonIndex.BUTTON_RIGHT_TRIGGER] = buttonValue(r1 ); | |
| 63 } | |
| 64 | |
| 65 protected static void mapCommonThumbstickButtons( | |
| 66 WebGamepadData data, SparseArray<Boolean> buttons) { | |
| 67 Boolean thumbL = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_THUMBL); | |
| 68 Boolean thumbR = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_THUMBR); | |
| 69 data.buttons[CanonicalButtonIndex.BUTTON_LEFT_THUMBSTICK] = buttonValue( thumbL); | |
| 70 data.buttons[CanonicalButtonIndex.BUTTON_RIGHT_THUMBSTICK] = buttonValue (thumbR); | |
| 71 } | |
| 72 | |
| 73 protected static void mapCommonStartSelectButtons( | |
| 74 WebGamepadData data, SparseArray<Boolean> buttons) { | |
| 75 Boolean select = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_SELECT); | |
| 76 Boolean start = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_START); | |
| 77 data.buttons[CanonicalButtonIndex.BUTTON_BACK_SELECT] = buttonValue(sele ct); | |
| 78 data.buttons[CanonicalButtonIndex.BUTTON_START] = buttonValue(start); | |
| 79 } | |
| 80 | |
| 81 protected static void mapCommonDpadButtons( | |
| 82 WebGamepadData data, SparseArray<Boolean> buttons) { | |
| 83 Boolean dpadDown = (Boolean) buttons.get(KeyEvent.KEYCODE_DPAD_DOWN); | |
| 84 Boolean dpadUp = (Boolean) buttons.get(KeyEvent.KEYCODE_DPAD_UP); | |
| 85 Boolean dpadLeft = (Boolean) buttons.get(KeyEvent.KEYCODE_DPAD_LEFT); | |
| 86 Boolean dpadRight = (Boolean) buttons.get(KeyEvent.KEYCODE_DPAD_RIGHT); | |
| 87 data.buttons[CanonicalButtonIndex.BUTTON_DPAD_DOWN] = buttonValue(dpadDo wn); | |
| 88 data.buttons[CanonicalButtonIndex.BUTTON_DPAD_UP] = buttonValue(dpadUp); | |
| 89 data.buttons[CanonicalButtonIndex.BUTTON_DPAD_LEFT] = buttonValue(dpadLe ft); | |
| 90 data.buttons[CanonicalButtonIndex.BUTTON_DPAD_RIGHT] = buttonValue(dpadR ight); | |
| 91 } | |
| 92 | |
| 93 protected static void mapCommonXYABButtons( | |
| 94 WebGamepadData data, SparseArray<Boolean> buttons) { | |
| 95 Boolean bA = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_A); | |
| 96 Boolean bB = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_B); | |
| 97 Boolean bX = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_X); | |
| 98 Boolean bY = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_Y); | |
| 99 data.buttons[CanonicalButtonIndex.BUTTON_PRIMARY] = buttonValue(bA); | |
| 100 data.buttons[CanonicalButtonIndex.BUTTON_SECONDARY] = buttonValue(bB); | |
| 101 data.buttons[CanonicalButtonIndex.BUTTON_TERTIARY] = buttonValue(bX); | |
| 102 data.buttons[CanonicalButtonIndex.BUTTON_QUATERNARY] = buttonValue(bY); | |
| 103 } | |
| 104 } | |
| 105 | |
| 106 // This is a last resort if we find a device that we don't know about. | |
| 107 // The Android API is general enough that this can be better than nothing | |
| 108 // but we should not really rely on this. | |
| 109 class GenericGamepadDataMapper extends GamepadDataMapper { | |
| 110 private final String mDeviceName; | |
| 111 | |
| 112 GenericGamepadDataMapper(String deviceName) { | |
| 113 mDeviceName = deviceName; | |
| 114 } | |
| 115 | |
| 116 // Find something for right stick x and y. If there is even more axes, map t hem to | |
| 117 // non-canonical positions. | |
| 118 private static void mapRightAndExtraSticks(WebGamepadData data, SparseArray< Float> axes) { | |
| 119 int position = CanonicalAxisIndex.AXIS_RIGHT_STICK_X; | |
| 120 // position + 1 is AXIS_RIGHT_STICK_Y. | |
| 121 Float x = (Float) axes.get(MotionEvent.AXIS_RX); | |
| 122 Float y = (Float) axes.get(MotionEvent.AXIS_RY); | |
| 123 if (x != null || y != null) { | |
| 124 data.axes[position++] = axisValue(x); | |
| 125 data.axes[position++] = axisValue(y); | |
| 126 } | |
| 127 x = (Float) axes.get(MotionEvent.AXIS_Z); | |
| 128 y = (Float) axes.get(MotionEvent.AXIS_RZ); | |
| 129 if (x != null || y != null) { | |
| 130 data.axes[position++] = axisValue(x); | |
| 131 data.axes[position++] = axisValue(y); | |
| 132 } | |
| 133 x = (Float) axes.get(MotionEvent.AXIS_HAT_X); | |
| 134 y = (Float) axes.get(MotionEvent.AXIS_HAT_Y); | |
| 135 if (x != null || y != null) { | |
| 136 data.axes[position++] = axisValue(x); | |
| 137 data.axes[position++] = axisValue(y); | |
| 138 } | |
|
Ted C
2014/03/07 20:18:09
This doesn't verify axes size is large enough. Mi
kbalazs
2014/03/07 22:40:22
Right, I overlooked it.
