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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ |
7 | 7 |
8 #include "base/strings/string_piece.h" | 8 #include "base/strings/string_piece.h" |
9 #include "content/common/gamepad_hardware_buffer.h" | 9 #include "content/common/gamepad_hardware_buffer.h" |
10 | 10 |
11 namespace content { | 11 namespace content { |
12 | 12 |
13 typedef void (*GamepadStandardMappingFunction)( | 13 typedef void (*GamepadStandardMappingFunction)( |
14 const blink::WebGamepad& original, | 14 const blink::WebGamepad& original, |
15 blink::WebGamepad* mapped); | 15 blink::WebGamepad* mapped); |
16 | 16 |
17 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( | 17 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
18 const base::StringPiece& vendor_id, | 18 const base::StringPiece& vendor_id, |
19 const base::StringPiece& product_id); | 19 const base::StringPiece& product_id); |
20 | 20 |
21 // This defines our canonical mapping order for gamepad-like devices. If these | 21 // This defines our canonical mapping order for gamepad-like devices. If these |
22 // items cannot all be satisfied, it is a case-by-case judgement as to whether | 22 // items cannot all be satisfied, it is a case-by-case judgement as to whether |
23 // it is better to leave the device unmapped, or to partially map it. In | 23 // it is better to leave the device unmapped, or to partially map it. In |
24 // general, err towards leaving it *unmapped* so that content can handle | 24 // general, err towards leaving it *unmapped* so that content can handle |
25 // appropriately. | 25 // appropriately. |
26 | 26 |
| 27 // TODO(b.kelemen): generate this via canonical_button_list.h and |
| 28 // canonical_axes_list.h (http://crbug.com/351558). |
| 29 |
27 enum CanonicalButtonIndex { | 30 enum CanonicalButtonIndex { |
28 kButtonPrimary, | 31 kButtonPrimary, |
29 kButtonSecondary, | 32 kButtonSecondary, |
30 kButtonTertiary, | 33 kButtonTertiary, |
31 kButtonQuaternary, | 34 kButtonQuaternary, |
32 kButtonLeftShoulder, | 35 kButtonLeftShoulder, |
33 kButtonRightShoulder, | 36 kButtonRightShoulder, |
34 kButtonLeftTrigger, | 37 kButtonLeftTrigger, |
35 kButtonRightTrigger, | 38 kButtonRightTrigger, |
36 kButtonBackSelect, | 39 kButtonBackSelect, |
(...skipping 21 matching lines...) Expand all Loading... |
58 | 61 |
59 // Common mapping functions | 62 // Common mapping functions |
60 blink::WebGamepadButton AxisToButton(float input); | 63 blink::WebGamepadButton AxisToButton(float input); |
61 blink::WebGamepadButton AxisNegativeAsButton(float input); | 64 blink::WebGamepadButton AxisNegativeAsButton(float input); |
62 blink::WebGamepadButton AxisPositiveAsButton(float input); | 65 blink::WebGamepadButton AxisPositiveAsButton(float input); |
63 void DpadFromAxis(blink::WebGamepad* mapped, float dir); | 66 void DpadFromAxis(blink::WebGamepad* mapped, float dir); |
64 | 67 |
65 } // namespace content | 68 } // namespace content |
66 | 69 |
67 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ | 70 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ |
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