kbalazs
2014/03/12 00:17:36
Done.
| |
| 139 } | |
| 140 | |
| 141 public WebGamepadData map(SparseArray<Float> axes, SparseArray<Boolean> butt ons) { | |
| 142 WebGamepadData data = createWebGamepadData(); | |
| 143 data.id = mDeviceName + " (STANDARD_GAMEPAD)"; | |
| 144 data.mapping = "standard"; | |
| 145 mapCommonXYAxes(data, axes); | |
| 146 mapRightAndExtraSticks(data, axes); | |
| 147 mapCommonTriggerAxes(data, axes); | |
| 148 mapCommonXYABButtons(data, buttons); | |
| 149 mapCommonTriggerButtons(data, buttons); | |
| 150 mapCommonThumbstickButtons(data, buttons); | |
| 151 mapCommonStartSelectButtons(data, buttons); | |
| 152 mapCommonDpadButtons(data, buttons); | |
| 153 | |
| 154 // TODO(b.kelemen): meta is missing. | |
| 155 | |
| 156 return data; | |
| 157 } | |
| 158 } | |
| 159 | |
| 160 class PS3SixAxisGamepadDataMapper extends GamepadDataMapper { | |
| 161 public WebGamepadData map(SparseArray<Float> axes, SparseArray<Boolean> butt ons) { | |
| 162 WebGamepadData data = createWebGamepadData(); | |
| 163 data.id = PS3_SIXAXIS_DEVICE_NAME + " (STANDARD_GAMEPAD)"; | |
|
Ted C
2014/03/07 20:18:09
I would make " (STANDARD_GAMEPAD)" and "standard"
kbalazs
2014/03/12 00:17:36
Done.
| |
| 164 data.mapping = "standard"; | |
| 165 | |
| 166 mapCommonXYAxes(data, axes); | |
| 167 | |
| 168 Float z = (Float) axes.get(MotionEvent.AXIS_Z); | |
| 169 Float rz = (Float) axes.get(MotionEvent.AXIS_RZ); | |
| 170 data.axes[CanonicalAxisIndex.AXIS_RIGHT_STICK_X] = axisValue(z); | |
| 171 data.axes[CanonicalAxisIndex.AXIS_RIGHT_STICK_Y] = axisValue(rz); | |
| 172 | |
| 173 mapCommonTriggerAxes(data, axes); | |
| 174 | |
| 175 Boolean bA = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_A); | |
| 176 Boolean bB = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_B); | |
| 177 Boolean bX = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_X); | |
| 178 Boolean bY = (Boolean) buttons.get(KeyEvent.KEYCODE_BUTTON_Y); | |
| 179 data.buttons[CanonicalButtonIndex.BUTTON_PRIMARY] = buttonValue(bX); | |
| 180 data.buttons[CanonicalButtonIndex.BUTTON_SECONDARY] = buttonValue(bY); | |
| 181 data.buttons[CanonicalButtonIndex.BUTTON_TERTIARY] = buttonValue(bA); | |
| 182 data.buttons[CanonicalButtonIndex.BUTTON_QUATERNARY] = buttonValue(bB); | |
| 183 | |
| 184 mapCommonTriggerButtons(data, buttons); | |
| 185 mapCommonThumbstickButtons(data, buttons); | |
| 186 mapCommonStartSelectButtons(data, buttons); | |
| 187 mapCommonDpadButtons(data, buttons); | |
| 188 | |
| 189 // TODO(b.kelemen): PS button is missing. Looks like it is swallowed by Android | |
| 190 // but probably there is a way to configure otherwise and in this case w e should | |
| 191 // handle it. | |
| 192 | |
| 193 return data; | |
| 194 } | |
| 195 } | |
| 196 | |
| 197 // TODO(b.kelemen): add more implementations. It would be nice to support at lea st those that are | |
| 198 // supported on Linux. | |
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